Removing unneccesary code

This commit is contained in:
Grant Bagwell 2021-01-04 13:26:50 +01:00
parent 429ad68966
commit d5fe7490b1

View file

@ -8311,7 +8311,6 @@ bool idPlayer::UpdateFocusPDA()
{
if ( pt.fraction >= 0.94f ) // no longer touching
{
//common->Printf( "Sending mouse off 1 fraction = %f\n",trace.fraction );
ev = sys->GenerateMouseButtonEvent( 1, false );
SendPDAEvent( &ev );
@ -8355,7 +8354,6 @@ bool idPlayer::UpdateFocusPDA()
SendPDAEvent( &ev );
//Rumble the controller to let player know they scored a touch.
// Carl: Should the PDA vibrate/haptic feedback too?
hands[fingerHand].SetControllerShake( 0.1f, 12, 0.8f, 12 );
hands[pdahand].SetControllerShake( 0.1f, 12, 0.8f, 12 );
@ -8365,13 +8363,12 @@ bool idPlayer::UpdateFocusPDA()
}
else
{
/*
//send mouse button up
ev = sys->GenerateMouseButtonEvent( 1, false );
SendPDAEvent( &ev );
//Sys_AddMouseButtonEvent(1, false);
touching = false;
*/
}
}
}
@ -10105,32 +10102,6 @@ void idPlayer::PerformImpulse( int impulse ) {
break;
}
case IMPULSE_34: // comfort turn right
{
// Koz fixme
// this performs comfort turns for key input,
// really need to move this to usercmdgen
/*
static idAngles angles;
angles.Set( 0.0f, vr_comfortDelta.GetFloat(), 0.0f );
SetDeltaViewAngles( deltaViewAngles - angles );
break;
*/
}
case IMPULSE_35: // comfort turn left
{
// Koz fixme
// this performs comfort turns for key input,
// really need to move this to usercmdgen
/*
static idAngles angles;
angles.Set( 0.0f, vr_comfortDelta.GetFloat(), 0.0f );
SetDeltaViewAngles( deltaViewAngles + angles );
break;
*/
}
case IMPULSE_36: // Toggle Hud
{
ToggleHud();
@ -11709,7 +11680,8 @@ void idPlayer::Think( void ) {
//Dr Beef version - maybe minimise
//UpdateLaserSight();
UpdateVrHud();
//his is already done above in UpdateHUD()
//UpdateVrHud();
UpdateDeathSkin( false );