biwa
|
fb3c9e7168
|
Started conversion from float to double
|
2020-05-18 18:14:54 +02:00 |
|
biwa
|
f0bfc74702
|
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
|
2020-05-16 10:40:24 +02:00 |
|
biwa
|
7114d17eeb
|
Texture browser: input boxes don't lose focus anymore when the mouse is moved into the texture list area. Fixes #369.
|
2020-04-28 23:35:36 +02:00 |
|
biwa
|
9cadd378bc
|
Changed the ambient sound drop down menu of ambient sound things to natural sort order. Resolves #406.
|
2020-04-28 22:48:00 +02:00 |
|
biwa
|
594fe0403d
|
Removed DebugConsole functionality in non-debug builds
|
2020-04-26 00:58:42 +02:00 |
|
biwa
|
f15c0e0eb1
|
Fixed a crash that happened when the script window is opened but minimized, the script has syntax errors, and then the map is saved. Fixes #402.
|
2020-04-25 17:43:14 +02:00 |
|
Magnus Norddahl
|
db44d411c7
|
Fix black output from visplane explorer
|
2020-04-19 14:19:18 +02:00 |
|
biwa
|
f4e9556262
|
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400.
|
2020-04-19 11:58:55 +02:00 |
|
biwa
|
308e8fe4cb
|
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
|
2020-04-11 18:46:45 +02:00 |
|
biwa
|
138c96bb13
|
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
|
2020-04-11 10:42:41 +02:00 |
|
biwa
|
12b3906470
|
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
|
2020-04-10 13:40:30 +02:00 |
|
biwa
|
999d5ade9e
|
More BuilderMono.csproj fixes
|
2020-04-10 11:20:19 +02:00 |
|
biwa
|
ca4dc1958c
|
Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again.
|
2020-04-10 10:57:38 +02:00 |
|
biwa
|
58d5bfd59b
|
Merge branch 'visual-slope2'
|
2020-04-10 10:40:42 +02:00 |
|
biwa
|
895053ec26
|
Fixed indentation in ImageBrowserItem
|
2020-04-05 20:21:35 +02:00 |
|
volte
|
9693321590
|
Further performance improvement to image browser
|
2020-04-05 11:40:14 -04:00 |
|
volte
|
b1f4cdcd1c
|
Fixed slowdown in ImageBrowser due to repeated queries for system font
|
2020-04-05 09:15:34 -04:00 |
|
biwa
|
a3ce81dc2b
|
Merge branch 'master' into visual-slope2
|
2020-04-04 13:12:20 +02:00 |
|
biwa
|
8115d12b6c
|
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
|
2020-03-29 21:44:29 +02:00 |
|
biwa
|
1fc503fa24
|
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
|
2020-03-29 17:31:20 +02:00 |
|
biwa
|
e07a3170ac
|
Made drop down items for ambient sounds more descriptive
|
2020-03-29 16:29:53 +02:00 |
|
biwa
|
1d5867333c
|
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
|
2020-03-29 11:53:12 +02:00 |
|
biwa
|
a4466ba01b
|
Added support for helper messages in version/deprecated modifier in ZScript
|
2020-03-19 20:14:57 +01:00 |
|
Magnus Norddahl
|
3346c00fab
|
Keep stream open so that the image loaders can be chained
|
2020-03-19 19:54:54 +01:00 |
|
Magnus Norddahl
|
44d972c876
|
Fix crash when tga image loader succeeds in loading a 0x0 image
Copy resource bitmaps before using them on a worker thread
|
2020-03-19 15:46:04 +01:00 |
|
biwa
|
7b0adadbfb
|
Merge branch 'master' into visual-slope2
|
2020-03-17 22:10:04 +01:00 |
|
Magnus Norddahl
|
e19b2912f3
|
Update mono project file
|
2020-03-17 21:07:51 +01:00 |
|
Magnus Norddahl
|
6492a2b3ff
|
Merge branch 'nodevil'
|
2020-03-17 21:06:10 +01:00 |
|
Magnus Norddahl
|
29b30a3dcc
|
This joke isn't funny when half the racists in the US is saying this
|
2020-03-17 20:09:34 +01:00 |
|
biwa
|
e8cc2f9801
|
Self-inheritance of ZScript classes is now considered an error and not a warning
|
2020-03-14 15:46:00 +01:00 |
|
biwa
|
d3b90f4f50
|
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
|
2020-03-14 13:18:45 +01:00 |
|
biwa
|
afef349220
|
- Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
|
2020-02-24 12:54:59 +01:00 |
|
biwa
|
915d83c92a
|
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
|
2020-02-23 11:17:14 +01:00 |
|
biwa
|
73e8d5440f
|
Fixed a problem where slope handles could be picked through other geometry
|
2020-02-23 01:07:40 +01:00 |
|
biwa
|
fd2b11505c
|
Removed remnants of holding Alt to interact with slope handles
|
2020-02-23 00:14:43 +01:00 |
|
biwa
|
f606f3bd7c
|
Drawing slope handles works correctly now
|
2020-02-22 19:45:12 +01:00 |
|
biwa
|
21c8379904
|
Added action to toggle between picking slope handles or other map elements
|
2020-02-19 21:59:42 +01:00 |
|
biwa
|
7154dec8c7
|
Code cleanup, added some comments
|
2020-02-16 22:07:20 +01:00 |
|
biwa
|
ff1ea95d86
|
Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
|
2020-02-16 20:51:16 +01:00 |
|
Magnus Norddahl
|
c943b07bd0
|
Fix broken patch loading
|
2020-02-16 18:57:19 +01:00 |
|
Magnus Norddahl
|
4d3fea0088
|
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
|
2020-02-16 17:10:57 +01:00 |
|
Magnus Norddahl
|
c1130b4c62
|
Merge remote-tracking branch 'origin/master' into nodevil
|
2020-02-16 16:48:49 +01:00 |
|
ZZYZX
|
ec9765f004
|
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
|
2020-01-25 23:28:27 +02:00 |
|
biwa
|
d9cfc04e2e
|
More trying to get it to work...
|
2020-01-18 21:10:21 +01:00 |
|
ZZYZX
|
973a4b1447
|
Fixed: CalculateArea was doing some weird shit (resolves #372)
|
2020-01-18 22:08:48 +02:00 |
|
Magnus Norddahl
|
6e4a02fb2b
|
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
|
2020-01-15 23:28:17 +01:00 |
|
Magnus Norddahl
|
afb79e80d5
|
Implement tga image loader
|
2020-01-14 20:39:46 +01:00 |
|
Magnus Norddahl
|
0372b75eea
|
Fix offsetting bug
|
2020-01-14 18:57:50 +01:00 |
|
Magnus Norddahl
|
4e86765f2a
|
Implement pcx loader (I can't believe I wrote this in 2020...)
|
2020-01-14 18:49:45 +01:00 |
|
Magnus Norddahl
|
e908ec72e9
|
Add missing try/catch
|
2020-01-14 17:29:13 +01:00 |
|
Magnus Norddahl
|
3bbe76b225
|
Remove DevIL dependency
Remove IImageLoader code duplication
|
2020-01-14 17:25:35 +01:00 |
|
ZZYZX
|
42aa6c8832
|
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
|
2020-01-14 11:09:33 +02:00 |
|
Magnus Norddahl
|
7ea64f910b
|
Fatal crash (Texture name input) #367
|
2020-01-13 19:11:10 +01:00 |
|
Magnus Norddahl
|
a2b18f1893
|
Fix load bug where exactly one image per thread would not get loaded
|
2020-01-12 23:35:20 +01:00 |
|
Magnus Norddahl
|
fc7093b959
|
Load images when they accessed
Load previews when they are accessed
|
2020-01-12 23:10:57 +01:00 |
|
Magnus Norddahl
|
acfd4f5283
|
LoadImage should not be virtual
|
2020-01-12 21:12:56 +01:00 |
|
Magnus Norddahl
|
db747d022b
|
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
|
2020-01-12 20:17:18 +01:00 |
|
Magnus Norddahl
|
21d19e2804
|
Only use GetBitmap for the alpha test
|
2020-01-12 19:53:50 +01:00 |
|
Magnus Norddahl
|
0abaeaf758
|
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
|
2020-01-12 19:37:27 +01:00 |
|
biwa
|
247d3e7a97
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-09 20:05:34 +01:00 |
|
biwa
|
a14fc7cafd
|
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
|
2020-01-07 22:26:21 +01:00 |
|
biwa
|
2c9235e4ea
|
Trying to figure out matrix black magic
|
2020-01-07 21:27:37 +01:00 |
|
Magnus Norddahl
|
5363fe0717
|
Produce release build
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
|
2020-01-06 08:52:59 +01:00 |
|
Magnus Norddahl
|
20f5f01b84
|
Unix build fixes
|
2020-01-06 08:07:52 +01:00 |
|
biwa
|
01ccfa56f3
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-05 14:27:47 +01:00 |
|
biwa
|
b415046694
|
Fixed nonsensical values being returned when using +++/--- in many fields.
|
2020-01-04 23:29:35 +01:00 |
|
biwa
|
8aee7fc550
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2020-01-04 22:15:13 +01:00 |
|
ZZYZX
|
0e7875e0ad
|
Fixed: light clipping on back faces was gone
|
2020-01-03 03:55:34 +02:00 |
|
ZZYZX
|
044dbbcfd0
|
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
|
2020-01-03 03:22:33 +02:00 |
|
biwa
|
7e84883125
|
Some cleanups
|
2020-01-02 20:32:37 +01:00 |
|
ZZYZX
|
7b5d4a03e9
|
Write uniform data into separate structures
|
2020-01-02 21:32:08 +02:00 |
|
Magnus Norddahl
|
6450bdcc67
|
Improve error message if OpenGL context creation fails
|
2020-01-02 19:45:45 +01:00 |
|
ZZYZX
|
0ba5870dfc
|
Merge branch 'shadercompiler'
|
2020-01-02 20:22:49 +02:00 |
|
ZZYZX
|
0fbebbe759
|
Allow functions block in a shader, error out on duplicate functions
|
2020-01-02 02:56:27 +02:00 |
|
biwa
|
e4e05542ec
|
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
|
2020-01-02 01:32:55 +01:00 |
|
ZZYZX
|
e015cc6fb1
|
Fixed token position for named tokens
|
2020-01-02 01:51:54 +02:00 |
|
biwa
|
55135f2982
|
- Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
|
2020-01-01 21:47:33 +01:00 |
|
ZZYZX
|
6374b498ab
|
Added GLSL shader preprocessor
|
2020-01-01 22:41:04 +02:00 |
|
Magnus Norddahl
|
73364a130e
|
Remove UTF-8 BOM if found
|
2020-01-01 09:21:41 +01:00 |
|
biwa
|
4bfbe567c1
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
|
2019-12-31 23:46:56 +01:00 |
|
ZZYZX
|
7b5506363e
|
Fixed F10 key focusing the menu on key release
|
2019-12-31 15:32:57 +02:00 |
|
ZZYZX
|
c00e2a8074
|
Fixed F10 key focusing the menu instead of opening the script editor as intended
|
2019-12-31 14:57:29 +02:00 |
|
ZZYZX
|
e092235262
|
Removed the remains of resource editing
|
2019-12-31 14:16:13 +02:00 |
|
ZZYZX
|
961b5fdb33
|
Actually fixed PK3 synchronization
|
2019-12-31 13:46:30 +02:00 |
|
ZZYZX
|
fa053bc097
|
Prevent closing the PK3 stream before read operation has completed
|
2019-12-31 13:35:43 +02:00 |
|
ZZYZX
|
e61937c7b7
|
Removed the capability to open any file from the script editor
|
2019-12-31 13:18:39 +02:00 |
|
biwa
|
d7e259bc7e
|
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
|
2019-12-31 10:57:29 +01:00 |
|
Magnus Norddahl
|
a18e165d99
|
Fix geometry constantly being rebuilt in some situations
|
2019-12-31 03:44:36 +01:00 |
|
biwa
|
ba713f7a25
|
Ported visual sloping to UDB
|
2019-12-31 00:08:17 +01:00 |
|
Magnus Norddahl
|
f6dd787f0d
|
Present maps slightly faster to the user
|
2019-12-30 06:41:52 +01:00 |
|
Magnus Norddahl
|
c95e5af46d
|
Reduce memory usage during preview image loading
|
2019-12-30 06:22:32 +01:00 |
|
Magnus Norddahl
|
65fdafafd8
|
Fix TransformPatch using bitmap from the main thread
|
2019-12-29 23:24:08 +01:00 |
|
Magnus Norddahl
|
03e50615f6
|
Remove explicit image unloading and fix previews
|
2019-12-29 22:59:57 +01:00 |
|
Magnus Norddahl
|
f97f2d36b1
|
Remove preview manager and remove CreateTexture
|
2019-12-29 20:48:11 +01:00 |
|
biwa
|
a024ac9f47
|
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
|
2019-12-29 19:05:26 +01:00 |
|
biwa
|
c46e548a73
|
- Fixed vertical grid lines being 1 pixel off in their horizontal position
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
|
2019-12-29 19:04:33 +01:00 |
|
ZZYZX
|
5dc2ab7b28
|
Supposedly fixed sprites not loading if reloaded resources from visual mode
|
2019-12-29 19:59:52 +02:00 |
|
Magnus Norddahl
|
ca3fa76e32
|
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
|
2019-12-29 18:54:22 +01:00 |
|
ZZYZX
|
12fd006c61
|
Removed dynamic resource reloading for resource writing
|
2019-12-29 16:38:53 +02:00 |
|
ZZYZX
|
8990cc57b0
|
Fixed code folding in script editor
|
2019-12-29 15:58:53 +02:00 |
|