A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED abdeb84728 Map compilers are no longer copied to a temporary folder when compiling map lumps.
Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00
Build Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
Documents Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
Help Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Map compilers are no longer copied to a temporary folder when compiling map lumps. 2014-05-15 13:16:30 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00