mirror of
https://github.com/DrBeef/Doom3Quest.git
synced 2024-11-10 06:41:36 +00:00
removed com_machinespec cvar
- all HMD specific configuration to be done through the quest_default config files - made sure that some of the video cvars aren't declared as CVAR_ROM
This commit is contained in:
parent
c68b7e1373
commit
8d0cf340fc
8 changed files with 12 additions and 257 deletions
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@ -85,7 +85,6 @@ idCVar vr_msaa( "vr_msaa", "1", CVAR_FLOAT | CVAR_ARCHIVE, "MSAA" );
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idCVar com_version( "si_version", version.string, CVAR_SYSTEM|CVAR_ROM|CVAR_SERVERINFO, "engine version" );
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idCVar com_skipRenderer( "com_skipRenderer", "0", CVAR_BOOL|CVAR_SYSTEM, "skip the renderer completely" );
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idCVar com_machineSpec( "com_machineSpec", "-1", CVAR_INTEGER | CVAR_ARCHIVE | CVAR_SYSTEM, "hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality, 3 = ultra quality" );
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idCVar com_purgeAll( "com_purgeAll", "1", CVAR_BOOL | CVAR_ARCHIVE | CVAR_SYSTEM, "purge everything between level loads" );
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idCVar com_memoryMarker( "com_memoryMarker", "-1", CVAR_INTEGER | CVAR_SYSTEM | CVAR_INIT, "used as a marker for memory stats" );
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idCVar com_preciseTic( "com_preciseTic", "1", CVAR_BOOL|CVAR_SYSTEM, "run one game tick every async thread update" );
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@ -199,8 +198,6 @@ public:
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void LocalizeMapData( const char *fileName, idLangDict &langDict );
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void LocalizeSpecificMapData( const char *fileName, idLangDict &langDict, const idLangDict &replaceArgs );
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void SetMachineSpec( void );
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private:
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void InitCommands( void );
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void InitRenderSystem( void );
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@ -1382,136 +1379,6 @@ void Com_WriteConfig_f( const idCmdArgs &args ) {
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commonLocal.WriteConfigToFile( filename );
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}
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/*
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=================
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Com_SetMachineSpecs_f
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=================
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*/
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//Unused on Quest
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/*
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void Com_SetMachineSpec_f( const idCmdArgs &args ) {
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commonLocal.SetMachineSpec();
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}
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*/
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/*
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=================
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Com_ExecMachineSpecs_f
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=================
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*/
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#ifdef MACOS_X
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void OSX_GetVideoCard( int& outVendorId, int& outDeviceId );
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bool OSX_GetCPUIdentification( int& cpuId, bool& oldArchitecture );
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#endif
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//Unused on Quest
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/*
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void Com_ExecMachineSpec_f( const idCmdArgs &args ) {
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if ( com_machineSpec.GetInteger() == 3 ) {
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cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_lodbias", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_forceDownSize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_roundDown", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_preload", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useAllFormats", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecular", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBump", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecularLimit", 64, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBumpLimit", 256, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_usePrecompressedTextures", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downsize", 0 , CVAR_ARCHIVE );
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cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 8, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useCompression", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_ignoreHighQuality", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "s_maxSoundsPerShader", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_mode", 5, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useNormalCompression", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_multiSamples", 0, CVAR_ARCHIVE );
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} else if ( com_machineSpec.GetInteger() == 2 ) {
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cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_lodbias", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_forceDownSize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_roundDown", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_preload", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useAllFormats", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecular", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBump", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecularLimit", 64, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBumpLimit", 256, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_usePrecompressedTextures", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downsize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 8, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useCompression", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_ignoreHighQuality", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "s_maxSoundsPerShader", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useNormalCompression", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_mode", 4, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_multiSamples", 0, CVAR_ARCHIVE );
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} else if ( com_machineSpec.GetInteger() == 1 ) {
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cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_lodbias", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_forceDownSize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_roundDown", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_preload", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useCompression", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useAllFormats", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_usePrecompressedTextures", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecular", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBump", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecularLimit", 64, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBumpLimit", 256, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useNormalCompression", 2, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_mode", 3, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_multiSamples", 0, CVAR_ARCHIVE );
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} else {
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cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_lodbias", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_roundDown", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_preload", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useAllFormats", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_usePrecompressedTextures", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSize", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_anisotropy", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useCompression", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_ignoreHighQuality", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "s_maxSoundsPerShader", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecular", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBump", 1, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeSpecularLimit", 64, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_downSizeBumpLimit", 256, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_mode", 3 , CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useNormalCompression", 2, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_multiSamples", 0, CVAR_ARCHIVE );
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}
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cvarSystem->SetCVarBool( "com_purgeAll", true, CVAR_ARCHIVE );
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cvarSystem->SetCVarBool( "r_forceLoadImages", false, CVAR_ARCHIVE );
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cvarSystem->SetCVarBool( "g_decals", true, CVAR_ARCHIVE );
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//cvarSystem->SetCVarBool( "g_projectileLights", true, CVAR_ARCHIVE );
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//cvarSystem->SetCVarBool( "g_doubleVision", false, CVAR_ARCHIVE );
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cvarSystem->SetCVarBool( "g_muzzleFlash", true, CVAR_ARCHIVE );
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#if MACOS_X
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// On low settings, G4 systems & 64MB FX5200/NV34 Systems should default shadows off
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bool oldArch;
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int vendorId, deviceId, cpuId;
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OSX_GetVideoCard( vendorId, deviceId );
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OSX_GetCPUIdentification( cpuId, oldArch );
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bool isFX5200 = vendorId == 0x10DE && ( deviceId & 0x0FF0 ) == 0x0320;
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if ( oldArch && ( com_machineSpec.GetInteger() == 0 ) ) {
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cvarSystem->SetCVarBool( "r_shadows", false, CVAR_ARCHIVE );
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} else {
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cvarSystem->SetCVarBool( "r_shadows", true, CVAR_ARCHIVE );
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}
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#endif
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}
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*/
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/*
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=================
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Com_ReloadEngine_f
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@ -2302,8 +2169,6 @@ void idCommonLocal::InitCommands( void ) {
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cmdSystem->AddCommand( "exit", Com_Quit_f, CMD_FL_SYSTEM, "exits the game" );
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cmdSystem->AddCommand( "writeConfig", Com_WriteConfig_f, CMD_FL_SYSTEM, "writes a config file" );
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cmdSystem->AddCommand( "reloadEngine", Com_ReloadEngine_f, CMD_FL_SYSTEM, "reloads the engine down to including the file system" );
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// cmdSystem->AddCommand( "setMachineSpec", Com_SetMachineSpec_f, CMD_FL_SYSTEM, "detects system capabilities and sets com_machineSpec to appropriate value" );
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// cmdSystem->AddCommand( "execMachineSpec", Com_ExecMachineSpec_f, CMD_FL_SYSTEM, "execs the appropriate config files and sets cvars based on com_machineSpec" );
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#if !defined( ID_DEDICATED ) && !defined( __ANDROID__ )
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// compilers
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@ -2818,35 +2683,7 @@ bool idCommonLocal::IsInitialized( void ) const {
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return com_fullyInitialized;
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}
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/*
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=================
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idCommonLocal::SetMachineSpec
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=================
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*/
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void idCommonLocal::SetMachineSpec( void ) {
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int sysRam = Sys_GetSystemRam();
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Printf( "Detected\n\t%i MB of System memory\n\n", sysRam );
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#ifdef __ANDROID__
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Printf( "Forcing to Low quality as default.\n" );
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com_machineSpec.SetInteger( 0 );
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return;
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#endif
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if ( sysRam >= 1024 ) {
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Printf( "This system qualifies for Ultra quality!\n" );
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com_machineSpec.SetInteger( 3 );
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} else if ( sysRam >= 512 ) {
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Printf( "This system qualifies for High quality!\n" );
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com_machineSpec.SetInteger( 2 );
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} else if ( sysRam >= 384 ) {
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Printf( "This system qualifies for Medium quality.\n" );
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com_machineSpec.SetInteger( 1 );
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} else {
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Printf( "This system qualifies for Low quality.\n" );
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com_machineSpec.SetInteger( 0 );
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}
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}
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static unsigned int AsyncTimer(unsigned int interval, void *) {
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common->Async();
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@ -3178,11 +3015,6 @@ void idCommonLocal::InitGame( void ) {
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fileSystem->CloseFile( file );
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}
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idCmdArgs args;
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// if ( sysDetect ) {
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// SetMachineSpec();
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// Com_ExecMachineSpec_f( args );
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// }
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// initialize the renderSystem data structures, but don't start OpenGL yet
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renderSystem->Init();
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@ -3270,18 +3102,6 @@ void idCommonLocal::InitGame( void ) {
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// init the session
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session->Init();
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// have to do this twice.. first one sets the correct r_mode for the renderer init
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// this time around the backend is all setup correct.. a bit fugly but do not want
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// to mess with all the gl init at this point.. an old vid card will never qualify for
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/* if ( sysDetect ) {
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SetMachineSpec();
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Com_ExecMachineSpec_f( args );
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cvarSystem->SetCVarInteger( "s_numberOfSpeakers", 6 );
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
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cmdSystem->ExecuteCommandBuffer();
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}
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*/
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}
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/*
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@ -67,7 +67,6 @@ extern idCVar com_version;
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extern idCVar com_skipRenderer;
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extern idCVar com_asyncInput;
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extern idCVar com_asyncSound;
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extern idCVar com_machineSpec;
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extern idCVar com_purgeAll;
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extern idCVar com_developer;
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extern idCVar com_allowConsole;
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@ -41,7 +41,7 @@ If you have questions concerning this license or the applicable additional terms
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#define GAME_NAME "Doom3Quest" // appears on window titles and errors
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#endif
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#define ENGINE_VERSION "Doom3Quest 0.2.0" // printed in console
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#define ENGINE_VERSION "Doom3Quest 0.5.1" // printed in console
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#ifdef ID_REPRODUCIBLE_BUILD
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// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
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@ -1497,13 +1497,9 @@ int idSessionLocal::GetBytesNeededForMapLoad( const char *mapName ) {
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const idDecl *mapDecl = declManager->FindType( DECL_MAPDEF, mapName, false );
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const idDeclEntityDef *mapDef = static_cast<const idDeclEntityDef *>( mapDecl );
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if ( mapDef ) {
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return mapDef->dict.GetInt( va("size%d", Max( 0, com_machineSpec.GetInteger() ) ) );
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return mapDef->dict.GetInt( va("size%d", 3 ) );
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} else {
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if ( com_machineSpec.GetInteger() < 2 ) {
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return 200 * 1024 * 1024;
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} else {
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return 400 * 1024 * 1024;
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}
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return 400 * 1024 * 1024;
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}
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}
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@ -1519,7 +1515,7 @@ void idSessionLocal::SetBytesNeededForMapLoad( const char *mapName, int bytesNee
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if ( com_updateLoadSize.GetBool() && mapDef ) {
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// we assume that if com_updateLoadSize is true then the file is writable
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mapDef->dict.SetInt( va("size%d", com_machineSpec.GetInteger()), bytesNeeded );
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mapDef->dict.SetInt( va("size%d", 0), bytesNeeded );
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idStr declText = "\nmapDef ";
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declText += mapDef->GetName();
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@ -298,7 +298,7 @@ void idSessionLocal::SetMainMenuGuiVars( void ) {
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guiMainMenu->SetStateString( "serverlist_sel_0", "-1" );
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guiMainMenu->SetStateString( "serverlist_selid_0", "-1" );
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guiMainMenu->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
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guiMainMenu->SetStateInt( "com_machineSpec", 0 );
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// "inetGame" will hold a hand-typed inet address, which is not archived to a cvar
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guiMainMenu->SetStateString( "inetGame", "" );
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@ -943,26 +943,6 @@ void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
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vcmd = args.Argv( icmd++ );
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}
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int oldSpec = com_machineSpec.GetInteger();
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if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
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com_machineSpec.SetInteger( 0 );
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} else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
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com_machineSpec.SetInteger( 1 );
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} else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
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com_machineSpec.SetInteger( 2 );
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} else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
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com_machineSpec.SetInteger( 3 );
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} else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
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}
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if ( oldSpec != com_machineSpec.GetInteger() ) {
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guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
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guiActive->StateChanged( com_frameTime );
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
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}
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if ( idStr::Icmp( vcmd, "restart" ) == 0) {
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guiActive->HandleNamedEvent( "cvar write render" );
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "vid_restart\n" );
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@ -995,7 +975,6 @@ void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, args.Argv( icmd++ ) );
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if ( idStr::Icmp( "cvar_restart", args.Argv( icmd - 1 ) ) == 0 ) {
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
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cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
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//Make sure that any r_brightness changes take effect
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float bright = cvarSystem->GetCVarFloat("r_brightness");
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@ -1005,7 +984,7 @@ void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
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//Force user info modified after a reset to defaults
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cvarSystem->SetModifiedFlags(CVAR_USERINFO);
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guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
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guiActive->SetStateInt( "com_machineSpec", 0 );
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//Restore the language
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cvarSystem->SetCVarString("sys_lang", lang);
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@ -174,7 +174,7 @@ void idMultiplayerGame::Reset() {
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// set this GUI so that our Draw function is still called when it becomes the active/fullscreen GUI
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mainGui->SetStateBool( "gameDraw", true );
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mainGui->SetKeyBindingNames();
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mainGui->SetStateInt( "com_machineSpec", cvarSystem->GetCVarInteger( "com_machineSpec" ) );
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mainGui->SetStateInt( "com_machineSpec", 0 );
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SetMenuSkin();
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msgmodeGui = uiManager->FindGui( "guis/mpmsgmode.gui", true, false, true );
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msgmodeGui->SetStateBool( "gameDraw", true );
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@ -1640,32 +1640,6 @@ const char* idMultiplayerGame::HandleGuiCommands( const char *_menuCommand ) {
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if ( args.Argc() - icmd >= 1 ) {
|
||||
vcmd = args.Argv( icmd++ );
|
||||
}
|
||||
|
||||
//Do nothing for this on Quest
|
||||
/* int oldSpec = cvarSystem->GetCVarInteger( "com_machineSpec" );
|
||||
|
||||
if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
|
||||
cvarSystem->SetCVarInteger( "com_machineSpec", 0 );
|
||||
} else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
|
||||
cvarSystem->SetCVarInteger( "com_machineSpec", 1 );
|
||||
} else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
|
||||
cvarSystem->SetCVarInteger( "com_machineSpec", 2 );
|
||||
} else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
|
||||
cvarSystem->SetCVarInteger( "com_machineSpec", 3 );
|
||||
} else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
|
||||
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
|
||||
}
|
||||
|
||||
if ( oldSpec != cvarSystem->GetCVarInteger( "com_machineSpec" ) ) {
|
||||
currentGui->SetStateInt( "com_machineSpec", cvarSystem->GetCVarInteger( "com_machineSpec" ) );
|
||||
currentGui->StateChanged( gameLocal.realClientTime );
|
||||
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
|
||||
}
|
||||
|
||||
if ( idStr::Icmp( vcmd, "restart" ) == 0) {
|
||||
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
|
||||
}
|
||||
*/
|
||||
continue;
|
||||
} else if ( !idStr::Icmp( cmd, "play" ) ) {
|
||||
if ( args.Argc() - icmd >= 1 ) {
|
||||
|
|
|
@ -54,31 +54,18 @@ idCVar idImageManager::image_anisotropy( "image_anisotropy", "1", CVAR_RENDERER
|
|||
idCVar idImageManager::image_colorMipLevels( "image_colorMipLevels", "0", CVAR_RENDERER | CVAR_BOOL, "development aid to see texture mip usage" );
|
||||
idCVar idImageManager::image_preload( "image_preload", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_ARCHIVE, "if 0, dynamically load all images" );
|
||||
idCVar idImageManager::image_showBackgroundLoads( "image_showBackgroundLoads", "0", CVAR_RENDERER | CVAR_BOOL, "1 = print number of outstanding background loads" );
|
||||
#if 1
|
||||
idCVar idImageManager::image_downSize( "image_downSize", "0", CVAR_RENDERER | CVAR_ROM, "controls texture downsampling" );
|
||||
idCVar idImageManager::image_forceDownSize( "image_forceDownSize", "0", CVAR_RENDERER | CVAR_ROM | CVAR_BOOL, "" );
|
||||
idCVar idImageManager::image_roundDown( "image_roundDown", "0", CVAR_RENDERER | CVAR_ROM | CVAR_BOOL, "round bad sizes down to nearest power of two" );
|
||||
idCVar idImageManager::image_writeNormalTGA( "image_writeNormalTGA", "0", CVAR_RENDERER | CVAR_ROM | CVAR_BOOL, "write .tgas of the final normal maps for debugging" );
|
||||
idCVar idImageManager::image_writeNormalTGAPalletized( "image_writeNormalTGAPalletized", "0", CVAR_RENDERER | CVAR_ROM | CVAR_BOOL, "write .tgas of the final palletized normal maps for debugging" );
|
||||
idCVar idImageManager::image_writeTGA( "image_writeTGA", "0", CVAR_RENDERER | CVAR_ROM | CVAR_BOOL, "write .tgas of the non normal maps for debugging" );
|
||||
idCVar idImageManager::image_downSizeSpecular( "image_downSizeSpecular", "0", CVAR_RENDERER | CVAR_ROM | CVAR_ARCHIVE, "controls specular downsampling" );
|
||||
idCVar idImageManager::image_downSizeBump( "image_downSizeBump", "0", CVAR_RENDERER | CVAR_ROM, "controls normal map downsampling" );
|
||||
idCVar idImageManager::image_downSizeSpecularLimit( "image_downSizeSpecularLimit", "64", CVAR_RENDERER | CVAR_ROM, "controls specular downsampled limit" );
|
||||
idCVar idImageManager::image_downSizeBumpLimit( "image_downSizeBumpLimit", "128", CVAR_RENDERER | CVAR_ROM, "controls normal map downsample limit" );
|
||||
idCVar idImageManager::image_downSizeLimit( "image_downSizeLimit", "256", CVAR_RENDERER | CVAR_ROM, "controls diffuse map downsample limit" );
|
||||
#else
|
||||
idCVar idImageManager::image_downSize( "image_downSize", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls texture downsampling" );
|
||||
idCVar idImageManager::image_forceDownSize( "image_forceDownSize", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "" );
|
||||
idCVar idImageManager::image_roundDown( "image_roundDown", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "round bad sizes down to nearest power of two" );
|
||||
idCVar idImageManager::image_writeNormalTGA( "image_writeNormalTGA", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the final normal maps for debugging" );
|
||||
idCVar idImageManager::image_writeNormalTGAPalletized( "image_writeNormalTGAPalletized", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the final palletized normal maps for debugging" );
|
||||
idCVar idImageManager::image_writeTGA( "image_writeTGA", "0", CVAR_RENDERER | CVAR_BOOL, "write .tgas of the non normal maps for debugging" );
|
||||
idCVar idImageManager::image_downSizeSpecular( "image_downSizeSpecular", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls specular downsampling" );
|
||||
idCVar idImageManager::image_downSizeBump( "image_downSizeBump", "0", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsampling" );
|
||||
idCVar idImageManager::image_downSizeSpecular( "image_downSizeSpecular", "1", CVAR_RENDERER | CVAR_ARCHIVE, "controls specular downsampling" );
|
||||
idCVar idImageManager::image_downSizeBump( "image_downSizeBump", "1", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsampling" );
|
||||
idCVar idImageManager::image_downSizeSpecularLimit( "image_downSizeSpecularLimit", "64", CVAR_RENDERER | CVAR_ARCHIVE, "controls specular downsampled limit" );
|
||||
idCVar idImageManager::image_downSizeBumpLimit( "image_downSizeBumpLimit", "128", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsample limit" );
|
||||
idCVar idImageManager::image_downSizeBumpLimit( "image_downSizeBumpLimit", "256", CVAR_RENDERER | CVAR_ARCHIVE, "controls normal map downsample limit" );
|
||||
idCVar idImageManager::image_downSizeLimit( "image_downSizeLimit", "256", CVAR_RENDERER | CVAR_ARCHIVE, "controls diffuse map downsample limit" );
|
||||
#endif
|
||||
|
||||
// do this with a pointer, in case we want to make the actual manager
|
||||
// a private virtual subclass
|
||||
idImageManager imageManager;
|
||||
|
|
|
@ -49,7 +49,7 @@ glconfig_t glConfig;
|
|||
|
||||
idCVar r_useLightPortalFlow( "r_useLightPortalFlow", "1", CVAR_RENDERER | CVAR_BOOL, "use a more precise area reference determination" );
|
||||
idCVar r_multiSamples( "r_multiSamples", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "number of antialiasing samples" );
|
||||
idCVar r_mode( "r_mode", "5", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "video mode number" );
|
||||
idCVar r_mode( "r_mode", "3", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "video mode number" );
|
||||
idCVar r_displayRefresh( "r_displayRefresh", "0", CVAR_RENDERER | CVAR_INTEGER | CVAR_NOCHEAT, "optional display refresh rate option for vid mode", 0.0f, 200.0f );
|
||||
idCVar r_fullscreen( "r_fullscreen", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL | CVAR_ROM, "0 = windowed, 1 = full screen" );
|
||||
idCVar r_customWidth( "r_customWidth", "720", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "custom screen width. set r_mode to -1 to activate" );
|
||||
|
|
Loading…
Reference in a new issue