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https://github.com/DrBeef/Doom3Quest.git
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Joysticks switch with hands (not stick shifts)
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parent
99eb192003
commit
1e6120c5b4
1 changed files with 21 additions and 16 deletions
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@ -82,11 +82,20 @@ void HandleInput_Default( int controlscheme, int switchsticks, ovrInputStateTrac
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uint32_t primaryButtonsOld;
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uint32_t secondaryButtonsNew;
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uint32_t secondaryButtonsOld;
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uint32_t weaponButtonsNew;
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uint32_t weaponButtonsOld;
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uint32_t offhandButtonsNew;
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uint32_t offhandButtonsOld;
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int primaryButton1;
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int primaryButton2;
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int secondaryButton1;
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int secondaryButton2;
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weaponButtonsNew = pDominantTrackedRemoteNew->Buttons;
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weaponButtonsOld = pDominantTrackedRemoteOld->Buttons;
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offhandButtonsNew = pOffTrackedRemoteNew->Buttons;
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offhandButtonsOld = pOffTrackedRemoteOld->Buttons;
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if ((controlscheme == 0 &&switchsticks == 1) ||
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(controlscheme == 1 &&switchsticks == 0))
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{
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@ -467,9 +476,9 @@ void HandleInput_Default( int controlscheme, int switchsticks, ovrInputStateTrac
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if (dominantGripPushed) {
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if (((secondaryButtonsNew & ovrButton_Joystick) !=
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(secondaryButtonsOld & ovrButton_Joystick)) &&
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(secondaryButtonsNew & ovrButton_Joystick)) {
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if (((offhandButtonsNew & ovrButton_Joystick) !=
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(offhandButtonsOld & ovrButton_Joystick)) &&
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(offhandButtonsNew & ovrButton_Joystick)) {
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#ifdef DEBUG
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//Android_SetCommand("give all");
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if(give_weapon_count == 1){
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@ -521,34 +530,30 @@ void HandleInput_Default( int controlscheme, int switchsticks, ovrInputStateTrac
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Android_SetImpulse(UB_IMPULSE32);
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}
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if (((primaryButtonsNew & ovrButton_Joystick) !=
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(primaryButtonsOld & ovrButton_Joystick)) &&
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(primaryButtonsNew & ovrButton_Joystick)) {
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if (((weaponButtonsNew & ovrButton_Joystick) !=
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(weaponButtonsOld & ovrButton_Joystick)) &&
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(weaponButtonsNew & ovrButton_Joystick)) {
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//Toggle Torch Mode
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Android_SetImpulse(UB_IMPULSE35);
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}
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} else {
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if (((primaryButtonsNew & ovrButton_Joystick) !=
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(primaryButtonsOld & ovrButton_Joystick)) &&
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(primaryButtonsNew & ovrButton_Joystick)) {
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if (((weaponButtonsNew & ovrButton_Joystick) !=
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(weaponButtonsOld & ovrButton_Joystick)) &&
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(weaponButtonsNew & ovrButton_Joystick)) {
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//Toggle Body
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Android_SetImpulse(UB_IMPULSE34);
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}
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if (((secondaryButtonsNew & ovrButton_Joystick) !=
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(secondaryButtonsOld & ovrButton_Joystick)) &&
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(secondaryButtonsNew & ovrButton_Joystick)) {
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if (((offhandButtonsNew & ovrButton_Joystick) !=
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(offhandButtonsOld & ovrButton_Joystick)) &&
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(offhandButtonsNew & ovrButton_Joystick)) {
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//Turn on Flashlight
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Android_SetImpulse(UB_IMPULSE16);
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}
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}
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//We need to record if we have started firing primary so that releasing trigger will stop definitely firing, if user has pushed grip
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//in meantime, then it wouldn't stop the gun firing and it would get stuck
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handleTrackedControllerButton_AsButton(pOffTrackedRemoteNew->Buttons, pOffTrackedRemoteOld->Buttons, false, ovrButton_Trigger, UB_SPEED);
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