UltimateZoneBuilder/Source/Plugins/BuilderModes
2021-02-20 15:04:47 +01:00
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ClassicModes Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487 2020-12-16 18:06:02 +01:00
ErrorChecks Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
FindReplace Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528 2021-02-20 12:29:35 +01:00
General Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
Interface Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
IO Successfully exporting as OBJ doesn't show up as a warning anymore 2021-02-07 16:50:42 +01:00
Properties OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
Resources Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualModes More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
BuilderModes.csproj Added some missing files 2021-01-30 22:45:08 +01:00
BuilderModesMono.csproj Added some missing files 2021-01-30 22:45:08 +01:00