Commit graph

1879 commits

Author SHA1 Message Date
MaxED
9446de2d87 Sector Edit Form: negative brightness can now be entered.
Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
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7916cb6bbb Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file). 2014-08-05 14:27:26 +00:00
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bed613694d Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag. 2014-08-05 11:03:55 +00:00
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566ff2855e Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements. 2014-08-05 08:22:49 +00:00
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a29cfe5a53 Prefabs parsing was broken. 2014-08-04 10:02:42 +00:00
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9c17aa4fe8 Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
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3d7cceaae4 Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
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4cb81b8025 Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00
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dbe3fc9e1a Updated Zandronum compiler
MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
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8b429ca43b Updated Zandronum compiler 2014-07-17 08:49:37 +00:00
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542d3bbfcf Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action. 2014-07-17 08:15:06 +00:00
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d2b1351a4c Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
Updated documentation.
2014-07-16 13:40:42 +00:00
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4a1dacc11a Script Editor: functions are now shown in the script selector drop-down. 2014-07-16 09:47:23 +00:00
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7cce80f030 Selection groups are now stored in the map's .dbs file.
Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
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f3f6d62081 ImageBrowserControl was not shown in Visual Studio's Designer view.
Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
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8bfa9a8944 Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
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c462eb7bfd Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
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f2ba13d509 Fixed 2 bugs introduced in r1970:
Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
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85e2f81f28 Updated MakeSVNRelease.bat 2014-07-12 13:22:25 +00:00
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c8510b7b0f Script type can now be chosen when opening a map.
Updated documentation.
2014-07-12 13:10:41 +00:00
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a485b40bee "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
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f2c0d0a4c8 Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
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00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
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755a554964 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior).
Updated documentation.
2014-07-07 14:48:29 +00:00
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c9cb4ad11f Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
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cee185c757 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURE[S|x] must override "regular" flats (ZDoom behavior). 2014-07-07 08:42:46 +00:00
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7254c62ee0 Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00
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17c793f17d "File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
2014-06-30 13:42:45 +00:00
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3309a804a2 Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
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dacd6d2abb Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases. 2014-05-27 09:22:44 +00:00
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8ba1d9c3a7 Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases. 2014-05-21 09:22:37 +00:00
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8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
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e6204be571 UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :) 2014-05-20 07:45:19 +00:00
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a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
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48caddf130 Aaaaand I did it totally wrong in 1957. Here's what should've been done:
Changed "Raise Floor by 8 mp" and "Lower Floor by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions.
2014-05-19 08:38:53 +00:00
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76c6012b60 Changed "Raise Ceiling by 8 mp" and "Lower Ceiling by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions. 2014-05-19 08:33:25 +00:00
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48cef417d4 Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
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abdeb84728 Map compilers are no longer copied to a temporary folder when compiling map lumps.
Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00
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15bcea9417 Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
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9401828f73 Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
Reverted some changes from previous commit.
Updated documentation.
2014-05-14 15:17:14 +00:00
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b4b0b4cc33 Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
2014-05-13 14:41:51 +00:00
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3c6a9547fa Script Editor: added a simple snippets system.
Updated documentation.
2014-05-13 09:43:58 +00:00
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076d0cfe4b Tag Explorer was not showing map elements with negative tag. 2014-05-12 07:33:36 +00:00
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b6c0aeea42 Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
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5f6e9ad316 Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
Also made some controls a bit smaller.
2014-05-08 12:33:10 +00:00
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98aefb2681 Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings.
Some cosmetic fixes in "Filter Selected Things" and "Paste Properties Options" panels.
2014-05-08 09:24:32 +00:00
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ebd2400cde Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type.
Tag Statistics form, Thing Statistics form: fixed a crash when clicking on table's header cells.
2014-05-06 11:03:52 +00:00
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0ce2f1c2fa More fixes of 118:Plane_Copy effect implementation...
One of Thing Statistics form's columns was editable for no good reason.
2014-05-06 08:21:10 +00:00
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0e4419d8ed UDMF: added "transparent" linedef flag.
UDMF: sector, linedef and thing render styles are now defined in Game Configuration.
2014-05-05 14:24:57 +00:00
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40bba55599 Last used map folder path is now stored in program configuration. It is used in "Open Map" dialog. 2014-05-05 09:59:20 +00:00