mirror of
https://git.do.srb2.org/STJr/ZoneBuilder.git
synced 2025-04-22 01:10:57 +00:00
Replace the skill level option with skin and gametype options for SRB2
This commit is contained in:
parent
52ee6c41d0
commit
fda0ec6e52
8 changed files with 1067 additions and 898 deletions
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@ -67,7 +67,7 @@ defaultskytextures
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-file \"%AP\" -warp %L";
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testparameters = "-file \"%AP\" -warp %L +skin %C";
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testshortpaths = true;
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// Default nodebuilder configurations
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@ -80,6 +80,28 @@ skills
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1 = "Normal";
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}
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// Skins
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skins
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{
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Sonic;
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Tails;
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Knuckles;
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}
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// Gametypes
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gametypes
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{
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-1 = "Single Player";
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0 = "Co-op";
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1 = "Competition";
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2 = "Race";
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3 = "Match";
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4 = "Team Match";
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5 = "Tag";
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6 = "Hide and Seek";
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7 = "CTF";
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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@ -91,7 +91,9 @@ namespace CodeImp.DoomBuilder.Config
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public string TestParameters { get { return testEngines[currentEngineIndex].TestParameters; } internal set { testEngines[currentEngineIndex].TestParameters = value; } }
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public bool TestShortPaths { get { return testEngines[currentEngineIndex].TestShortPaths; } internal set { testEngines[currentEngineIndex].TestShortPaths = value; } }
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public int TestSkill { get { return testEngines[currentEngineIndex].TestSkill; } internal set { testEngines[currentEngineIndex].TestSkill = value; } }
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public bool CustomParameters { get { return testEngines[currentEngineIndex].CustomParameters; } internal set { testEngines[currentEngineIndex].CustomParameters = value; } }
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public string TestSkin { get { return testEngines[currentEngineIndex].TestSkin; } internal set { testEngines[currentEngineIndex].TestSkin = value; } }
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public int TestGametype { get { return testEngines[currentEngineIndex].TestGametype; } internal set { testEngines[currentEngineIndex].TestGametype = value; } }
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public bool CustomParameters { get { return testEngines[currentEngineIndex].CustomParameters; } internal set { testEngines[currentEngineIndex].CustomParameters = value; } }
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public List<EngineInfo> TestEngines { get { return testEngines; } internal set { testEngines = value; } }
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public int CurrentEngineIndex { get { return currentEngineIndex; } internal set { currentEngineIndex = value; } }
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public LinedefColorPreset[] LinedefColorPresets { get { return linedefColorPresets; } internal set { linedefColorPresets = value; } }
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@ -141,7 +143,9 @@ namespace CodeImp.DoomBuilder.Config
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info.TestShortPaths = General.Settings.ReadSetting("configurations." + settingskey + ".testshortpaths", false);
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info.CustomParameters = General.Settings.ReadSetting("configurations." + settingskey + ".customparameters", false);
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info.TestSkill = General.Settings.ReadSetting("configurations." + settingskey + ".testskill", 3);
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testEngines.Add(info);
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info.TestSkin = General.Settings.ReadSetting("configurations." + settingskey + ".testskin", "Sonic");
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info.TestGametype = General.Settings.ReadSetting("configurations." + settingskey + ".testgametype", -1);
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testEngines.Add(info);
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currentEngineIndex = 0;
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}
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else
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@ -157,7 +161,9 @@ namespace CodeImp.DoomBuilder.Config
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info.TestShortPaths = General.Settings.ReadSetting(path + ".testshortpaths", false);
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info.CustomParameters = General.Settings.ReadSetting(path + ".customparameters", false);
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info.TestSkill = General.Settings.ReadSetting(path + ".testskill", 3);
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testEngines.Add(info);
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info.TestSkin = General.Settings.ReadSetting(path + ".testskin", "Sonic");
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info.TestGametype = General.Settings.ReadSetting(path + ".testgametype", -1);
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testEngines.Add(info);
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}
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if(currentEngineIndex >= testEngines.Count) currentEngineIndex = 0;
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@ -318,9 +324,11 @@ namespace CodeImp.DoomBuilder.Config
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rlinfo.Add("testshortpaths", testEngines[i].TestShortPaths);
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rlinfo.Add("customparameters", testEngines[i].CustomParameters);
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rlinfo.Add("testskill", testEngines[i].TestSkill);
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rlinfo.Add("testskin", testEngines[i].TestSkin);
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rlinfo.Add("testgametype", testEngines[i].TestGametype);
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// Add structure
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resinfo.Add("engine" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
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// Add structure
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resinfo.Add("engine" + i.ToString(CultureInfo.InvariantCulture), rlinfo);
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}
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// Write to config
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@ -92,9 +92,13 @@ namespace CodeImp.DoomBuilder.Config
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// Skills
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private readonly List<SkillInfo> skills;
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//Skins
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private readonly List<String> skins;
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//Gametypes
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private readonly List<SkillInfo> gametypes;
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// Map lumps
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private readonly Dictionary<string, MapLumpInfo> maplumps;
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// Map lumps
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private readonly Dictionary<string, MapLumpInfo> maplumps;
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//mxd. Map format
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private readonly bool doommapformat;
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@ -212,9 +216,14 @@ namespace CodeImp.DoomBuilder.Config
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// Skills
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public List<SkillInfo> Skills { get { return skills; } }
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// Map lumps
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public Dictionary<string, MapLumpInfo> MapLumps { get { return maplumps; } }
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// Gametypes (hijack SkillInfo class for this)
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public List<SkillInfo> Gametypes { get { return gametypes; } }
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//Skins
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public List<String> Skins { get { return skins; } }
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// Map lumps
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public Dictionary<string, MapLumpInfo> MapLumps { get { return maplumps; } }
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//mxd. Map format
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public bool UDMF { get { return universalmapformat; } }
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@ -303,6 +312,8 @@ namespace CodeImp.DoomBuilder.Config
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this.geneffectoptions = new List<GeneralizedOption>();
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this.enums = new Dictionary<string, EnumList>(StringComparer.Ordinal);
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this.skills = new List<SkillInfo>();
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this.skins = new List<String>();
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this.gametypes = new List<SkillInfo>();
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this.texturesets = new List<DefinedTextureSet>();
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this.makedoorargs = new int[Linedef.NUM_ARGS];
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this.maplumps = new Dictionary<string, MapLumpInfo>(StringComparer.Ordinal);
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@ -399,6 +410,10 @@ namespace CodeImp.DoomBuilder.Config
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// Skills
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LoadSkills();
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//Skins
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LoadSkins();
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//Gametypes
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LoadGametypes();
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// Enums
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LoadEnums();
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@ -869,9 +884,39 @@ namespace CodeImp.DoomBuilder.Config
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}
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}
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}
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// Texture Sets
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private void LoadTextureSets()
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// Skins
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private void LoadSkins()
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{
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// Get skins
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IDictionary dic = cfg.ReadSetting("skins", new Hashtable());
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foreach (DictionaryEntry de in dic)
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{
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skins.Add(de.Key.ToString());
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}
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}
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// Gametypes
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private void LoadGametypes()
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{
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// Get gametypes
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IDictionary dic = cfg.ReadSetting("gametypes", new Hashtable());
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foreach (DictionaryEntry de in dic)
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{
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int num;
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if (int.TryParse(de.Key.ToString(), out num))
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{
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gametypes.Add(new SkillInfo(num, de.Value.ToString()));
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, "Structure 'gametypes' contains invalid gametype numbers in game configuration '" + this.Name + "'");
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}
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}
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}
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// Texture Sets
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private void LoadTextureSets()
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{
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// Get sets
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IDictionary dic = cfg.ReadSetting("texturesets", new Hashtable());
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@ -14,6 +14,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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public string TestParameters;
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public bool CustomParameters;
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public int TestSkill;
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public string TestSkin;
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public int TestGametype;
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public bool TestShortPaths;
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private Bitmap icon;
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public Bitmap TestProgramIcon { get { return icon; } }
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@ -30,6 +32,8 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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TestParameters = other.TestParameters;
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CustomParameters = other.CustomParameters;
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TestSkill = other.TestSkill;
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TestSkin = other.TestSkin;
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TestGametype = other.TestGametype;
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TestShortPaths = other.TestShortPaths;
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icon = other.icon;
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}
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@ -96,7 +96,7 @@ namespace CodeImp.DoomBuilder
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// This takes the unconverted parameters (with placeholders) and converts it
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// to parameters with full paths, names and numbers where placeholders were put.
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// The tempfile must be the full path and filename to the PWAD file to test.
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public string ConvertParameters(string parameters, int skill, bool shortpaths)
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public string ConvertParameters(string parameters, int skill, string skin, int gametype, bool shortpaths)
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{
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string outp = parameters;
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DataLocation iwadloc;
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@ -211,9 +211,10 @@ namespace CodeImp.DoomBuilder
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outp = outp.Replace("%nM", "%NM");
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outp = outp.Replace("%Nm", "%NM");
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outp = outp.Replace("%nm", "%NM");
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// Replace placeholders with actual values
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outp = outp.Replace("%F", f);
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outp = outp.Replace("%c", "%C");
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// Replace placeholders with actual values
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outp = outp.Replace("%F", f);
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outp = outp.Replace("%WP", p_wp);
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outp = outp.Replace("%WF", p_wf);
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outp = outp.Replace("%L1", p_l1);
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@ -223,9 +224,12 @@ namespace CodeImp.DoomBuilder
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outp = outp.Replace("%AP", p_ap);
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outp = outp.Replace("%S", skill.ToString());
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outp = outp.Replace("%NM", p_nm);
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// Return result
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return outp;
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outp = outp.Replace("%C", skin.ToLowerInvariant());
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if (gametype != -1)
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outp = outp + " -server -gametype " + gametype.ToString();
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// Return result
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return outp;
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}
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//mxd
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@ -310,7 +314,7 @@ namespace CodeImp.DoomBuilder
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if(General.Map.Errors.Count == 0)
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{
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// Make arguments
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string args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestShortPaths);
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string args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill, General.Map.ConfigSettings.TestSkin, General.Map.ConfigSettings.TestGametype, General.Map.ConfigSettings.TestShortPaths);
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// Setup process info
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ProcessStartInfo processinfo = new ProcessStartInfo();
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1680
Source/Core/Windows/ConfigForm.Designer.cs
generated
1680
Source/Core/Windows/ConfigForm.Designer.cs
generated
File diff suppressed because it is too large
Load diff
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@ -42,8 +42,8 @@ namespace CodeImp.DoomBuilder.Windows
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//mxd. "Copy/Paste" stuff
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private ConfigurationInfo configinfocopy;
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// Properties
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public bool ReloadResources { get { return reloadresources; } }
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// Properties
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public bool ReloadResources { get { return reloadresources; } }
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// Constructor
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public ConfigForm()
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@ -72,6 +72,8 @@ namespace CodeImp.DoomBuilder.Windows
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// No skill
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skill.Value = 0;
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skin.Text = "Sonic";
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gametype.Value = -1;
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// Nodebuilders are allowed to be empty
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nodebuildersave.Items.Add(new NodebuilderInfo());
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@ -166,21 +168,37 @@ namespace CodeImp.DoomBuilder.Windows
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break;
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}
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}
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// Fill skills list
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skill.ClearInfo();
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label8.Visible = !gameconfig.SRB2;
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skill.Visible = !gameconfig.SRB2;
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label12.Visible = gameconfig.SRB2;
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skin.Visible = gameconfig.SRB2;
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label14.Visible = gameconfig.SRB2;
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gametype.Visible = gameconfig.SRB2;
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// Fill skills list
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skill.ClearInfo();
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skill.AddInfo(gameconfig.Skills.ToArray());
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//mxd. Fill engines list
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cbEngineSelector.Items.Clear();
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// Fill skins list
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skin.Items.Clear();
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foreach (string s in gameconfig.Skins)
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skin.Items.Add(s);
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// Fill gametypes list
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gametype.ClearInfo();
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gametype.AddInfo(gameconfig.Gametypes.ToArray());
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//mxd. Fill engines list
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cbEngineSelector.Items.Clear();
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foreach(EngineInfo info in configinfo.TestEngines)
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cbEngineSelector.Items.Add(info.TestProgramName);
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cbEngineSelector.SelectedIndex = configinfo.CurrentEngineIndex;
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btnRemoveEngine.Enabled = configinfo.TestEngines.Count > 1;
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// Fill texture sets list
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listtextures.Items.Clear();
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// Fill texture sets list
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listtextures.Items.Clear();
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foreach(DefinedTextureSet ts in configinfo.TextureSets)
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{
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ListViewItem item = listtextures.Items.Add(ts.Name);
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@ -241,7 +259,11 @@ namespace CodeImp.DoomBuilder.Windows
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shortpaths.Checked = false;
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skill.Value = 0;
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skill.ClearInfo();
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customparameters.Checked = false;
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skin.Text = "Sonic";
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skin.Items.Clear();
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gametype.Value = -1;
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gametype.ClearInfo();
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customparameters.Checked = false;
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tabs.Enabled = false;
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listtextures.Items.Clear();
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}
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@ -352,7 +374,7 @@ namespace CodeImp.DoomBuilder.Windows
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if(General.Map != null)
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{
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// Make converted parameters
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testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, shortpaths.Checked);
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testresult.Text = General.Map.Launcher.ConvertParameters(testparameters.Text, skill.Value, skin.Text, gametype.Value, shortpaths.Checked);
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}
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}
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@ -493,8 +515,34 @@ namespace CodeImp.DoomBuilder.Windows
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CreateParametersExample();
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}
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// Make new texture set
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private void addtextureset_Click(object sender, EventArgs e)
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// Skin changes
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private void skin_SelectedIndexChanged(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if (configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestSkin = skin.Text;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Gametype changes
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private void gametype_ValueChanges(object sender, EventArgs e)
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{
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// Leave when no configuration selected
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if (configinfo == null) return;
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// Apply to selected configuration
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configinfo.TestGametype = gametype.Value;
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configinfo.Changed = true; //mxd
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CreateParametersExample();
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}
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// Make new texture set
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private void addtextureset_Click(object sender, EventArgs e)
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{
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DefinedTextureSet s = new DefinedTextureSet("New Texture Set");
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TextureSetForm form = new TextureSetForm();
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@ -702,6 +750,8 @@ namespace CodeImp.DoomBuilder.Windows
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EngineInfo newInfo = new EngineInfo();
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newInfo.TestSkill = (int)Math.Ceiling(gameconfig.Skills.Count / 2f); //set Medium skill level
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newInfo.TestSkin = "Sonic";
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newInfo.TestGametype = -1; //Single player
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configinfo.TestEngines.Add(newInfo);
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configinfo.Changed = true;
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@ -775,6 +825,10 @@ namespace CodeImp.DoomBuilder.Windows
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int skilllevel = configinfo.TestSkill;
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skill.Value = skilllevel - 1; //mxd. WHY???
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skill.Value = skilllevel;
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skin.Text = configinfo.TestSkin;
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int gametypevalue = configinfo.TestGametype;
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gametype.Value = gametypevalue - 1;
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gametype.Value = gametypevalue;
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customparameters.Checked = configinfo.CustomParameters;
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}
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@ -117,60 +117,57 @@
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="label5.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="label5.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label6.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<metadata name="label5.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="label6.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<metadata name="label6.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<metadata name="label3.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>False</value>
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</metadata>
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<metadata name="label3.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
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<value>True</value>
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</metadata>
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<data name="label3.Text" xml:space="preserve">
|
||||
<value>The nodebuilder is a compiler which builds geometry structures for your map. You need these structures to be able to play the map in the game. For each purpose you can choose the desired nodebuilder configuration here.</value>
|
||||
</data>
|
||||
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label2.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label7.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<metadata name="label2.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label7.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label7.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label9.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label1.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label8.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<metadata name="label4.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label4.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label4.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<metadata name="label10.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label10.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label10.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<data name="label10.Text" xml:space="preserve">
|
||||
<value>Here you can select the editing modes that you wish to use in this configuration. This is useful in case there are plugins with additional editing modes that can be used as a replacement for the original editing modes.</value>
|
||||
</data>
|
||||
|
@ -186,6 +183,7 @@
|
|||
%L2 - The second number found in the map lump name (as is set in the map options window).
|
||||
%AP - All resource files, except the first IWAD, with full paths included.
|
||||
%S - Skill number at which to test.
|
||||
%C - Name of player character to use.
|
||||
%NM - Either -nomonsters when testing without monsters, or nothing at all.</value>
|
||||
</data>
|
||||
<metadata name="tabresources.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
|
@ -203,45 +201,21 @@
|
|||
<metadata name="tabtesting.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="label14.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label12.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="label8.GenerateMember" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
<metadata name="tabtextures.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listtextures.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="restoretexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="edittextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="pastetexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="copytexturesets.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="removetextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="addtextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="tabmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuildertest.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="nodebuildersave.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listtextures.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="smallimages.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>159, 17</value>
|
||||
</metadata>
|
||||
|
@ -250,7 +224,7 @@
|
|||
AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj0yLjAuMC4w
|
||||
LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
|
||||
ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAAA4
|
||||
CAAAAk1TRnQBSQFMAwEBAAHUAQEB1AEBARMBAAEQAQAE/wEJAQAI/wFCAU0BNgEEBgABNgEEAgABKAMA
|
||||
CAAAAk1TRnQBSQFMAwEBAAHwAQEB8AEBARMBAAEQAQAE/wEJAQAI/wFCAU0BNgEEBgABNgEEAgABKAMA
|
||||
AUwDAAEQAwABAQEAAQgFAAHAAQQYAAGAAgABgAMAAoABAAGAAwABgAEAAYABAAKAAgADwAEAAcAB3AHA
|
||||
AQAB8AHKAaYBAAEzBQABMwEAATMBAAEzAQACMwIAAxYBAAMcAQADIgEAAykBAANVAQADTQEAA0IBAAM5
|
||||
AQABgAF8Af8BAAJQAf8BAAGTAQAB1gEAAf8B7AHMAQABxgHWAe8BAAHWAucBAAGQAakBrQIAAf8BMwMA
|
||||
|
@ -306,6 +280,9 @@
|
|||
<metadata name="addtextureset.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="tabmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="listmodes.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
|
@ -315,7 +292,4 @@
|
|||
<metadata name="testprogramdialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="tooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>416, 17</value>
|
||||
</metadata>
|
||||
</root>
|
Loading…
Reference in a new issue