biwa
|
6f0330d650
|
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
|
2021-11-28 15:52:09 +01:00 |
|
biwa
|
5eb438e3ba
|
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
|
2021-11-28 14:00:24 +01:00 |
|
biwa
|
7448e0fb05
|
Fixed a crash when undoing/redoing while in Things Mode
|
2021-10-24 20:28:36 +02:00 |
|
biwa
|
a0971e0ef2
|
Added option to reselect changed map elements after undo/redo
|
2021-10-24 19:22:00 +02:00 |
|
biwa
|
ca264c71b1
|
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
|
2021-10-21 20:25:56 +02:00 |
|
biwa
|
cbe231c853
|
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
|
2021-10-14 21:43:41 +02:00 |
|
biwa
|
c2a6e577c7
|
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
|
2021-10-14 21:09:49 +02:00 |
|
biwa
|
dee9a2a183
|
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
|
2021-10-13 22:51:28 +02:00 |
|
biwa
|
a53198f44e
|
Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
|
2021-09-19 22:45:55 +02:00 |
|
biwa
|
0039945086
|
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
|
2021-09-13 21:19:48 +02:00 |
|
biwa
|
0b70b08bd8
|
Fixed some compiler warnings
|
2021-09-06 23:43:30 +02:00 |
|
biwa
|
da52f71154
|
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
|
2021-09-06 23:05:58 +02:00 |
|
biwa
|
5a19e70c05
|
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
|
2021-09-05 11:06:50 +02:00 |
|
Derek MacDonald
|
d7a4e2bf8b
|
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
|
2021-09-03 18:31:36 +02:00 |
|
Derek MacDonald
|
e75dc2c746
|
Draws vector arrow between Doom format line-to-line specials (#602)
|
2021-08-25 20:31:28 +02:00 |
|
biwa
|
b77bb9fe6f
|
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
|
2021-08-24 20:25:36 +02:00 |
|
Derek MacDonald
|
166e3281d2
|
Don't auto-add upper texture for lower adjacent sky sectors (#594)
|
2021-08-14 11:33:52 +02:00 |
|
biwa
|
9944748cbf
|
Fixed a bug that could cause a crash when going over the maximum linedef limit
|
2021-07-16 17:56:55 +02:00 |
|
biwa
|
e0515c3209
|
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
|
2021-07-04 10:51:05 +02:00 |
|
biwa
|
98321b6f40
|
Image exporter: sector colors are now taken into account
|
2021-06-24 19:58:26 +02:00 |
|
biwa
|
e0f620827d
|
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
|
2021-05-30 18:27:56 +02:00 |
|
ZZYZX
|
9fcb45e1b1
|
Fixed: a single selected linedef was deselected after flipping it
|
2021-05-19 12:59:24 +03:00 |
|
biwa
|
898fe21f75
|
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
|
2021-05-13 21:36:29 +02:00 |
|
biwa
|
f8e836a5cf
|
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
|
2021-04-22 21:10:10 +02:00 |
|
biwa
|
547aec7541
|
Sectors Mode: potentially fixed some crashes related to determining thing sectors
|
2021-04-22 16:12:14 +02:00 |
|
biwa
|
7d67ec2be9
|
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
|
2021-04-18 21:16:28 +02:00 |
|
biwa
|
83adef923d
|
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
|
2021-04-17 20:06:58 +02:00 |
|
biwa
|
c748209eba
|
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
|
2021-04-01 21:44:49 +02:00 |
|
biwa
|
7dd0a0a4af
|
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
|
2021-04-01 21:12:34 +02:00 |
|
biwa
|
0bd049b29b
|
Sectors Mode: fixed a crash when joining sectors. Fixes #539
|
2021-03-22 22:01:55 +01:00 |
|
biwa
|
ccfafec7d8
|
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
|
2021-03-22 18:14:05 +01:00 |
|
biwa
|
a771de1848
|
OBJ Exporter: once again trying to fix normals
|
2021-03-22 17:54:20 +01:00 |
|
biwa
|
72ff5ecf24
|
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
|
2021-03-22 16:16:34 +01:00 |
|
biwa
|
85b8b41580
|
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
|
2021-03-22 10:41:21 +01:00 |
|
biwa
|
8e95b074ec
|
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
|
2021-03-17 20:04:10 +01:00 |
|
biwa
|
a99d5c239b
|
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
|
2021-03-16 21:44:12 +01:00 |
|
biwa
|
5addd6508c
|
Started to add support for arbitrary UDMF field associations (#401)
|
2021-03-14 15:58:40 +01:00 |
|
biwa
|
608d1e6ca2
|
Fixed some visual issues with the OBJ export dialog
|
2021-03-11 21:56:12 +01:00 |
|
biwa
|
a2b007b9ae
|
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
|
2021-03-11 21:54:48 +01:00 |
|
biwa
|
250b89dc4e
|
Find And Replace Mode: added options to search for UDMF fields
|
2021-03-07 14:27:23 +01:00 |
|
biwa
|
5534a93051
|
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
|
2021-02-28 01:44:38 +01:00 |
|
biwa
|
d3a578c6cc
|
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
|
2021-02-23 16:26:31 +01:00 |
|
biwa
|
1e3cf5ccec
|
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
|
2021-02-20 16:26:35 +01:00 |
|
biwa
|
93cc15640f
|
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
|
2021-02-20 15:04:47 +01:00 |
|
biwa
|
467f791bd3
|
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
|
2021-02-20 12:29:35 +01:00 |
|
biwa
|
3fbad3c8ac
|
More fixes for erroneously being able to select object multiple times when paint selecting
|
2021-02-13 22:59:06 +01:00 |
|
biwa
|
3c7811de5e
|
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
|
2021-02-13 12:03:37 +01:00 |
|
biwa
|
b70970ebcf
|
Some refactoring related to visual sloping
|
2021-02-13 09:57:09 +01:00 |
|
biwa
|
41e1652bfc
|
Successfully exporting as OBJ doesn't show up as a warning anymore
|
2021-02-07 16:50:42 +01:00 |
|
biwa
|
f80159d528
|
Toggling visual sloping is now only possible in UDMF
|
2021-02-07 16:48:45 +01:00 |
|
biwa
|
0911a3a9a4
|
Some more performance improvements related to visual sloping
|
2021-02-07 16:44:12 +01:00 |
|
biwa
|
5ed77c5d05
|
Improved performance in visual mode related to visual slopes
|
2021-02-06 14:51:00 +01:00 |
|
biwa
|
90e7dd1149
|
Fixed a problem with visual vertex slope indicator angles
|
2021-01-31 18:29:58 +01:00 |
|
biwa
|
d65fb7bbab
|
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
|
2021-01-31 00:12:07 +01:00 |
|
biwa
|
5bcb27e51f
|
Added some missing files
Some refactoring regarding visual sloping
|
2021-01-30 22:45:08 +01:00 |
|
biwa
|
5d1492c5c2
|
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
|
2021-01-30 22:01:55 +01:00 |
|
biwa
|
478690e08f
|
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
|
2021-01-06 19:37:58 +01:00 |
|
biwa
|
46962aac89
|
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
|
2021-01-01 22:08:54 +01:00 |
|
biwa
|
4f5a4eba24
|
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
|
2020-12-31 11:43:56 +01:00 |
|
biwa
|
23dacae944
|
OBJ exporter: changed tab order to make sense
|
2020-12-30 22:13:34 +01:00 |
|
ZZYZX
|
2945ca24cd
|
Fixed: flat slope != no slope
|
2020-12-28 00:47:55 +02:00 |
|
ZZYZX
|
eaa5227dc8
|
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
|
2020-12-28 00:13:56 +02:00 |
|
biwa
|
a3aba9b371
|
OBJ Exporter: textures to skip are now saved between sessions
|
2020-12-24 21:28:55 +01:00 |
|
biwa
|
4087506446
|
OBJ Exporter: fixed a problem where textures were flipped horizontally
|
2020-12-24 20:59:51 +01:00 |
|
biwa
|
7f1442ce86
|
Export selection to image: added progress bar and button to cancel export
|
2020-12-24 15:00:16 +01:00 |
|
biwa
|
676a8c0a26
|
OBJ Exporter: added sanity checks to the actor name
|
2020-12-23 22:08:56 +01:00 |
|
biwa
|
1a68194869
|
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
|
2020-12-23 20:58:24 +01:00 |
|
biwa
|
2c5a433d57
|
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
|
2020-12-23 11:10:47 +01:00 |
|
biwa
|
a17ecae740
|
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
|
2020-12-16 18:06:02 +01:00 |
|
biwa
|
cd7a156cd7
|
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
|
2020-12-06 12:10:21 +01:00 |
|
biwa
|
bb7cf59a65
|
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
|
2020-11-22 18:19:47 +01:00 |
|
biwa
|
c5054c5449
|
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
|
2020-11-21 22:38:16 +01:00 |
|
biwa
|
f2f0e1bae1
|
Export selection to image: added option to scale the output image to a higher resolution
|
2020-11-21 17:44:10 +01:00 |
|
biwa
|
cf61c74e35
|
Export selection to image: decreased memory footprint
|
2020-11-21 15:14:48 +01:00 |
|
biwa
|
3ee12f4ca7
|
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
|
2020-11-16 00:45:57 +01:00 |
|
biwa
|
8b643aef65
|
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
|
2020-11-06 20:59:13 +01:00 |
|
biwa
|
f040306c55
|
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
|
2020-11-06 20:14:00 +01:00 |
|
biwa
|
601d741b7e
|
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
|
2020-11-01 23:08:41 +01:00 |
|
biwa
|
41e6632b18
|
Sectors Mode: fixed an potential crash when joining/merging sectors
|
2020-11-01 21:29:57 +01:00 |
|
biwa
|
f4510aba3e
|
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
|
2020-11-01 18:49:15 +01:00 |
|
biwa
|
9c85635ff0
|
More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
|
2020-11-01 18:33:19 +01:00 |
|
biwa
|
5820665e70
|
Some project file fixes
|
2020-11-01 11:37:44 +01:00 |
|
biwa
|
2dda3d228d
|
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
|
2020-11-01 11:31:57 +01:00 |
|
biwa
|
00d9be5266
|
Things Mode: increased rendering speed
|
2020-10-31 21:13:37 +01:00 |
|
biwa
|
7a5c7e5090
|
Linedefs Mode: increased rendering speed
|
2020-10-31 21:06:24 +01:00 |
|
biwa
|
4a0e1d7c62
|
Sectors Mode: significantly increased rendering speed
|
2020-10-31 20:45:05 +01:00 |
|
biwa
|
4991c323c3
|
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
|
2020-10-31 16:09:22 +01:00 |
|
biwa
|
d92ab46838
|
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
|
2020-10-23 20:56:50 +02:00 |
|
biwa
|
eec2c40dcc
|
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.
|
2020-10-22 21:11:12 +02:00 |
|
biwa
|
9c10069d58
|
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
|
2020-10-19 21:42:34 +02:00 |
|
biwa
|
2217e6f633
|
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
|
2020-10-19 17:32:34 +02:00 |
|
biwa
|
0a1e40f11d
|
Export selection as image: potentially decreased memory usage when also exporting brightmaps
|
2020-10-17 12:42:23 +02:00 |
|
biwa
|
14e4162d35
|
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
|
2020-10-17 11:09:53 +02:00 |
|
biwa
|
a7791754c1
|
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
|
2020-10-16 14:45:59 +02:00 |
|
biwa
|
160db8da8c
|
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
|
2020-10-09 18:53:10 +02:00 |
|
biwa
|
63b3766ae2
|
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
|
2020-10-02 19:46:01 +02:00 |
|
biwa
|
e79a15807b
|
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
|
2020-09-28 16:18:36 +02:00 |
|
biwa
|
e6a7751c2d
|
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
|
2020-09-27 14:46:16 +02:00 |
|
Magnus Norddahl
|
efec88994b
|
Apply workaround to datagridviews
|
2020-09-12 02:06:14 +02:00 |
|
biwa
|
385338ec42
|
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
|
2020-08-22 22:00:17 +02:00 |
|