DoomKrawa
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a8ef8d526c
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ZDaemon sprites (PR#282 by Krawa)
* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
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2019-09-03 11:57:44 +03:00 |
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biwa
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d2452abe5c
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- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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2019-07-16 20:46:38 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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DoomKrawa
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227a0402f4
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New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
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2019-02-14 11:59:11 +02:00 |
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ZZYZX
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e1b9f31525
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Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
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2018-12-02 17:51:54 +02:00 |
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ZZYZX
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74e31b658b
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
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ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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ZZYZX
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634ba5486a
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Update zspecial.acs for ZDoom, revert ACC to 1.56
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2018-05-27 09:00:58 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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e9c83d0646
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Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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1e129ba2c3
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Fixed: 64-bit updater had wrong path and would not update
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2018-04-15 02:11:01 +03:00 |
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ZZYZX
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a2a6004a61
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Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
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2018-04-15 01:59:58 +03:00 |
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ZZYZX
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d9dfab64a0
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Made some edits to the build scripts and auto-update routine to support 64-bit updating
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2018-04-14 18:11:40 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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0a5a2e81e0
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Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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ZZYZX
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e91fe94794
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
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ZZYZX
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6565b83a0e
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Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
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2018-02-04 04:27:05 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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Anthony M. Cook
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d428272fe1
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
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Ioan Chera
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113d86a511
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Add the fields new to Eternity 3.42.03 (#135) (by printz)
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
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2017-08-05 09:53:47 +03:00 |
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ZZYZX
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0e43985f65
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
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Ioan Chera
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b4d38e3d4a
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Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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2017-04-14 21:58:57 -04:00 |
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ZZYZX
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0c4051a5a0
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
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ZZYZX
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6f1b6c7278
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Fixed: forgot to add ZDDomPoint sprites...
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2017-03-15 10:29:59 +02:00 |
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Ioan Chera
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bbeadf6533
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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589b674656
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Fixed: returned accidentally lost Skulltag thing types
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2017-03-09 18:24:59 +02:00 |
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ZZYZX
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4f8f39072e
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
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ZZYZX
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d8701b7a3a
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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5ff54ab319
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Added: arg0str in non-script specials. Kinda.
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2017-02-23 14:19:07 +02:00 |
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ZZYZX
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3ac39598db
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
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ZZYZX
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1cb3682c6b
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
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Xabis
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a886a53e75
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* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
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2017-02-14 12:33:50 -05:00 |
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ZZYZX
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946e805138
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
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ZZYZX
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6f76b53883
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Added very basic ZDaemon configuration
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2017-02-11 03:27:56 +02:00 |
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ZZYZX
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7f2f51d48d
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Added: primitive support for ZScript in the script editor (all classes in the current file are listed)
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2017-02-09 02:26:25 +02:00 |
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ZZYZX
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7e502a1fa2
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
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ZZYZX
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b80ead1202
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Added custom fields for Doom64 lighting in the ZDoom configuration
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2017-02-01 08:29:14 +02:00 |
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ZZYZX
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5ebdbd12d5
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Fixed: 65:Plat_UpByValue had incorrect argument description
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2017-01-25 17:31:03 +02:00 |
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ZZYZX
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30a5edfdfe
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Added: attenuated dynamic light support
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2017-01-20 00:17:43 +02:00 |
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ZZYZX
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e0fb41d37f
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Changed ZDoom/GitHub links so that people can report issues to the correct page
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2017-01-15 06:30:53 +02:00 |
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ZZYZX
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9843233944
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Funny commit to make it increment the revision number. Also, edited Updater.ini.
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2017-01-15 03:00:40 +02:00 |
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ZZYZX
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ebd7fb1a57
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
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