UltimateZoneBuilder/Source/Plugins/BuilderModes
2020-10-09 18:53:10 +02:00
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ClassicModes Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted 2020-10-09 18:53:10 +02:00
ErrorChecks Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
FindReplace - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
General Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded 2020-07-18 15:49:26 +02:00
Interface Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
IO OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name 2020-08-22 22:00:17 +02:00
Properties Improved slope arching form 2020-06-07 18:01:19 +02:00
Resources Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound 2020-09-27 14:46:16 +02:00
VisualModes Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things 2020-09-28 16:18:36 +02:00
BuilderModes.csproj OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
BuilderModesMono.csproj Added feature to export the selected sectors as an image 2020-06-17 22:22:00 +02:00