Commit graph

590 commits

Author SHA1 Message Date
codeimp
45ab139ff9 - removed useless things menu
- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
851a7c7895 - edit selection mode now also rotates thing angles
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
caada1aa57 - added feature to expand/collapse the info panel
- fixed a bug with target info in visual mode that was introduced in previous commit
2009-01-04 13:19:18 +00:00
codeimp
e36ac9f51f miauw 2009-01-04 12:27:06 +00:00
codeimp
f351822859 added full brightness toggle feature in visual mode 2009-01-04 11:59:24 +00:00
codeimp
349cf877f9 displayed target information now updates correctly when target properties are changed in visual mode 2009-01-04 11:43:13 +00:00
codeimp
c79ad3fa55 added nodebuilder configurations and fixed some nodebuilding behavior 2009-01-04 11:35:05 +00:00
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
f3354d4c0a block anything except numeric input in action selector fields 2009-01-04 00:08:26 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
0581b119d0 another fix 2009-01-03 23:11:29 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6 several fixes 2009-01-03 22:18:59 +00:00
codeimp
3dcf1c5268 performance optimization for loading of things in visual mode 2009-01-03 20:54:12 +00:00
codeimp
320a002677 loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
codeimp
4ce26ad8fa linedefs with backsides only after removing a sector will now be correctly flipped 2009-01-03 14:27:51 +00:00
codeimp
63b4f20172 fixed invalid view/zoom when opening an empty map 2009-01-03 12:20:08 +00:00
codeimp
4b068e93fe fixed undo level when pasting or inserting a prefab 2009-01-03 11:35:12 +00:00
codeimp
a0fa6601ce linedefs will now be correctly flipped when the selection is mirrored 2009-01-03 11:02:51 +00:00
codeimp
750507e8ad fixed crash on New Map when running without any plugins 2009-01-03 09:38:09 +00:00
codeimp
93f7b153f3 and it has to be pixel perfect! 2009-01-02 18:31:59 +00:00
codeimp
5a05905177 graphical interface fixes 2009-01-02 18:27:08 +00:00
codeimp
8cfc37a45d this check is not needed, the directory reader assumes the directory has the same layout as in PK3 files, these options are just extras 2009-01-02 14:39:25 +00:00
codeimp
bfbcffc356 working on directory resource reader 2009-01-02 14:23:57 +00:00
codeimp
ee2bc4c515 moo 2009-01-02 06:46:42 +00:00
codeimp
7b744e730a fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector 2009-01-01 10:57:21 +00:00
codeimp
18e050d617 fixed bug that kept pasted things invisible 2008-12-31 16:50:10 +00:00
codeimp
31184de358 prefabs support added 2008-12-31 16:43:23 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
42fc938b77 drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
codeimp
28bb966a12 added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes. 2008-12-31 00:44:04 +00:00
codeimp
79676b312e working on visual mode 2008-12-27 00:22:31 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
5032c58797 working on visual mode 2008-12-24 14:21:54 +00:00
codeimp
83c4524ce7 drawing optimization added 2008-12-23 06:50:49 +00:00
codeimp
21819e8010 keep the loading sprite in visual things square 2008-12-20 10:30:18 +00:00
codeimp
5b223fc3df drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
codeimp
8192c3c058 working on visual mode 2008-12-17 15:30:50 +00:00
codeimp
04faf905c1 things that 'hang from ceiling' now correctly displayed in visual mode 2008-12-17 10:58:57 +00:00
codeimp
94d538434c starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
codeimp
43754e3671 Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons) 2008-12-16 14:33:41 +00:00
codeimp
44e2103397 added action to toggle visual things on, off and uncaged 2008-12-15 22:13:24 +00:00
codeimp
83a4123dba 2008-12-15 19:05:21 +00:00
codeimp
b88b09229c changed inheritance to use an interface that defines the events (this was required to support the same events for visual things) 2008-12-15 18:32:36 +00:00
codeimp
ea7feec9e5 things included in visual mode object picking 2008-12-15 15:54:22 +00:00
codeimp
63197548a9 swapped floor height and ceiling height input fields on sector properties dialog 2008-12-15 06:53:08 +00:00
codeimp
e09736a2e9 working on visual mode 2008-12-14 23:36:24 +00:00
codeimp
27f4acac04 thing in cages 2008-12-14 23:24:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
53a1f085ab happy birthday doom! 2008-12-10 22:58:58 +00:00
codeimp
5db0757020 working on visual mode 2008-12-10 16:00:34 +00:00
codeimp
22d5b88baf working on visual mode 2008-12-09 22:51:27 +00:00
codeimp
fe5d5a2001 working on visual mode 2008-12-09 15:45:24 +00:00
codeimp
71282714ac better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
codeimp
1a50bc16ba fixed lost key input after testing map 2008-12-07 18:09:46 +00:00
codeimp
5dd57082b5 adjusted allowed thing stuck distance 2008-12-07 17:35:34 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
9d8060be0c working on visual mode 2008-12-06 00:28:49 +00:00
codeimp
0102cf3166 working on visual mode 2008-12-05 15:38:50 +00:00
codeimp
fdd817f292 fixed crash when minimized 2008-12-05 08:13:39 +00:00
codeimp
4481b60b55 working on visual mode 2008-12-05 06:52:20 +00:00
codeimp
569c95064c working on visual mode 2008-12-05 06:23:24 +00:00
codeimp
7a081986f2 merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
codeimp
c987240b5e added a small layer of fog to the far plane (looks nicer than just cutting off the geometry) 2008-12-04 22:35:45 +00:00
codeimp
136413d29a fixed a bug that caused the object picking to be very inaccurate 2008-12-04 21:37:44 +00:00
codeimp
4b81abdb17 fixed crosshair in visual mode 2008-12-04 17:59:34 +00:00
codeimp
95f6dcee6a working on visual mode 2008-12-03 07:04:57 +00:00
codeimp
04b86253e4 working on visual mode 2008-12-02 15:47:06 +00:00
codeimp
1336103adc working on visual mode 2008-12-02 06:53:24 +00:00
codeimp
e0539e626b added le plane 2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
e68c6d234b meh, we may need this 2008-11-30 22:32:37 +00:00
codeimp
858e36acef added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
codeimp
9513eabd58 textures now properly aligned in visual mode 2008-11-30 20:46:39 +00:00
codeimp
a2407ebc3b optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
5dcc9d584d this doesn't work right, i'll have to think of something better 2008-11-28 06:50:32 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
6e67dba0d4 alphabetically sort editing modes list in game configuration 2008-11-27 15:01:19 +00:00
codeimp
ff4d7dae16 fixed hiding of the toolbar seperator next to editing mode buttons 2008-11-27 14:03:27 +00:00
codeimp
d49b31dfc0 miauw 2008-11-27 13:42:18 +00:00
codeimp
bc465effea moo 2008-11-27 12:37:20 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682 - some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
b31fe3d9a7 working on visual mode 2008-11-26 22:56:53 +00:00
codeimp
ca5a2d3813 - correction in EarClipPolygon Intersect method
- Intersect method in Sector (could be useful)
2008-11-26 14:52:39 +00:00
codeimp
0fee24865c working on visual mode 2008-11-25 21:54:50 +00:00
codeimp
a3e9e54b74 working on visual mode 2008-11-20 21:32:23 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
308b68c506 fixed bilinear texture filter with low-quality display setting 2008-11-18 15:37:33 +00:00
codeimp
ce456494b8 texture post-filtering quality now depends on display quality set in preferences 2008-11-18 14:20:49 +00:00
codeimp
659a3df7be - implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
e9bd189693 more interface settings done 2008-11-17 23:32:13 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
7e05755944 added pascal lexer for syntax highlighting 2008-11-15 19:32:17 +00:00
codeimp
06467d718a removed unused files, updated to use slimdx november 2008 and updated the setup installer 2008-11-15 16:51:29 +00:00
codeimp
83ae7e4880 - script editor now remembers window position/size
- fixed re-opening of opened script documents after script editor was closed
2008-11-15 13:58:47 +00:00
codeimp
746fe86aea script editor roughly finished 2008-11-15 13:12:09 +00:00