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Corrected alpha value parsing for colormaps
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1 changed files with 1 additions and 2 deletions
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@ -848,8 +848,7 @@ namespace CodeImp.DoomBuilder.Map
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if (tex.Length == 8)
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{
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char alphaChar = tex.ToUpper()[7];
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if (alphaChar >= 'A' && alphaChar <= 'Z') alpha = (int)(((float)(alphaChar - 'A' + 10) / 25) * 255);
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else if (alphaChar >= '0' && alphaChar <= '9') alpha = (int)(((float)(alphaChar - '0') / 25) * 255);
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if (alphaChar >= 'A' && alphaChar <= 'Z') alpha = (int)(((float)(alphaChar - 'A') / 25) * 255);
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}
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}
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}
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