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Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too

This commit is contained in:
MascaraSnake 2016-01-05 15:48:48 +01:00
parent e8d7a324a0
commit df0d4e2e09
2 changed files with 4 additions and 4 deletions

View file

@ -1204,7 +1204,7 @@ namespace CodeImp.DoomBuilder
// Open map file dialog
OpenFileDialog openfile = new OpenFileDialog();
openfile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
openfile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
openfile.Title = "Open Map";
if(!string.IsNullOrEmpty(settings.LastUsedMapFolder) && Directory.Exists(settings.LastUsedMapFolder)) //mxd
openfile.InitialDirectory = settings.LastUsedMapFolder; //mxd
@ -1501,7 +1501,7 @@ namespace CodeImp.DoomBuilder
// Show save as dialog
SaveFileDialog savefile = new SaveFileDialog();
savefile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
savefile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
savefile.Title = "Save Map As";
savefile.AddExtension = true;
savefile.CheckPathExists = true;
@ -1573,7 +1573,7 @@ namespace CodeImp.DoomBuilder
// Show save as dialog
SaveFileDialog savefile = new SaveFileDialog();
savefile.Filter = "WAD Files (*.wad)|*.wad|All files|*.*";
savefile.Filter = "WAD Files (*.wad)|*.wad|All Files|*.*";
savefile.Title = "Save Map Into";
savefile.AddExtension = true;
savefile.CheckPathExists = true;

View file

@ -303,7 +303,7 @@ namespace CodeImp.DoomBuilder.Windows
//
// wadfiledialog
//
this.wadfiledialog.Filter = "WAD Files (*.wad;*.srb)|*.wad;*srb";
this.wadfiledialog.Filter = "WAD Files (*.wad;*.srb)|*.wad;*srb|All Files|*.*";
this.wadfiledialog.Title = "Browse WAD File";
//
// dirdialog