Commit graph

3947 commits

Author SHA1 Message Date
biwa
d363ab9c30 Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied 2022-04-18 16:02:54 +02:00
biwa
ddd68de72e Command line arguments:
- using "-map" with lower case parameter doesn't crash anymore
 - using "-cfg"/"-config" with a non-existing configuration file doesn't crash anymore
2022-04-17 18:09:29 +02:00
biwa
ac57fecf0c Fixed an issue where "WallTextures" from the TEXTURES lump were not loaded correctly. Fixes #719 2022-04-15 00:19:16 +02:00
biwa
f8e0f0b25b Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718 2022-04-09 19:14:46 +02:00
biwa
98d32f7946 Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-04-09 17:52:38 +02:00
biwa
f9fe1ea900 UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true 2022-04-09 17:12:13 +02:00
biwa
5cb40a23c2 ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716 2022-04-09 17:00:49 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
91d79e12be Moved some custom scaling code for MainForm from the designed file to code file 2022-03-20 16:17:00 +01:00
biwa
5115686a69 Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-03-15 21:31:00 +01:00
biwa
9b08454138 Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly) 2022-03-14 19:52:46 +01:00
biwa
6a55d0086f - Further improvements to the installer and updating process
- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
e2ed08261e Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713 2022-03-11 12:31:48 +01:00
biwa
4f0692e132 More fixes to the Mono project files 2022-03-05 20:59:08 +01:00
biwa
453651e5c9 Added missing preprocessor directives to the 3D Floor Mode Mono project file 2022-03-05 20:30:34 +01:00
biwa
f0f4642581 3D Floor Mode: 3D floor editing dialog can now be resized on non-Windows platforms. Fixes #712 2022-03-05 18:15:29 +01:00
biwa
cb24e346ef Nodes Viewer Mode: the mode will not engage anymore if ZNODES are found, do to ZDBSP reordering the vertices when rebuilding the nodes. Addresses #659 2022-03-05 17:26:16 +01:00
biwa
f8bb87e143 Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
biwa
69fb4ba413 Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
biwa
61ee99c273 Updated installer script to include a missing file 2022-03-05 10:12:16 +01:00
biwa
538b0ddc97 Updated CI 2022-02-27 17:23:59 +01:00
biwa
2f30f3ca14 Updated installer generation 2022-02-27 17:19:34 +01:00
biwa
2dfe043e1e UDMF: fixed an issue where user variables with default values were not saved when their value was equal to the type's default value. Fixes #709 2022-02-26 16:21:59 +01:00
biwa
c62b8315c4 UDBScript: added an option to open the selected folder in the Explorer to the context menu of folder items in the file tree 2022-02-26 01:04:48 +01:00
biwa
1f13839dbd Added event handler for when values change to ArgumentBox control 2022-02-19 11:21:28 +01:00
biwa
12f0d53775 Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted 2022-02-19 08:47:30 +01:00
biwa
b9ef63238c Normalized line endings of AutomapMode/BuilderPlug.cs to CRLF 2022-02-12 20:02:49 +01:00
biwa
47a12d9424 MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
biwa
2a1d595173 Fixed a problem where the display was desaturated in certain situations in classic modes when wireframe rendering was enabled when exiting Visual Mode. Fixes #619
Fixed a problem where sectors were not desaturated correctly in classic modes on map load
2022-02-12 12:14:50 +01:00
biwa
6c2ad3efaf Linedefs Mode: further speed improvements related to sector labels 2022-02-08 21:30:54 +01:00
biwa
e0bd927450 Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702 2022-02-08 19:07:02 +01:00
biwa
f86c52c021 UDBScript: fixed a bug in Vector3D's crossProduct method that resulted in wrong calculations 2022-02-07 22:10:34 +01:00
biwa
7d11b0dd27 Linedefs Mode: fixed a problem where sector labels and linedef selection labels were not shown 2022-02-06 13:55:37 +01:00
biwa
91df4685bb Changed build script to use Visual Studio 2019 2022-02-06 13:54:54 +01:00
volte
be06471f52
Vertex rendering options (#701)
* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
9cd1c8654e Reverted GitHub action commit 2022-02-05 20:57:35 +01:00
biwa
a0c09d1377 Disable GitHub action for Windows builds 2022-02-05 20:48:10 +01:00
biwa
c425b2bdc9 Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699 2022-02-05 18:40:08 +01:00
biwa
6259b6d99f Linedefs Mode: improved performance when showing the vertex insertion preview 2022-02-05 00:44:04 +01:00
biwa
484b0817bd Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
biwa
b369b944f9 Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size 2022-02-02 19:37:43 +01:00
volte
d37e2400bc
Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
biwa
3a4ba32718 The combination of SS_START/S_END sprite markers is now recognized. Resolves #695. 2022-01-29 20:11:22 +01:00
biwa
6f8d617347 Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
biwa
c12b9f624d OBJ Exporter: fixed a problem where the model path controls were disabled unless creation of MODELDEF was enabled. Fixes #692 2022-01-29 18:37:41 +01:00
biwa
78ded20481 GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5 GZDoom game configuration: added ZDRay-specific thing UDMF fields 2022-01-28 20:14:47 +01:00
biwa
e0313a18bb DeHackEd: fixed a problem where patches with things without names resulted in an parsing error 2022-01-28 00:59:48 +01:00
biwa
a86fce577e Game configurations: added ability to show certain UDMF fields on specific thing types only 2022-01-27 19:34:28 +01:00
biwa
6f26bd95e1 GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized 2022-01-26 20:54:49 +01:00