MaxED
dc36abb010
Updated ZDoom_DECORATE.cfg
2014-08-08 11:49:05 +00:00
MaxED
ae0fc036da
ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
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ACC: Also updated zdefs.acs and zspecial.acs
2014-08-08 11:00:49 +00:00
MaxED
6e46203b38
Screenshots Folder can now be set in the Preferences.
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Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
948dda0406
Revision number is now also added to screenshot's filename.
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Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
MaxED
95a57dc72a
Revision number is now printed on screenshots.
2014-08-06 14:24:23 +00:00
MaxED
47717e937e
Linedef Edit Form: fixed a crash when setting a flag to "indeterminate" state when said flag was not present in a linedef's Flags dictionary.
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CheckboxArrayControl's OnValueChanged event was not fired if a check-box was in the ThreeState mode.
Minor fixes in the documentation.
2014-08-06 10:21:12 +00:00
MaxED
9446de2d87
Sector Edit Form: negative brightness can now be entered.
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Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
MaxED
7916cb6bbb
Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file).
2014-08-05 14:27:26 +00:00
MaxED
bed613694d
Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag.
2014-08-05 11:03:55 +00:00
MaxED
566ff2855e
Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements.
2014-08-05 08:22:49 +00:00
MaxED
a29cfe5a53
Prefabs parsing was broken.
2014-08-04 10:02:42 +00:00
MaxED
9c17aa4fe8
Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
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Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
MaxED
3d7cceaae4
Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
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Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
MaxED
4cb81b8025
Added "Reset" button to Tag selector control.
2014-07-18 10:50:31 +00:00
MaxED
dbe3fc9e1a
Updated Zandronum compiler
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MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
MaxED
8b429ca43b
Updated Zandronum compiler
2014-07-17 08:49:37 +00:00
MaxED
542d3bbfcf
Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action.
2014-07-17 08:15:06 +00:00
MaxED
d2b1351a4c
Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
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Updated documentation.
2014-07-16 13:40:42 +00:00
MaxED
4a1dacc11a
Script Editor: functions are now shown in the script selector drop-down.
2014-07-16 09:47:23 +00:00
MaxED
7cce80f030
Selection groups are now stored in the map's .dbs file.
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Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
MaxED
f3f6d62081
ImageBrowserControl was not shown in Visual Studio's Designer view.
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Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
MaxED
8bfa9a8944
Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
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Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
MaxED
c462eb7bfd
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
MaxED
f2ba13d509
Fixed 2 bugs introduced in r1970:
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Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
MaxED
85e2f81f28
Updated MakeSVNRelease.bat
2014-07-12 13:22:25 +00:00
MaxED
c8510b7b0f
Script type can now be chosen when opening a map.
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Updated documentation.
2014-07-12 13:10:41 +00:00
MaxED
a485b40bee
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture.
2014-07-11 11:00:24 +00:00
MaxED
f2c0d0a4c8
Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position.
2014-07-11 10:46:10 +00:00
MaxED
00688d4c7c
Script type can now be chosen when creating a new map and changed in Map Options form.
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BCC script compiler (https://github.com/wormt/bcc/ ) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
755a554964
When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior).
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Updated documentation.
2014-07-07 14:48:29 +00:00
MaxED
c9cb4ad11f
Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
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Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
cee185c757
When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURE[S|x] must override "regular" flats (ZDoom behavior).
2014-07-07 08:42:46 +00:00
MaxED
7254c62ee0
Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
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Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00
MaxED
17c793f17d
"File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
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"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
2014-06-30 13:42:45 +00:00
MaxED
3309a804a2
Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs.
2014-06-30 08:17:43 +00:00
MaxED
dacd6d2abb
Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases.
2014-05-27 09:22:44 +00:00
MaxED
8ba1d9c3a7
Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases.
2014-05-21 09:22:37 +00:00
MaxED
8555d75cd2
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
e6204be571
UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :)
2014-05-20 07:45:19 +00:00
MaxED
a61bba2536
UDMF map format: increased maximum supported texture name length to 2048.
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Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
MaxED
48caddf130
Aaaaand I did it totally wrong in 1957. Here's what should've been done:
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Changed "Raise Floor by 8 mp" and "Lower Floor by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions.
2014-05-19 08:38:53 +00:00
MaxED
76c6012b60
Changed "Raise Ceiling by 8 mp" and "Lower Ceiling by 8 mp" default shortcuts to "Ctrl-Alt-ScrollUp/ScrollDown", because they used the same keys as "Increase Brightness" and "Decrease Brightness" actions.
2014-05-19 08:33:25 +00:00
MaxED
48cef417d4
Map options form: user can no longer enter a map name longer than 8 characters.
2014-05-19 08:22:46 +00:00
MaxED
abdeb84728
Map compilers are no longer copied to a temporary folder when compiling map lumps.
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Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00
MaxED
15bcea9417
Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
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Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
MaxED
9401828f73
Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
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Reverted some changes from previous commit.
Updated documentation.
2014-05-14 15:17:14 +00:00
MaxED
b4b0b4cc33
Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
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Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
2014-05-13 14:41:51 +00:00
MaxED
3c6a9547fa
Script Editor: added a simple snippets system.
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Updated documentation.
2014-05-13 09:43:58 +00:00
MaxED
076d0cfe4b
Tag Explorer was not showing map elements with negative tag.
2014-05-12 07:33:36 +00:00
MaxED
b6c0aeea42
Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted.
2014-05-08 12:34:24 +00:00