A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2014-07-11 11:00:24 +00:00
Build Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Documents Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
Help When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior). 2014-07-07 14:48:29 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00