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Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too
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2 changed files with 4 additions and 4 deletions
Source/Core
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@ -1204,7 +1204,7 @@ namespace CodeImp.DoomBuilder
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// Open map file dialog
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OpenFileDialog openfile = new OpenFileDialog();
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openfile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
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openfile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
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openfile.Title = "Open Map";
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if(!string.IsNullOrEmpty(settings.LastUsedMapFolder) && Directory.Exists(settings.LastUsedMapFolder)) //mxd
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openfile.InitialDirectory = settings.LastUsedMapFolder; //mxd
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@ -1501,7 +1501,7 @@ namespace CodeImp.DoomBuilder
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// Show save as dialog
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SaveFileDialog savefile = new SaveFileDialog();
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savefile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
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savefile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
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savefile.Title = "Save Map As";
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savefile.AddExtension = true;
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savefile.CheckPathExists = true;
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@ -1573,7 +1573,7 @@ namespace CodeImp.DoomBuilder
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// Show save as dialog
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SaveFileDialog savefile = new SaveFileDialog();
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savefile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
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savefile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
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savefile.Title = "Save Map Into";
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savefile.AddExtension = true;
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savefile.CheckPathExists = true;
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@ -303,7 +303,7 @@ namespace CodeImp.DoomBuilder.Windows
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//
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// wadfiledialog
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//
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this.wadfiledialog.Filter = "WAD Files (*.wad;*.srb)|*.wad;*srb";
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this.wadfiledialog.Filter = "WAD Files (*.wad;*.srb)|*.wad;*srb|All Files|*.*";
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this.wadfiledialog.Title = "Browse WAD File";
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//
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// dirdialog
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