biwa
ce42935863
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
2021-08-03 20:14:06 +02:00
biwa
82a4182242
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
2021-08-01 17:42:25 +02:00
biwa
3ade52303d
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
2021-08-01 11:10:51 +02:00
biwa
80a3237cc7
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
e0515c3209
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
2021-07-04 10:51:05 +02:00
biwa
62d9da0e73
Fixed a rare crash when pasting a thing that has a model assigned to another map
2021-06-26 22:20:39 +02:00
biwa
70f0c22f72
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
2021-06-24 20:14:56 +02:00
biwa
98321b6f40
Image exporter: sector colors are now taken into account
2021-06-24 19:58:26 +02:00
biwa
a86a596e00
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
2021-06-24 18:07:05 +02:00
biwa
2407b2d1f3
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
2021-06-24 17:45:02 +02:00
biwa
9055170a61
DECALDEF parser: fixed a crash when decal numbers were reused
2021-06-06 18:13:23 +02:00
biwa
102e251fda
Improved solution for issue #573 to not destroy the undo history when no player start is present
2021-06-03 12:02:51 +02:00
biwa
c35a409f54
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
2021-06-02 20:06:19 +02:00
biwa
a0dfd1fccb
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
2021-05-30 19:01:42 +02:00
biwa
e0f620827d
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2021-05-30 18:27:56 +02:00
biwa
3e9d86e4b3
Fixed a crash when textures contain non-existing patches
2021-05-29 19:40:39 +02:00
biwa
cc85d10ebc
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
biwa
e980523843
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
biwa
793643b20d
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
2021-05-29 11:43:06 +02:00
biwa
839eb843bb
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
2021-05-29 11:21:40 +02:00
biwa
d3205d4557
UDMF: ceiling plane equation fields are not rounded anymore
2021-05-28 18:56:50 +02:00
biwa
307c319375
Grid transform actions can now be assigned to special keys
2021-05-27 19:45:13 +02:00
biwa
369403c7de
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
biwa
0817ea2de6
Generalized options in game configurations can now optionally define a name
2021-05-24 21:37:23 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
0d78a48bd5
Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
2021-05-13 14:44:15 +02:00
biwa
926fcd486d
Visplane Explorer: added some additional error reporting when loading a map fails
2021-05-08 09:44:19 +02:00
biwa
3ae5b1e27d
Fixed a problem where sprites with 16 rotations defined in the TEXTURES lump would not be handled correctly (they are still not displayed with 16 rotations, but don't throw an error anymore)
2021-04-27 20:12:46 +02:00
biwa
23c4325f96
Fixed a problem where UDB would try to compile a nonexistent DIALOGUES lump
2021-04-23 18:46:09 +02:00
biwa
f8e836a5cf
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
2021-04-22 21:10:10 +02:00
biwa
d0f45982c1
3D Floor Mode: fixed a typo in an error message
...
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
2021-04-22 18:45:28 +02:00
biwa
547aec7541
Sectors Mode: potentially fixed some crashes related to determining thing sectors
2021-04-22 16:12:14 +02:00
biwa
a790f224db
Fixed a problem where dragging or drawing geometry sometimes broke sectors. Fixes #556
2021-04-21 22:24:10 +02:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
83adef923d
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
2021-04-17 20:06:58 +02:00
biwa
871d46e50c
Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
2021-04-15 22:06:49 +02:00
biwa
37ef0ed868
Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417 . Fixes #498
2021-04-10 19:45:57 +02:00
biwa
c0647e515f
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
2021-04-10 18:20:56 +02:00
biwa
74741b4e0f
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
biwa
ba497f1c45
Fixed some problems with determining which sector a thing is in
2021-04-10 11:31:36 +02:00
biwa
6b9565604d
Sector Edit Form UDMF: fixed a bug where resetting a slope when the sectors doesn't have a slope resulted in a nonsensical sector height
2021-04-09 19:48:38 +02:00
biwa
f1bf6a6803
Fixed a crash that happened when a thing isn't inside a sector. Fixes #548
2021-04-09 07:26:15 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special ( #545 )
...
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset ( #544 )
...
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches
BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.
This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00