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https://github.com/DrBeef/Doom3Quest.git
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Removing unneccesary code
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parent
429ad68966
commit
d5fe7490b1
1 changed files with 4 additions and 32 deletions
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@ -8311,7 +8311,6 @@ bool idPlayer::UpdateFocusPDA()
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{
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if ( pt.fraction >= 0.94f ) // no longer touching
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{
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//common->Printf( "Sending mouse off 1 fraction = %f\n",trace.fraction );
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ev = sys->GenerateMouseButtonEvent( 1, false );
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SendPDAEvent( &ev );
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@ -8355,7 +8354,6 @@ bool idPlayer::UpdateFocusPDA()
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SendPDAEvent( &ev );
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//Rumble the controller to let player know they scored a touch.
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// Carl: Should the PDA vibrate/haptic feedback too?
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hands[fingerHand].SetControllerShake( 0.1f, 12, 0.8f, 12 );
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hands[pdahand].SetControllerShake( 0.1f, 12, 0.8f, 12 );
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@ -8365,13 +8363,12 @@ bool idPlayer::UpdateFocusPDA()
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}
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else
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{
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/*
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//send mouse button up
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ev = sys->GenerateMouseButtonEvent( 1, false );
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SendPDAEvent( &ev );
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//Sys_AddMouseButtonEvent(1, false);
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touching = false;
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*/
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}
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}
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}
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@ -10105,32 +10102,6 @@ void idPlayer::PerformImpulse( int impulse ) {
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break;
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}
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case IMPULSE_34: // comfort turn right
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{
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// Koz fixme
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// this performs comfort turns for key input,
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// really need to move this to usercmdgen
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/*
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static idAngles angles;
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angles.Set( 0.0f, vr_comfortDelta.GetFloat(), 0.0f );
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SetDeltaViewAngles( deltaViewAngles - angles );
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break;
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*/
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}
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case IMPULSE_35: // comfort turn left
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{
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// Koz fixme
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// this performs comfort turns for key input,
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// really need to move this to usercmdgen
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/*
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static idAngles angles;
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angles.Set( 0.0f, vr_comfortDelta.GetFloat(), 0.0f );
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SetDeltaViewAngles( deltaViewAngles + angles );
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break;
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*/
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}
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case IMPULSE_36: // Toggle Hud
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{
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ToggleHud();
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@ -11709,7 +11680,8 @@ void idPlayer::Think( void ) {
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//Dr Beef version - maybe minimise
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//UpdateLaserSight();
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UpdateVrHud();
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//his is already done above in UpdateHUD()
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//UpdateVrHud();
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UpdateDeathSkin( false );
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