Commit graph

  • e74f44adcf Update version number to 3.2 master v3.2 spherallic 2024-02-10 00:38:21 +0100
  • 26b0a8c6ec Improve FOF alpha/blendmode handling spherallic 2024-02-10 00:38:06 +0100
  • 1952932cc1 SOC/Lua parser tweaks: - Make Lua parser ignore unknown properties instead of throwing an error - Add Title/Angled/NotAngled properties as valid alternatives for Name/Arrow/NoArrow spherallic 2024-02-10 00:11:01 +0100
  • 622259d39b Update version number to v3.1 v3.1 spherallic 2023-05-30 17:08:52 +0200
  • ab4126a39f Revert "Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway." spherallic 2023-05-30 16:49:57 +0200
  • 27d53481fa Revert "Internal: removed now unneeded CopyAllLumpsExceptMap" spherallic 2023-05-30 16:49:51 +0200
  • 554f79f585 Revert "Internal: reverted mysterious MaxED edit in map saving functions" spherallic 2023-05-30 16:49:45 +0200
  • 37b872787f Revert "Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore." spherallic 2023-05-30 16:49:24 +0200
  • 72231d330d Revert "Fixed: consequential duplicate maps weren't handled properly" spherallic 2023-05-30 16:49:18 +0200
  • 5cbf236d50 Revert "Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read." spherallic 2023-05-30 16:49:08 +0200
  • f5f13dfc3d Revert "Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over..." spherallic 2023-05-30 16:48:53 +0200
  • aa0bd8de91 Revert "Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type" spherallic 2023-05-30 16:48:14 +0200
  • daf38b5bd3 Revert "Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531" spherallic 2023-05-30 16:46:11 +0200
  • 8883335da8 Update selection info/labels when selecting sector outlines or only single/double-sided lines v3.0 spherallic 2023-05-16 02:07:28 +0200
  • 09b2402fea Clean up SRB2 effect rendering code a bit spherallic 2023-05-14 13:51:38 +0200
  • 6576ed7408 Avoid blockmap use when moving mouse in some classic modes spherallic 2023-05-11 17:34:39 +0200
  • 56b2423887 Prevent image export if no valid path exists/is given spherallic 2023-05-10 21:31:04 +0200
  • 79dfafc691 Correct sector references when manually flipping sidedefs v3.0-rc3 spherallic 2023-05-09 20:45:25 +0200
  • ef557fce7f Add Tab to the list of special controls spherallic 2023-05-09 16:00:35 +0200
  • 6c55197264 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 biwa 2021-02-27 17:47:37 +0100
  • 0043160e30 - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD biwa 2019-04-19 16:14:30 +0200
  • c6a2288c22 Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type ZZYZX 2017-02-14 20:27:10 +0200
  • 7cb80cf9f2 Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over... ZZYZX 2017-02-14 17:48:31 +0200
  • 9054d07b9f Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read. ZZYZX 2017-02-14 16:10:18 +0200
  • 6bd76dee4e Fixed: consequential duplicate maps weren't handled properly ZZYZX 2017-02-14 15:39:35 +0200
  • ab4b59c981 Fixed: old map format is now autodetected when saving a map over an existing one. Saving a map in different format shouldn't leave junk lumps anymore. ZZYZX 2017-02-14 15:25:16 +0200
  • 4d97f41a4b Internal: reverted mysterious MaxED edit in map saving functions ZZYZX 2017-02-14 12:13:53 +0200
  • 0cc6cf2e64 Internal: removed now unneeded CopyAllLumpsExceptMap ZZYZX 2017-02-14 11:57:46 +0200
  • ec90554cf4 Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway. ZZYZX 2017-02-14 11:56:38 +0200
  • 055d2cb33f Remove some unused namespaces spherallic 2023-05-09 01:55:58 +0200
  • c97c025d7b Update associations when incrementing/decrementing tags spherallic 2023-05-09 00:51:11 +0200
  • 3d398cc899 Move GZBuilder/GZDoom spherallic 2023-05-09 00:46:39 +0200
  • 736c8b2482 Move GZBuilder/Controls spherallic 2023-05-09 00:41:27 +0200
  • a9ca5ae625 Clear out GZBuilder directory a bit spherallic 2023-05-09 00:02:14 +0200
  • bd87668555 Actually add move selection by 8 mp actions spherallic 2023-05-08 15:45:49 +0200
  • 0514086933 Increment angle by 5 instead of 8 in curve linedefs mode spherallic 2023-05-08 15:02:03 +0200
  • 987f998ba4 Allow holding down "move selection" actions & add 8 mp versions spherallic 2023-05-08 14:50:43 +0200
  • aac2a46e78 Correct some player height checks for SRB2 spherallic 2023-05-08 13:35:44 +0200
  • 8a27615178 Cursor position playtest: stop always marking map changed (#605) Derek MacDonald 2021-08-25 13:28:20 -0400
  • e13c836344 Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603 biwa 2021-08-24 21:33:57 +0200
  • 199108ba64 Improved solution for issue #573 to not destroy the undo history when no player start is present biwa 2021-06-03 12:02:51 +0200
  • a8c28e3f68 Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573 biwa 2021-06-02 20:06:19 +0200
  • 3554508ffb - Only allow Edit Selection Mode to be cancelled once - Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors biwa 2020-06-13 15:35:20 +0200
  • 4f4a0bdf58 - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. biwa 2019-04-16 18:05:21 +0200
  • f59fbed358 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying biwa 2021-04-01 23:31:52 +0200
  • 54fe5ae165 Fixed a bug that could cause a crash when going over the maximum linedef limit biwa 2021-07-16 17:56:55 +0200
  • b7d92fb704 Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556 biwa 2021-04-21 22:24:10 +0200
  • 4b0dce43ed Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) biwa 2020-06-13 15:56:16 +0200
  • 7d180e5cae Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid biwa 2022-02-03 19:35:10 +0100
  • bf7cc42166 Get SplitLinesByVertices up-to-date spherallic 2023-05-08 12:30:32 +0200
  • 2f407b585c Unfreeze arrays when stitching geometry fails spherallic 2023-05-07 23:23:33 +0200
  • 28aa7e4481 Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly biwa 2020-11-06 20:14:00 +0100
  • efd19296bd Vertices Mode: fixed a potential crash when deleting/dissolving vertices biwa 2020-11-01 23:08:41 +0100
  • 6327ac9e51 Fix "Back" option never being checked when loading default stair builder preset spherallic 2023-05-07 20:42:58 +0200
  • 13b2156b08 Fix VS auto-merging issue with stair sector builder spherallic 2023-05-07 16:10:52 +0200
  • 9f7b511224 Stair Sector Builder Mode: fixed an issue where the number of sectors and the sector depth was not loaded correctly when a default prefab was set. Fixes #847 biwa 2023-01-28 23:52:07 +0100
  • 4c40441e01 Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode biwa 2021-08-24 22:21:14 +0200
  • d66169f2cb Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793 biwa 2022-09-21 21:05:30 +0200
  • c3d4363b94 Fix error that prevented dragging a single unselected map element spherallic 2023-05-07 15:57:04 +0200
  • 53ca8efc6a Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791 biwa 2022-09-20 23:52:41 +0200
  • f3cb854bbd Things Mode: increased rendering speed biwa 2020-10-31 21:13:37 +0100
  • d138f29cda Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: - editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element - dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element - dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore - dragging a highlighted, not selected thing will not select it after dragging - dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors) biwa 2022-09-18 16:54:09 +0200
  • e91114ce5e Sectors Mode: fixed an potential crash when joining/merging sectors biwa 2020-11-01 21:29:57 +0100
  • 710cb59719 Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse biwa 2020-10-31 16:09:22 +0100
  • 60a010efd1 Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted biwa 2020-10-09 18:53:10 +0200
  • 76e68f6c9a Fix error with Select Floors/Ceilings action spherallic 2023-05-04 14:54:21 +0200
  • c9984a6a5a Small 2.2 config tweaks spherallic 2023-05-04 02:21:10 +0200
  • dfb77a093a Add NoArrow parameter for custom Lua/SOC objects spherallic 2023-05-03 17:23:10 +0200
  • 78e6f5b114 Finally fix repeating midtexture selection in Visual Mode spherallic 2023-05-03 01:28:05 +0200
  • 1435208163 Remove more dictionaries from the render loop Magnus Norddahl 2019-12-21 05:43:16 +0100
  • 026324779e Speed up linedef processing by not relying on a hashmap Magnus Norddahl 2019-12-20 05:12:39 +0100
  • e44debce82 Skip lines with certain actions and tags when checking unknown textures spherallic 2023-05-03 00:06:27 +0200
  • 8747bb5be9 Add separate colors for polyobject previews, remove NiGHTS axis circle precision option spherallic 2023-05-02 04:38:50 +0200
  • fa1483351f Fix waypoint colors not being customizable spherallic 2023-05-02 04:07:18 +0200
  • 10eb57aed0 Add toggle for marking special linedef/thing flags spherallic 2023-05-02 02:27:35 +0200
  • e7687b183d Disable SRB2-related preview buttons in Visual Mode, reword some actions v3.0-rc2 spherallic 2023-05-01 23:05:49 +0200
  • 8f3ce1fc01 Clean up dummy zoomtube graphic spherallic 2023-05-01 20:40:05 +0200
  • b6e6c763f3 Reorganize toolbar buttons, remove textlabel backcolor polypreview spherallic 2023-05-01 20:36:36 +0200
  • 5c13cbb011 Implement polyobject previews, clean up zoom tube & NiGHTS rendering spherallic 2023-05-01 20:08:25 +0200
  • 65604bab03 Slightly walk back a copy slope "fix" to prevent DSZ2 from freezing the editor spherallic 2023-05-01 18:30:22 +0200
  • d79a379b3b Fix NiGHTS path toolbar button not working spherallic 2023-04-28 17:21:07 +0200
  • b2b78437b3 Decrease MINIMUM_THING_RADIUS spherallic 2023-04-27 23:43:09 +0200
  • 38795d4c14 Support SRB2 flat alignment when exporting images spherallic 2023-04-27 21:49:12 +0200
  • ba24552c32 Update version number to 3.0, add "light" installer v3.0-rc1 spherallic 2023-04-27 19:04:02 +0200
  • 1b4b59e757 Update installer: - Change ZB logo to use transparency - Now removes Doom-related configs spherallic 2023-04-27 18:54:10 +0200
  • 877112f5f4 Tweak ZB logo spherallic 2023-04-27 18:26:07 +0200
  • fe531adb9b Remove Doom-related configs spherallic 2023-04-27 16:17:27 +0200
  • b2fca06969 Small 2.2 config updates spherallic 2023-04-27 15:21:54 +0200
  • 8172220cb7 Fix duplicate event line options in preferences form spherallic 2023-04-27 14:49:24 +0200
  • 338b8b45b9 Fix bug & compiler warning with repeating midtextures spherallic 2023-04-27 14:33:29 +0200
  • 6b5472e735 Fix script editor preview not showing up spherallic 2023-04-27 14:20:23 +0200
  • 0da0ff6b41 Fixed some compiler warnings biwa 2021-09-06 23:43:30 +0200
  • 079614419a Silenced some compiler warnings... MaxED 2016-10-28 21:32:52 +0000
  • f371032ecd Name corrections in a few places spherallic 2023-04-27 14:05:09 +0200
  • 7a0fe26b30 Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded biwa 2020-07-18 15:49:26 +0200
  • fecb6aad8f Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association biwa 2021-02-28 01:44:38 +0100
  • b17f738f13 Fixed a crash when highlighting undefined things biwa 2020-07-17 20:35:59 +0200
  • 84a48ea22a Tidy up improved associations spherallic 2023-04-27 03:50:41 +0200
  • e18a1cbc83 Improved associations spherallic 2023-04-27 03:37:36 +0200
  • d642d7c00a * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing. * Added interpolation and patrol point specials to the persistent event line processing Xabis 2017-02-14 12:33:50 -0500