mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-22 11:51:42 +00:00
Vertex rendering options (#701)
* Extended rendering options for drawing vertices * Fixed vertex scale slider behaviour * Force plot highlighted vertex in DragSectorsMode * Moved ShouldRenderVertices property into the properties region * made config file variable lower case to be in line with other config file variables
This commit is contained in:
parent
9cd1c8654e
commit
be06471f52
15 changed files with 143 additions and 35 deletions
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@ -148,6 +148,8 @@ namespace CodeImp.DoomBuilder.Config
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//volte
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private bool classicRendering;
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private bool flatShadeVertices;
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private bool alwaysShowVertices;
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// These are not stored in the configuration, only used at runtime
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private int defaultbrightness;
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@ -277,6 +279,10 @@ namespace CodeImp.DoomBuilder.Config
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//volte
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public bool ClassicRendering { get { return classicRendering; } internal set { classicRendering = value; } }
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public bool FlatShadeVertices { get { return flatShadeVertices; } internal set { flatShadeVertices = value; } }
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public bool AlwaysShowVertices { get { return alwaysShowVertices; } internal set { alwaysShowVertices = value; } }
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//mxd. Left here for compatibility reasons...
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public string DefaultTexture { get { return General.Map != null ? General.Map.Options.DefaultWallTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultWallTexture = value; } }
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public string DefaultFloorTexture { get { return General.Map != null ? General.Map.Options.DefaultFloorTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultFloorTexture = value; } }
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@ -412,6 +418,8 @@ namespace CodeImp.DoomBuilder.Config
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// volte
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classicRendering = cfg.ReadSetting("classicrendering", false);
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alwaysShowVertices = cfg.ReadSetting("alwaysshowvertices", true);
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flatShadeVertices = cfg.ReadSetting("flatshadevertices", false);
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//mxd. Sector defaults
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defaultceilheight = cfg.ReadSetting("defaultceilheight", 128);
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@ -555,6 +563,8 @@ namespace CodeImp.DoomBuilder.Config
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//volte
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cfg.WriteSetting("classicrendering", classicRendering);
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cfg.WriteSetting("alwaysshowvertices", alwaysShowVertices);
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cfg.WriteSetting("flatshadevertices", flatShadeVertices);
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//mxd. Sector defaults
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cfg.WriteSetting("defaultceilheight", defaultceilheight);
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@ -89,6 +89,9 @@ namespace CodeImp.DoomBuilder.Editing
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#region ================== Properties
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// If false, then vertices will not be drawn if "hide vertices outside vertex mode" is enabled
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public virtual bool AlwaysShowVertices { get { return false; } }
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// Mouse status
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public Vector2D MousePos { get { return mousepos; } }
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public Vector2D MouseLastPos { get { return mouselastpos; } }
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@ -64,9 +64,9 @@ namespace CodeImp.DoomBuilder.Rendering
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void PlotLinedefSet(ICollection<Linedef> linedefs);
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void PlotSector(Sector s);
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void PlotSector(Sector s, PixelColor c);
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void PlotVertex(Vertex v, int colorindex);
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void PlotVertexAt(Vector2D v, int colorindex);
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void PlotVerticesSet(ICollection<Vertex> vertices);
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void PlotVertex(Vertex v, int colorindex, bool checkMode = true);
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void PlotVertexAt(Vector2D v, int colorindex, bool checkMode = true);
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void PlotVerticesSet(ICollection<Vertex> vertices, bool checkMode = true);
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void RenderThing(Thing t, PixelColor c, float alpha);
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void RenderThingSet(ICollection<Thing> things, float alpha);
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void RenderRectangle(RectangleF rect, float bordersize, PixelColor c, bool transformrect);
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@ -128,23 +128,26 @@ namespace CodeImp.DoomBuilder.Rendering
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for (int xp = x1; xp <= x2; xp++)
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pixels[yp * width + xp] = c;
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// Vertical edges
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for (int yp = y1 + 1; yp <= y2 - 1; yp++)
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if (!General.Settings.FlatShadeVertices)
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{
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pixels[yp * width + x1] = l;
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pixels[yp * width + x2] = d;
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}
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// Vertical edges
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for (int yp = y1 + 1; yp <= y2 - 1; yp++)
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{
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pixels[yp * width + x1] = l;
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pixels[yp * width + x2] = d;
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}
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// Horizontal edges
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for (int xp = x1 + 1; xp <= x2 - 1; xp++)
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{
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pixels[y1 * width + xp] = l;
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pixels[y2 * width + xp] = d;
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}
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// Horizontal edges
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for (int xp = x1 + 1; xp <= x2 - 1; xp++)
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{
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pixels[y1 * width + xp] = l;
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pixels[y2 * width + xp] = d;
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}
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// Corners
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pixels[y2 * width + x2] = d;
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pixels[y1 * width + x1] = l;
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// Corners
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pixels[y2 * width + x2] = d;
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pixels[y1 * width + x1] = l;
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}
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}
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/*
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else
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@ -125,10 +125,22 @@ namespace CodeImp.DoomBuilder.Rendering
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public SurfaceManager Surfaces { get { return surfaces; } }
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public RectangleF Viewport { get { return viewport; } } //mxd
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private bool ShouldRenderVertices
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{
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get
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{
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if (!(General.Editing.Mode is ClassicMode mode))
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{
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return true;
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}
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return mode.AlwaysShowVertices || General.Settings.AlwaysShowVertices;
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}
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}
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal Renderer2D(RenderDevice graphics) : base(graphics)
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{
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@ -2116,8 +2128,12 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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// This renders a single vertex
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public void PlotVertex(Vertex v, int colorindex)
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public void PlotVertex(Vertex v, int colorindex, bool checkMode = true)
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{
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if (checkMode && !ShouldRenderVertices)
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{
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return;
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}
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// Transform vertex coordinates
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Vector2D nv = v.Position.GetTransformed(translatex, translatey, scale, -scale);
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@ -2126,8 +2142,13 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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// This renders a single vertex at specified coordinates
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public void PlotVertexAt(Vector2D v, int colorindex)
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public void PlotVertexAt(Vector2D v, int colorindex, bool checkMode = true)
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{
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if (checkMode && !ShouldRenderVertices)
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{
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return;
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}
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// Transform vertex coordinates
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Vector2D nv = v.GetTransformed(translatex, translatey, scale, -scale);
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@ -2136,8 +2157,13 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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// This renders a set of vertices
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public void PlotVerticesSet(ICollection<Vertex> vertices)
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public void PlotVerticesSet(ICollection<Vertex> vertices, bool checkMode = true)
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{
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if (checkMode && !ShouldRenderVertices)
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{
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return;
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}
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// Go for all vertices
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foreach(Vertex v in vertices) PlotVertex(v, DetermineVertexColor(v));
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}
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@ -1157,7 +1157,17 @@ togglefixedthingsscale //mxd
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allowmouse = false;
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allowscroll = false;
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}
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togglealwaysshowvertices
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{
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title = "Toggle Always Show Vertices";
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category = "view";
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description = "When enabled, vertices will always be drawn, regardless of the current mode.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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togglebrightness //mxd
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{
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title = "Toggle Full Brightness";
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14
Source/Core/Windows/MainForm.Designer.cs
generated
14
Source/Core/Windows/MainForm.Designer.cs
generated
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@ -288,6 +288,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.modecontrolsloolbar = new System.Windows.Forms.ToolStrip();
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this.itemtogglecomments = new System.Windows.Forms.ToolStripMenuItem();
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this.itemtogglefixedthingsscale = new System.Windows.Forms.ToolStripMenuItem();
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this.itemtogglealwaysshowvertices = new System.Windows.Forms.ToolStripMenuItem();
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this.itemdynamicgridsize = new System.Windows.Forms.ToolStripMenuItem();
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this.itemaligngridtolinedef = new System.Windows.Forms.ToolStripMenuItem();
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this.itemsetgridorigintovertex = new System.Windows.Forms.ToolStripMenuItem();
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@ -795,6 +796,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.itemtogglegrid,
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this.itemtogglecomments,
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this.itemtogglefixedthingsscale,
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this.itemtogglealwaysshowvertices,
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this.separatorrendering,
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this.itemdynlightmodes,
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this.itemmodelmodes,
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@ -2831,6 +2833,17 @@ namespace CodeImp.DoomBuilder.Windows
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this.itemtogglefixedthingsscale.Text = "Fixed Things Scale";
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this.itemtogglefixedthingsscale.Click += new System.EventHandler(this.InvokeTaggedAction);
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//
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// itemtogglealwaysshowvertices
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//
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this.itemtogglealwaysshowvertices.Checked = true;
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this.itemtogglealwaysshowvertices.CheckOnClick = true;
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this.itemtogglealwaysshowvertices.CheckState = System.Windows.Forms.CheckState.Checked;
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this.itemtogglealwaysshowvertices.Name = "itemtogglealwaysshowvertices";
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this.itemtogglealwaysshowvertices.Size = new System.Drawing.Size(215, 22);
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this.itemtogglealwaysshowvertices.Tag = "builder_togglealwaysshowvertices";
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this.itemtogglealwaysshowvertices.Text = "Always Show Vertices";
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this.itemtogglealwaysshowvertices.Click += new System.EventHandler(this.InvokeTaggedAction);
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//
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// itemdynamicgridsize
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//
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this.itemdynamicgridsize.Checked = true;
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@ -3136,5 +3149,6 @@ namespace CodeImp.DoomBuilder.Windows
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private ToolStripMenuItem itemdynamicgridsize;
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private ToolStripMenuItem itemtogglecomments;
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private ToolStripMenuItem itemtogglefixedthingsscale;
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private ToolStripMenuItem itemtogglealwaysshowvertices;
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}
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}
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@ -2951,6 +2951,19 @@ namespace CodeImp.DoomBuilder.Windows
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// Redraw display to show changes
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RedrawDisplay();
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}
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//mxd. Action to toggle fixed things scale
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[BeginAction("togglealwaysshowvertices")]
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internal void ToggleAlwaysShowVertices()
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{
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General.Settings.AlwaysShowVertices = !General.Settings.AlwaysShowVertices;
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itemtogglealwaysshowvertices.Checked = General.Settings.AlwaysShowVertices;
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DisplayStatus(StatusType.Action, "Always show vertices is " + (General.Settings.AlwaysShowVertices ? "ENABLED" : "DISABLED"));
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// Redraw display to show changes
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RedrawDisplay();
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}
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// Action to toggle snap to grid
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[BeginAction("togglesnap")]
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28
Source/Core/Windows/PreferencesForm.Designer.cs
generated
28
Source/Core/Windows/PreferencesForm.Designer.cs
generated
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@ -66,6 +66,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.label26 = new System.Windows.Forms.Label();
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this.label31 = new System.Windows.Forms.Label();
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this.cbMarkExtraFloors = new System.Windows.Forms.CheckBox();
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this.cbFlatShadeVertices = new System.Windows.Forms.CheckBox();
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this.label32 = new System.Windows.Forms.Label();
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this.label30 = new System.Windows.Forms.Label();
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this.cbOldHighlightMode = new System.Windows.Forms.CheckBox();
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@ -285,7 +286,7 @@ namespace CodeImp.DoomBuilder.Windows
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groupBox1.Controls.Add(this.defaultviewmode);
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groupBox1.Location = new System.Drawing.Point(8, 8);
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groupBox1.Name = "groupBox1";
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groupBox1.Size = new System.Drawing.Size(331, 438);
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groupBox1.Size = new System.Drawing.Size(331, 462);
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groupBox1.TabIndex = 0;
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groupBox1.TabStop = false;
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groupBox1.Text = " Options ";
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@ -400,10 +401,12 @@ namespace CodeImp.DoomBuilder.Windows
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this.vertexScale.LargeChange = 1;
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this.vertexScale.Location = new System.Drawing.Point(127, 119);
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this.vertexScale.Minimum = 1;
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this.vertexScale.Maximum = 40;
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this.vertexScale.Name = "vertexScale";
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this.vertexScale.Size = new System.Drawing.Size(116, 45);
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this.vertexScale.TabIndex = 4;
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this.vertexScale.TickStyle = System.Windows.Forms.TickStyle.TopLeft;
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this.vertexScale.TickFrequency = 4;
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this.vertexScale.Value = 1;
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this.vertexScale.ValueChanged += new System.EventHandler(this.vertexScale_ValueChanged);
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//
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@ -636,6 +639,17 @@ namespace CodeImp.DoomBuilder.Windows
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" color.");
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this.cbMarkExtraFloors.UseVisualStyleBackColor = true;
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//
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// cbFlatShadeVertices
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//
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this.cbFlatShadeVertices.AutoSize = true;
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this.cbFlatShadeVertices.Location = new System.Drawing.Point(18, 489);
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this.cbFlatShadeVertices.Name = "cbFlatShadeVertices";
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this.cbFlatShadeVertices.Size = new System.Drawing.Size(175, 17);
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this.cbFlatShadeVertices.TabIndex = 1;
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this.cbFlatShadeVertices.Text = "Flat shade vertices";
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this.toolTip1.SetToolTip(this.cbFlatShadeVertices, "When enabled, vertices in classic mode will be drawn with flat shading instead of a raised border.");
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this.cbFlatShadeVertices.UseVisualStyleBackColor = true;
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//
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// label32
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//
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this.label32.AutoSize = true;
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@ -712,7 +726,7 @@ namespace CodeImp.DoomBuilder.Windows
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// apply
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//
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this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.apply.Location = new System.Drawing.Point(467, 548);
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this.apply.Location = new System.Drawing.Point(467, 573);
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this.apply.Name = "apply";
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this.apply.Size = new System.Drawing.Size(112, 25);
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this.apply.TabIndex = 0;
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@ -724,7 +738,7 @@ namespace CodeImp.DoomBuilder.Windows
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//
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this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.cancel.Location = new System.Drawing.Point(585, 548);
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this.cancel.Location = new System.Drawing.Point(585, 573);
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this.cancel.Name = "cancel";
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this.cancel.Size = new System.Drawing.Size(112, 25);
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this.cancel.TabIndex = 1;
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@ -747,7 +761,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.tabs.Name = "tabs";
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this.tabs.Padding = new System.Drawing.Point(24, 3);
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this.tabs.SelectedIndex = 0;
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this.tabs.Size = new System.Drawing.Size(688, 527);
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this.tabs.Size = new System.Drawing.Size(688, 552);
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this.tabs.TabIndex = 0;
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this.tabs.SelectedIndexChanged += new System.EventHandler(this.tabs_SelectedIndexChanged);
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//
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@ -1203,7 +1217,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.fieldofviewlabel.Name = "fieldofviewlabel";
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this.fieldofviewlabel.Size = new System.Drawing.Size(23, 13);
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this.fieldofviewlabel.TabIndex = 19;
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this.fieldofviewlabel.Text = "50°";
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this.fieldofviewlabel.Text = "50°";
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//
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// label4
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//
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@ -1428,6 +1442,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.appearancegroup1.Controls.Add(this.activethingsalphalabel);
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this.appearancegroup1.Controls.Add(this.label31);
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this.appearancegroup1.Controls.Add(this.cbMarkExtraFloors);
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this.appearancegroup1.Controls.Add(this.cbFlatShadeVertices);
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this.appearancegroup1.Controls.Add(this.activethingsalpha);
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this.appearancegroup1.Controls.Add(this.hiddenthingsalphalabel);
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this.appearancegroup1.Controls.Add(this.label32);
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@ -2393,7 +2408,7 @@ namespace CodeImp.DoomBuilder.Windows
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.CancelButton = this.cancel;
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this.ClientSize = new System.Drawing.Size(709, 585);
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this.ClientSize = new System.Drawing.Size(709, 610);
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this.Controls.Add(this.cancel);
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this.Controls.Add(this.apply);
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this.Controls.Add(this.tabs);
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@ -2559,6 +2574,7 @@ namespace CodeImp.DoomBuilder.Windows
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private CodeImp.DoomBuilder.Controls.ColorControl color3dFloors;
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private System.Windows.Forms.TextBox actiondescription;
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private System.Windows.Forms.CheckBox cbMarkExtraFloors;
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private System.Windows.Forms.CheckBox cbFlatShadeVertices;
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private CodeImp.DoomBuilder.Controls.TransparentTrackBar recentFiles;
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private System.Windows.Forms.Label labelRecentFiles;
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private System.Windows.Forms.Label label25;
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@ -97,6 +97,7 @@ namespace CodeImp.DoomBuilder.Windows
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texturesizesbelow.Checked = General.Settings.TextureSizesBelow;
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cbShowFPS.Checked = General.Settings.ShowFPS;
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autolaunchontest.Checked = General.Settings.AutoLaunchOnTest;
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cbFlatShadeVertices.Checked = General.Settings.FlatShadeVertices;
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//mxd
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locatetexturegroup.Checked = General.Settings.LocateTextureGroup;
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@ -108,8 +109,8 @@ namespace CodeImp.DoomBuilder.Windows
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labelDynLightCount.Text = General.Settings.GZMaxDynamicLights.ToString();
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cbStretchView.Checked = General.Settings.GZStretchView;
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cbOldHighlightMode.Checked = General.Settings.GZOldHighlightMode;
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vertexScale.Value = General.Clamp((int)(General.Settings.GZVertexScale2D), vertexScale.Minimum, vertexScale.Maximum);
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vertexScaleLabel.Text = vertexScale.Value * 100 + "%" + (vertexScale.Value == 1 ? " (default)" : "");
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vertexScale.Value = General.Clamp((int)(General.Settings.GZVertexScale2D * 4.0), vertexScale.Minimum, vertexScale.Maximum);
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vertexScaleLabel.Text = vertexScale.Value * 25 + "%" + (vertexScale.Value == 4 ? " (default)" : "");
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cbMarkExtraFloors.Checked = General.Settings.GZMarkExtraFloors;
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recentFiles.Value = General.Settings.MaxRecentFiles;
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screenshotsfolderpath.Text = General.Settings.ScreenshotsPath;
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@ -335,6 +336,7 @@ namespace CodeImp.DoomBuilder.Windows
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General.Settings.ScreenshotsPath = screenshotsfolderpath.Text.Trim(); //mxd
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General.Settings.ShowFPS = cbShowFPS.Checked;
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General.Settings.AutoLaunchOnTest = autolaunchontest.Checked;
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General.Settings.FlatShadeVertices = cbFlatShadeVertices.Checked;
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// Script settings
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General.Settings.ScriptFontBold = scriptfontbold.Checked;
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|
@ -416,7 +418,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
General.Settings.FilterAnisotropy = RenderDevice.AF_STEPS[anisotropicfiltering.Value];
|
||||
General.Settings.AntiAliasingSamples = RenderDevice.AA_STEPS[antialiasing.Value];
|
||||
General.Settings.GZStretchView = cbStretchView.Checked;
|
||||
General.Settings.GZVertexScale2D = vertexScale.Value;
|
||||
General.Settings.GZVertexScale2D = (float)vertexScale.Value / 4.0f;
|
||||
General.Settings.GZOldHighlightMode = cbOldHighlightMode.Checked;
|
||||
General.Settings.GZMarkExtraFloors = cbMarkExtraFloors.Checked;
|
||||
|
||||
|
@ -530,7 +532,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
//mxd
|
||||
private void vertexScale_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
vertexScaleLabel.Text = (vertexScale.Value * 100) + "%";
|
||||
vertexScaleLabel.Text = (vertexScale.Value * 25) + "%";
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
|
|
@ -170,7 +170,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Draw the dragged item highlighted
|
||||
// This is important to know, because this item is used
|
||||
// for snapping to the grid and snapping to nearest items
|
||||
renderer.PlotVertex(dragitem, ColorCollection.HIGHLIGHT);
|
||||
renderer.PlotVertex(dragitem, ColorCollection.HIGHLIGHT, false);
|
||||
|
||||
// Done
|
||||
renderer.Finish();
|
||||
|
|
|
@ -48,7 +48,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
#endregion
|
||||
|
||||
#region ================== Properties
|
||||
|
||||
|
||||
public override bool AlwaysShowVertices
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
|
|
@ -77,7 +77,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
#region ================== Properties
|
||||
|
||||
public override object HighlightedObject { get { return highlighted; } }
|
||||
|
||||
|
||||
public override bool AlwaysShowVertices { get { return true; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
|
|
@ -66,6 +66,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
public override object HighlightedObject { get { return highlighted; } }
|
||||
|
||||
public override bool AlwaysShowVertices { get { return true; } }
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Constructor / Disposer
|
||||
|
|
|
@ -51,6 +51,8 @@ namespace CodeImp.DoomBuilder.Plugins.NodesViewer
|
|||
public Vector2D[] Vertices { get { return verts; } }
|
||||
public Subsector[] Subsectors { get { return ssectors; } }
|
||||
public NodesForm Form { get { return form; } }
|
||||
|
||||
public override bool AlwaysShowVertices { get { return true; } }
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
Loading…
Reference in a new issue