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Fixed Flashlight punching
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1 changed files with 1 additions and 2 deletions
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@ -2582,8 +2582,7 @@ void idWeapon::PresentWeapon( bool showViewModel, int hand ) {
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weapon_t currentWeapon = WEAPON_NONE;
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currentWeapon = IdentifyWeapon();
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//if ( isPlayerFlashlight || hand != vr_weaponHand.GetInteger())
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if (isPlayerFlashlight)
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if ( isPlayerFlashlight || (hand != vr_weaponHand.GetInteger() && owner->hands[hand].idealWeapon != owner->weapon_pda))
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{
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viewWeaponOrigin = playerViewOrigin;
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viewWeaponAxis = playerViewAxis;
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