Grant Bagwell
1e6120c5b4
Joysticks switch with hands (not stick shifts)
2021-01-14 18:59:45 +01:00
Grant Bagwell
99eb192003
Headshot Damage per difficult level
2021-01-13 21:31:28 +01:00
Grant Bagwell
181678627d
Last Changes to 1.1.0
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Fixed Pickup and PDA names
Reinstated Old Cutsccenes
Forced on Spcular Downsize
Menu Changes
2021-01-13 19:30:45 +01:00
Grant Bagwell
968d32078d
Finishing off Hell Transition
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Removing Weapon Toggles since very few Oculus players have a keyboard!
2021-01-13 01:45:00 +01:00
Simon
9d7213976f
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-12 23:46:36 +00:00
Simon
183585a82e
Try to fix remove all weapons
2021-01-12 23:46:32 +00:00
Grant Bagwell
9bf85afd73
Various Changes
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New Buttons
Y = Toggle Lasersight
Left Joystick Click (unless Sticks Switched, then Right) = Toggle Flashlight On / Off
Right Joystick Click (unless Sticks Switched, then Left) = Toggle Body / Hands
Weapon Hand Grip + Left Joystick Click (unless Sticks Switched, then Right) = Reset Height
Weapon Hand Grip + Right Joystick Click (unless Sticks Switched, then Left) = Toggle Flashlight Modes
Forced off Fog Lighting through code
Set Reload timer to 300ms, much easier to reload now
Added menu cinematics and tips
Added downsize options to performance menu
Set Quest 2 defaults to not downsize
2021-01-13 00:24:45 +01:00
Simon
6f465764e4
More mouse cursor stuff
...
Think it's not too bad now
2021-01-12 20:58:36 +00:00
Simon
623e864b7b
Update Licensee.h
2021-01-11 23:08:44 +00:00
Simon
7930a94790
Fix HUD I just broke..
2021-01-11 23:06:27 +00:00
Simon
98da172fef
Several Changes
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- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
270edbda9a
Reset Height Button
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Right Grip + Y
2021-01-11 19:38:09 +01:00
Grant Bagwell
7896c89120
Toggle Laser Pointer and Body
2021-01-11 18:06:52 +01:00
Grant Bagwell
522fa3e5ad
Fixed Head Based Forward Movement
2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4
Removed Magic Numbers
2021-01-10 19:43:16 +01:00
Simon
073d29d746
Ensure HUD doesn't fly around with snap turns
2021-01-10 18:21:12 +00:00
Grant Bagwell
92f775e50e
Dr Beef HUD Logic
...
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00
Simon
2c46c3fc8c
Only have "give all" cheat in DEBUG build
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Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2021-01-10 11:10:49 +00:00
Simon
1524207644
Update version to 1.0.0 RC1
...
small tweak for cursor on menu
2021-01-08 23:36:51 +00:00
Grant Bagwell
fc0cec3c99
Last Minute Things
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Moved shake amplitude to haptics (wasnt working at all)
Updated defaults following convo
2021-01-08 23:09:31 +01:00
Grant Bagwell
6928f297b8
Grenade Bounce + Velocity
2021-01-08 21:12:51 +01:00
Simon
83ac18c621
ensure buttons (ABXY) are bound to sticks
2021-01-06 23:47:12 +00:00
Simon
50b19bf52b
Ensure weapon pickup icon is correct for weapon
2021-01-06 23:15:32 +00:00
Grant Bagwell
121b8b7dd9
Final Few Things
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Offhand Controls Mostly Fixed
Switch Sticks Added
Forward Movement Added
Performance Hints
2021-01-06 18:22:29 +01:00
Grant Bagwell
42e3158ab3
defaulted HitEffect
2021-01-06 14:51:57 +01:00
Grant Bagwell
03647b8998
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-06 14:38:48 +01:00
Grant Bagwell
094db08a7e
Removing Right Watch
2021-01-06 14:38:45 +01:00
Simon
8d0cf340fc
removed com_machinespec cvar
...
- all HMD specific configuration to be done through the quest_default config files
- made sure that some of the video cvars aren't declared as CVAR_ROM
2021-01-05 23:29:18 +00:00
Grant Bagwell
c68b7e1373
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-04 13:26:52 +01:00
Grant Bagwell
d5fe7490b1
Removing unneccesary code
2021-01-04 13:26:50 +01:00
Simon
8160398d46
PDA Interaction now fully working..
2021-01-03 23:05:47 +00:00
Simon
429ad68966
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2021-01-03 22:18:31 +00:00
Simon
833289a5e9
Automatic switching of refresh rate (Quest 2)
...
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
Grant Bagwell
af1f34c71f
Save Game Name
2021-01-03 23:11:04 +01:00
Grant Bagwell
ad65e02eb3
IK and Menus
...
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1
Fixes
...
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
03d171694a
Fixed Flashlight punching
2020-12-30 21:47:30 +01:00
Grant Bagwell
2d8e321f13
Fixed PDA
2020-12-28 22:36:27 +01:00
Simon
a11f605457
A few tweaks...
...
- Removed some redundant controller code
- Interaction with NPCs should work again
- Melee attack with the flashlight should work now
2020-12-28 19:43:53 +00:00
Grant Bagwell
2c8c5198d5
Watch + Height
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+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Simon
057408009a
Fix for Revenant Rockets
...
and possibly the Soul Cube and BFG too.
2020-12-23 10:38:21 +00:00
Grant Bagwell
06af8b2696
Half a fix of Rockets
2020-12-22 18:47:20 +01:00
Grant Bagwell
fa197dd11e
Fixed Snap Turn and Height Option
...
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
Simon
01dfd9d6dc
Fixed remote security camera rendering causing a crash
2020-12-16 23:03:00 +00:00
Simon
7fead4caeb
Couple of small things
...
- New EndFrame function on Game
- Ensure any of the view effects render in fake mono (it is still stereo rendering to the single back buffer, but separation is now zero).
2020-12-16 19:33:45 +00:00
Grant Bagwell
a224e7424b
Fixes
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Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239
Updated Menu + Fixes
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Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
dac8240cea
Merge branch 'master' of https://github.com/DrBeef/Doom3Quest
2020-12-11 02:43:18 +01:00
Grant Bagwell
14f907192e
Save System + Extras
...
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
b84dd3c726
Very minor manifest change
2020-12-10 20:53:52 +00:00