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Made the "toggle sky rendering" button visible for SRB2 maps
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parent
0582f58642
commit
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1 changed files with 10 additions and 6 deletions
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@ -2045,7 +2045,7 @@ namespace CodeImp.DoomBuilder.Windows
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dynamiclightmode.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglefx.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglefog.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglesky.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglesky.Visible = maploaded && (General.Settings.GZToolbarGZDoom || General.Map.SRB2);
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buttontoggleeventlines.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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buttontogglevisualvertices.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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separatorgzmodes.Visible = General.Settings.GZToolbarGZDoom && maploaded;
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@ -2203,14 +2203,18 @@ namespace CodeImp.DoomBuilder.Windows
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buttontoggleeventlines.Checked = General.Settings.GZShowEventLines;
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buttontogglevisualvertices.Visible = General.Map.UDMF;
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buttontogglevisualvertices.Checked = General.Settings.GZShowVisualVertices;
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}
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}
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}
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#endregion
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//The sky toggle button should also be visible for SRB2 maps.
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if (General.Map != null && General.Map.SRB2)
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buttontogglesky.Checked = General.Settings.GZDrawSky;
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}
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#region ================== Toolbar context menu (mxd)
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#endregion
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private void toolbarContextMenu_Opening(object sender, CancelEventArgs e)
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#region ================== Toolbar context menu (mxd)
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private void toolbarContextMenu_Opening(object sender, CancelEventArgs e)
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{
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if(General.Map == null)
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{
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