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Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718
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@ -550,7 +550,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
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{
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for (int i = 0; i < Linedef.NUM_ARGS; i++)
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{
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if ((ti.Args[i].Type == (int)UniversalType.SectorTag ||
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if (actionargs[i] != 0 && // Ignore all args that reference tag 0, since that are likely the majority of all elements
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(ti.Args[i].Type == (int)UniversalType.SectorTag ||
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ti.Args[i].Type == (int)UniversalType.LinedefTag ||
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ti.Args[i].Type == (int)UniversalType.ThingTag))
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{
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