UltimateZoneBuilder/Source/Plugins/BuilderModes
2021-05-13 21:36:29 +02:00
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ClassicModes Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors) 2021-04-22 21:10:10 +02:00
ErrorChecks Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
FindReplace Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
General Sectors Mode: fixed a crash when joining sectors. Fixes #539 2021-03-22 22:01:55 +01:00
Interface OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files 2021-04-01 21:12:34 +02:00
IO TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
Properties OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
Resources Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualModes Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height 2021-04-18 21:16:28 +02:00
BuilderModes.csproj Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
BuilderModesMono.csproj Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00