MascaraSnake
427c4df8a7
Added a label to the Thing browser that shows the full Thing type.
2016-03-01 21:36:55 +01:00
MascaraSnake
92d11bdc60
Updated version number to prepare for 2.2 release.
2016-03-01 20:25:30 +01:00
MascaraSnake
926c318f04
Don't allow Parameter values that are out of range.
2016-02-28 21:16:04 +01:00
MascaraSnake
b85f90712c
Hide Parameter box for non-SRB2 maps
2016-02-28 21:08:12 +01:00
MascaraSnake
0c1ab582a7
Added support for SRB2's Thing type "parameter" property.
2016-02-29 11:41:17 +01:00
MascaraSnake
6405af2fea
Fixed: Nodebuilder is no longer invoked twice when entering Visual Mode.
...
Fixed: Nodebuilder is no longer invoked with "Save" settings when entering Visual Mode.
Fixed: Editor no longer crashes when entering Visual Mode with one or no sector.
2016-02-01 21:59:22 +01:00
MascaraSnake
83a0f0a53f
Updated version number for v2.1 release
2016-02-01 20:12:23 +01:00
MascaraSnake
bf291bbe5e
Fixed a crash in LinedefActionInfo.Get3DFloorFlags()
2016-02-01 17:47:07 +01:00
MascaraSnake
c6c0df0fa1
Changed the way the skin parameter is passed, so that people don't have to change their program configurations
2016-01-30 17:35:21 +01:00
MascaraSnake
56c8ba57aa
Prepare for v2.0 release
2016-01-30 17:20:08 +01:00
MascaraSnake
4497d20269
Forgot to include this file in the last commit somehow
2016-01-30 17:19:54 +01:00
MascaraSnake
fda0ec6e52
Replace the skill level option with skin and gametype options for SRB2
2016-01-30 16:55:15 +01:00
MascaraSnake
52ee6c41d0
The second character of an extended map number can be a letter, of course
2016-01-30 16:38:15 +01:00
MascaraSnake
d826a1e777
Display correct line number when reporting a SOC error. Report error if level number is invalid.
2016-01-30 12:51:04 +01:00
MascaraSnake
471649fa84
Added a terrible makeshift level header parser for SRB2
2016-01-30 12:05:12 +01:00
MascaraSnake
677b218ae5
Updater? What updater?
2016-01-30 01:10:49 +01:00
MascaraSnake
4952d9120a
Merged in GZDB r2491
2016-01-30 00:57:06 +01:00
MascaraSnake
7f08137025
Merged in GZDB r2490
2016-01-30 00:44:51 +01:00
MascaraSnake
31a64b3863
Merged in GZDB r2489
2016-01-30 00:09:10 +01:00
MascaraSnake
e7ad3d4bb2
Merged in GZDB r2488
2016-01-30 00:04:41 +01:00
MascaraSnake
9ccea639bf
Merged in GZDB r2487
2016-01-29 11:02:09 +01:00
MascaraSnake
52b6bf1445
Peg Midtextures flag is now recognized in Visual Mode
2016-01-28 19:29:07 +01:00
MascaraSnake
c4085096a1
Merged in GZDB r2485
2016-01-26 13:10:30 +01:00
MascaraSnake
208b3acdd3
Use General.Map.RebuildNodes() to rebuild BSP tree
2016-01-25 17:10:41 +01:00
MascaraSnake
36349268e2
Merged in GZDB r2484.
2016-01-25 17:04:07 +01:00
MascaraSnake
a45b2124d0
Merged in GZDB r2483.
2016-01-25 16:50:03 +01:00
MascaraSnake
32404317de
Patch offsets are 16-bit integers
2016-01-23 12:17:31 +01:00
MascaraSnake
00e4dbb181
Made the "toggle sky rendering" button visible for SRB2 maps
2016-01-23 10:39:24 +01:00
MascaraSnake
4511d5976b
Merged in GZDB r2481.
2016-01-23 10:01:27 +01:00
MascaraSnake
04527b3230
Merged in GZDB r2480.
2016-01-23 09:58:05 +01:00
MascaraSnake
2e4150b3b4
Merged in GZDB r2479.
2016-01-23 09:47:27 +01:00
MascaraSnake
287d1fe968
Merged in GZDB r2478.
2016-01-23 09:40:17 +01:00
MascaraSnake
76cf91e418
Merged in GZDB r2477.
2016-01-23 09:36:25 +01:00
MascaraSnake
dbca1989fc
Merged in GZDB r2476.
2016-01-23 09:34:09 +01:00
MascaraSnake
b604dfc4af
Merged in GZDB r2475.
2016-01-23 09:31:26 +01:00
MascaraSnake
5cf574f42d
Merged in GZDB r2474.
2016-01-23 03:53:31 +01:00
MascaraSnake
5ca6994d12
Merged in GZDB r2473.
2016-01-23 03:43:45 +01:00
MascaraSnake
418c586874
Merged in GZDB r2472.
2016-01-23 03:42:04 +01:00
MascaraSnake
9abe49ebb2
Merged in GZDB r2471.
2016-01-23 03:38:26 +01:00
MascaraSnake
f63c2f7665
Merged in GZDB r2470.
2016-01-23 03:15:37 +01:00
MascaraSnake
b524dd8277
Merged in GZDB r2469.
2016-01-23 02:50:13 +01:00
MascaraSnake
2cb8570eec
Merged in GZDB r2468.
2016-01-23 02:36:35 +01:00
MascaraSnake
431a6ea0ec
Merged in GZDB r2466.
2016-01-23 01:32:21 +01:00
MascaraSnake
04abc827f7
Merged in GZDB r2465.
2016-01-23 01:30:20 +01:00
MascaraSnake
193ee733ab
Merged in GZDB r2463.
2016-01-22 23:50:23 +01:00
MascaraSnake
cea009484e
Removed some unused exception variables
2016-01-20 21:31:52 +01:00
MascaraSnake
443ba50581
Fixed a bug in the Thing edit form
2016-01-15 22:24:01 +01:00
MascaraSnake
ee3f77865f
Allow angle/flags/parameter descriptions to be changed per Thing type
2016-01-15 20:03:10 +01:00
MascaraSnake
a03d5c5291
Allow angle/flags/parameter descriptions to be changed per Thing type
2016-01-15 19:34:02 +01:00
MascaraSnake
984c021fe0
If multiple Things/linedefs of different types are selected, show generic flag names
2016-01-15 18:06:38 +01:00
MascaraSnake
89b6b878e8
Changed the way slopes are set up in the config
2016-01-15 15:21:53 +01:00
MascaraSnake
057a5b16c3
3D floor types are now handled via the config, including changes when certain linedef flags are set
2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae
Slope types are now handled via the config
2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6
Centered hitboxes are now handled via the config
2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427
Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config
2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a
Things that float when the Ambush flag is checked are now handled via the config
2016-01-14 23:13:34 +01:00
MascaraSnake
92ddece4d4
Enlarged the linedef edit window a bit so you can see all the flags without scrolling
2016-01-14 21:01:13 +01:00
MascaraSnake
6dd3635a38
Allow linedef flags text to be changed per type (config isn't updated yet)
2016-01-14 20:31:27 +01:00
MascaraSnake
4e988bb61f
Reset Thing flags when switching from a type with renamed flags to an unknown type
2016-01-14 20:27:23 +01:00
MascaraSnake
f3a756c7d4
Allow Thing flags text to be changed per type
2016-01-14 19:31:21 +01:00
MascaraSnake
841f4087b6
Special Z position handling for NiGHTS path items and hoops
2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129
Render Things whose Z position indicates the position of the center rather than the bottom accordingly
2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404
Things that float when given the Ambush flag are now displayed as such in Visual Mode
2016-01-13 20:17:19 +01:00
MascaraSnake
7b276580fb
Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing
2016-01-13 19:35:42 +01:00
MascaraSnake
36ec727743
Added functionality for rendering only sides/planes of a 3D floor
2016-01-13 19:27:21 +01:00
MascaraSnake
f54af8087f
Added exceptions for Thing types on which the Object Flip flag has no effect
2016-01-13 17:42:53 +01:00
MascaraSnake
b2696af491
Made flags value field writable
2016-01-13 00:35:07 +01:00
MascaraSnake
ef6f15d919
Now that Thing.GetFlagsValue() exists, might as well use it
2016-01-12 22:48:14 +01:00
MascaraSnake
e81c8d6acc
Added multimare support
2016-01-12 22:07:23 +01:00
MascaraSnake
c7aa31db7c
Don't capitalize lowercase lump names when saving a map
2016-01-12 14:45:22 +01:00
MascaraSnake
4e043b510f
Made the precision with which the NiGHTS circles are drawn configurable
2016-01-12 10:54:23 +01:00
MascaraSnake
1e107dcd46
Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key
2016-01-12 10:25:19 +01:00
MascaraSnake
4b565d69ee
Changed the "About Zone Builder..." icon
2016-01-12 10:14:21 +01:00
MascaraSnake
32f3fbbd70
Made NiGHTS path color configurable
2016-01-12 01:05:42 +01:00
MascaraSnake
652ff5aaf3
Render all lines in one pass
2016-01-12 00:35:42 +01:00
MascaraSnake
4611851122
Added capability for rendering the NiGHTS path
2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2
SRB2 can have more than 32678 segs
2016-01-11 23:10:35 +01:00
MascaraSnake
368d0ce1bd
Added option to extend the crosshair in classic modes to the map boundaries
2016-01-11 20:33:37 +01:00
MascaraSnake
b5d255d91d
Don't allow negative Thing heights for SRB2 maps
2016-01-10 22:54:39 +01:00
MascaraSnake
b27073aa40
Changed version number for v1.1 release
2016-01-10 20:20:18 +01:00
MascaraSnake
9acf74041c
Made the number of file backups configurable
2016-01-10 20:10:35 +01:00
MascaraSnake
ed3b687284
Display linedef angles like in SRB2 (0° means the linedef goes from west to east)
2016-01-10 18:18:25 +01:00
MascaraSnake
4f6f748b31
Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences)
2016-01-10 17:15:27 +01:00
MascaraSnake
df0d4e2e09
Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too
2016-01-05 15:48:48 +01:00
MascaraSnake
e8d7a324a0
Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb)
2016-01-05 14:31:30 +01:00
MascaraSnake
b22a22317f
Show .srb files directly in the IWAD file dialog
2016-01-05 11:03:57 +01:00
MascaraSnake
a3f2f131a1
Render translucent walls in Visual Mode
2016-01-04 20:26:34 +01:00
MascaraSnake
4abdf3a65b
Render the insides of fog blocks
2016-01-04 15:34:14 +01:00
MascaraSnake
cb6cac84eb
Corrected alpha value parsing for colormaps
2016-01-04 14:56:32 +01:00
MascaraSnake
d99602fc51
Changed version number to 1.0 in preparation of release
2016-01-04 12:56:13 +01:00
MascaraSnake
760dff9df0
Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed.
2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1
Added colormap rendering to Visual Mode (alpha value is ignored for now)
2016-01-04 00:01:07 +01:00
MascaraSnake
c21705ed87
Hid the updater and a few other options that aren't relevant for SRB2
2016-01-03 21:32:52 +01:00
MascaraSnake
3e9a3d91ea
Added an "About Zone Builder" tab to the About window
2016-01-03 18:33:42 +01:00
MascaraSnake
85c53c2d42
Only add Z position to flags value for SRB2
2016-01-03 16:54:53 +01:00
MascaraSnake
0489386e7a
Handle the Object Flip flag in Visual Mode.
2016-01-03 13:07:14 +01:00
MascaraSnake
e773c543e5
Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl).
2016-01-02 15:30:01 +01:00
MascaraSnake
bbfb569d0f
Vertex slopes are now rendered in Visual Mode.
2016-01-02 14:21:15 +01:00
MascaraSnake
09a08d2363
Two small changes related to rebranding.
2016-01-02 14:20:40 +01:00
MascaraSnake
4540a9b59d
Changed the version number. The revision number is now only used internally to indicate the GZDB revision number this is based on.
2016-01-01 23:45:22 +01:00
MascaraSnake
e398e05358
Made Visual Mode's "Toggle Slope" feature work for SRB2.
2016-01-01 22:53:25 +01:00
MascaraSnake
346633da15
Fixed a bug in the rendering behavior of custom 3D floors: FF_DOUBLESHADOW controls whether the light level is only applied to the insides, not FF_ALLSIDES/FF_INVERTSIDES.
2016-01-01 12:42:07 +01:00
MascaraSnake
b619c85ec3
Added comments related to 3D floor and slope handling, so I don't have to look this stuff up every time I read the code
2016-01-01 11:41:42 +01:00
MascaraSnake
29f05db92d
Added support for SRB2's 3D floors and slopes, as well as SRB2's method of storing the Z positions of Things
2015-12-31 16:46:40 +01:00
MascaraSnake
4cf012d92c
Allow .srb as an IWAD file type
2015-12-31 16:45:21 +01:00
MascaraSnake
2df14e7fb9
Rebranded the editor from GZDoom Builder to Zone Builder
2015-12-31 16:44:28 +01:00
MascaraSnake
e971586805
Added GZDB repo at r2462 and updated project file to VS2015.
2015-12-31 13:21:44 +01:00