Commit graph

105 commits

Author SHA1 Message Date
Grant Bagwell
1e6120c5b4 Joysticks switch with hands (not stick shifts) 2021-01-14 18:59:45 +01:00
Grant Bagwell
99eb192003 Headshot Damage per difficult level 2021-01-13 21:31:28 +01:00
Grant Bagwell
181678627d Last Changes to 1.1.0
Fixed Pickup and PDA names
Reinstated Old Cutsccenes
Forced on Spcular Downsize
Menu Changes
2021-01-13 19:30:45 +01:00
Grant Bagwell
968d32078d Finishing off Hell Transition
Removing Weapon Toggles since very few Oculus players have a keyboard!
2021-01-13 01:45:00 +01:00
Simon
9d7213976f Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-12 23:46:36 +00:00
Simon
183585a82e Try to fix remove all weapons 2021-01-12 23:46:32 +00:00
Grant Bagwell
9bf85afd73 Various Changes
New Buttons
Y = Toggle Lasersight
Left Joystick Click (unless Sticks Switched, then Right) = Toggle Flashlight On / Off
Right Joystick Click (unless Sticks Switched, then Left) = Toggle Body / Hands
Weapon Hand Grip + Left Joystick Click (unless Sticks Switched, then Right) = Reset Height
Weapon Hand Grip + Right Joystick Click (unless Sticks Switched, then Left) = Toggle Flashlight Modes
Forced off Fog Lighting through code
Set Reload timer to 300ms, much easier to reload now
Added menu cinematics and tips
Added downsize options to performance menu
Set Quest 2 defaults to not downsize
2021-01-13 00:24:45 +01:00
Simon
6f465764e4 More mouse cursor stuff
Think it's not too bad now
2021-01-12 20:58:36 +00:00
Simon
623e864b7b Update Licensee.h 2021-01-11 23:08:44 +00:00
Simon
7930a94790 Fix HUD I just broke.. 2021-01-11 23:06:27 +00:00
Simon
98da172fef Several Changes
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
270edbda9a Reset Height Button
Right Grip + Y
2021-01-11 19:38:09 +01:00
Grant Bagwell
7896c89120 Toggle Laser Pointer and Body 2021-01-11 18:06:52 +01:00
Grant Bagwell
522fa3e5ad Fixed Head Based Forward Movement 2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4 Removed Magic Numbers 2021-01-10 19:43:16 +01:00
Simon
073d29d746 Ensure HUD doesn't fly around with snap turns 2021-01-10 18:21:12 +00:00
Grant Bagwell
92f775e50e Dr Beef HUD Logic
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00
Simon
2c46c3fc8c Only have "give all" cheat in DEBUG build
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2021-01-10 11:10:49 +00:00
Simon
1524207644 Update version to 1.0.0 RC1
small tweak for cursor on menu
2021-01-08 23:36:51 +00:00
Grant Bagwell
fc0cec3c99 Last Minute Things
Moved shake amplitude to haptics (wasnt working at all)
Updated defaults following convo
2021-01-08 23:09:31 +01:00
Grant Bagwell
6928f297b8 Grenade Bounce + Velocity 2021-01-08 21:12:51 +01:00
Simon
83ac18c621 ensure buttons (ABXY) are bound to sticks 2021-01-06 23:47:12 +00:00
Simon
50b19bf52b Ensure weapon pickup icon is correct for weapon 2021-01-06 23:15:32 +00:00
Grant Bagwell
121b8b7dd9 Final Few Things
Offhand Controls Mostly Fixed
Switch Sticks Added
Forward Movement Added
Performance Hints
2021-01-06 18:22:29 +01:00
Grant Bagwell
42e3158ab3 defaulted HitEffect 2021-01-06 14:51:57 +01:00
Grant Bagwell
03647b8998 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-06 14:38:48 +01:00
Grant Bagwell
094db08a7e Removing Right Watch 2021-01-06 14:38:45 +01:00
Simon
8d0cf340fc removed com_machinespec cvar
- all HMD specific configuration to be done through the quest_default config files
- made sure that some of the video cvars aren't declared as CVAR_ROM
2021-01-05 23:29:18 +00:00
Grant Bagwell
c68b7e1373 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-04 13:26:52 +01:00
Grant Bagwell
d5fe7490b1 Removing unneccesary code 2021-01-04 13:26:50 +01:00
Simon
8160398d46 PDA Interaction now fully working.. 2021-01-03 23:05:47 +00:00
Simon
429ad68966 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-03 22:18:31 +00:00
Simon
833289a5e9 Automatic switching of refresh rate (Quest 2)
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
Grant Bagwell
af1f34c71f Save Game Name 2021-01-03 23:11:04 +01:00
Grant Bagwell
ad65e02eb3 IK and Menus
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1 Fixes
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
03d171694a Fixed Flashlight punching 2020-12-30 21:47:30 +01:00
Grant Bagwell
2d8e321f13 Fixed PDA 2020-12-28 22:36:27 +01:00
Simon
a11f605457 A few tweaks...
- Removed some redundant controller code
- Interaction with NPCs should work again
- Melee attack with the flashlight should work now
2020-12-28 19:43:53 +00:00
Grant Bagwell
2c8c5198d5 Watch + Height
+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Simon
057408009a Fix for Revenant Rockets
and possibly the Soul Cube and BFG too.
2020-12-23 10:38:21 +00:00
Grant Bagwell
06af8b2696 Half a fix of Rockets 2020-12-22 18:47:20 +01:00
Grant Bagwell
fa197dd11e Fixed Snap Turn and Height Option
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
Simon
01dfd9d6dc Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
Simon
7fead4caeb Couple of small things
- New EndFrame function on Game
- Ensure any of the view effects render in fake mono (it is still stereo rendering to the single back buffer, but separation is now zero).
2020-12-16 19:33:45 +00:00
Grant Bagwell
a224e7424b Fixes
Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239 Updated Menu + Fixes
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
dac8240cea Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-12-11 02:43:18 +01:00
Grant Bagwell
14f907192e Save System + Extras
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
b84dd3c726 Very minor manifest change 2020-12-10 20:53:52 +00:00