Grenade Bounce + Velocity
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@ -199,7 +199,7 @@ idCVar vr_mustEmptyHands( "vr_mustEmptyHands", "0", CVAR_BOOL | CVAR_GAME | CVAR
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idCVar vr_contextSensitive( "vr_contextSensitive", "1", CVAR_BOOL | CVAR_GAME | CVAR_ARCHIVE, "Are buttons context sensitive?\n0 = no just map the buttons in the binding window, 1 = yes, context sensitive buttons (default)" );
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idCVar vr_dualWield( "vr_dualWield", "2", CVAR_INTEGER | CVAR_GAME | CVAR_ARCHIVE, "Can you use two weapons at once?\n0 = not even fists, 1 = nothing, 2 = only flashlight, 3 = only grenades (VFR), 4 = only grenades/flashlight, 5 = only pistols, 6 = only pistols/flashlight, 7 = only pistols/grenades/flashlight, 8 = yes" );
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idCVar vr_debugHands( "vr_debugHands", "1", CVAR_BOOL | CVAR_GAME, "Enable hand/weapon/dual wielding debugging" );
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idCVar vr_debugHands( "vr_debugHands", "0", CVAR_BOOL | CVAR_GAME, "Enable hand/weapon/dual wielding debugging" );
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idCVar vr_rumbleChainsaw( "vr_rumbleChainsaw", "1", CVAR_BOOL | CVAR_GAME | CVAR_ARCHIVE, "Enable weapon (currently chainsaw only) constant haptic feedback in VR. Not recommended for wireless VR controllers." );
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//===================================================================
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@ -50,7 +50,7 @@ idClipModel* PDAclipModel; // Koz fixme pda more crappy globals.
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idCVar vr_guiH( "vr_guiH", "100", CVAR_INTEGER, "" );
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idCVar vr_guiA( "vr_guiA", "100", CVAR_INTEGER, "" );
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idCVar vr_throwPower( "vr_throwPower", "4.0", CVAR_FLOAT | CVAR_GAME | CVAR_ARCHIVE, "Throw power" );
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idCVar vr_throwPower( "vr_throwPower", "3.4", CVAR_FLOAT | CVAR_GAME | CVAR_ARCHIVE, "Throw power" );
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// Koz end
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/***********************************************************************
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