ZZYZX
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2433b8eb0d
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Removed -f suffixes for floats (not supported on AMD)
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2019-12-16 01:17:41 +02:00 |
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ZZYZX
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81c8cdeec6
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Added credit to Talon1024 & dpJ
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2019-12-16 00:27:29 +02:00 |
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ZZYZX
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bd6d21773e
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Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
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2019-12-16 00:20:48 +02:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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ZZYZX
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2c3013f74c
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
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ZZYZX
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384a98828d
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Revert "Backslashes in file paths are not supported on unix"
This reverts commit 2e14630982 .
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2019-12-14 23:37:38 +02:00 |
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biwa
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4089ff10d9
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- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
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2019-10-07 19:13:43 +02:00 |
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Kevin Caccamo
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b5ad511671
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Enable DevIL on Linux
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
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2019-09-03 22:47:59 -04:00 |
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DoomKrawa
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a8ef8d526c
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ZDaemon sprites (PR#282 by Krawa)
* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
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2019-09-03 11:57:44 +03:00 |
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Magnus Norddahl
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2e14630982
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Backslashes in file paths are not supported on unix
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2019-08-29 21:38:56 +02:00 |
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Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
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2019-08-08 04:07:00 +02:00 |
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Magnus Norddahl
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90b5c41517
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
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biwa
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d2452abe5c
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- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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2019-07-16 20:46:38 +02:00 |
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biwa
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97d4fdd78a
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@Fixed some compiler warnings
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2019-06-15 21:26:43 +02:00 |
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ZZYZX
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95a9d28798
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
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DoomKrawa
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227a0402f4
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New defines for GetPlayerInfo (ZDaemon 1.10.07) (PR#257 by Krawa)
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2019-02-14 11:59:11 +02:00 |
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ZZYZX
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e1b9f31525
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Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
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2018-12-02 17:51:54 +02:00 |
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ZZYZX
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74e31b658b
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
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ZZYZX
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a196457f83
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
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ZZYZX
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1933b0b6de
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
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ZZYZX
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50d458f764
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Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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2018-06-23 19:20:39 +03:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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ZZYZX
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3c433cfcb8
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Fixed scalar in UE1 model reader (was 127, should be 128)
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2018-06-07 11:59:52 +03:00 |
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ZZYZX
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634ba5486a
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Update zspecial.acs for ZDoom, revert ACC to 1.56
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2018-05-27 09:00:58 +03:00 |
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ZZYZX
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4213be1c7a
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Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
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2018-05-27 08:53:54 +03:00 |
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ZZYZX
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e9c83d0646
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Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
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2018-04-16 01:51:57 +03:00 |
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ZZYZX
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1e129ba2c3
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Fixed: 64-bit updater had wrong path and would not update
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2018-04-15 02:11:01 +03:00 |
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ZZYZX
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a2a6004a61
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Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
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2018-04-15 01:59:58 +03:00 |
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ZZYZX
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d9dfab64a0
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Made some edits to the build scripts and auto-update routine to support 64-bit updating
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2018-04-14 18:11:40 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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0a5a2e81e0
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Updated ZDoom ACC to the latest dev build (reported by printz)
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2018-04-10 21:07:55 +03:00 |
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ZZYZX
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e91fe94794
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
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ZZYZX
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6565b83a0e
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Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
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2018-02-04 04:27:05 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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Anthony M. Cook
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d428272fe1
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
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Ioan Chera
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113d86a511
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Add the fields new to Eternity 3.42.03 (#135) (by printz)
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
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2017-08-05 09:53:47 +03:00 |
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ZZYZX
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0e43985f65
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
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Ioan Chera
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b4d38e3d4a
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Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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2017-04-14 21:58:57 -04:00 |
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ZZYZX
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0c4051a5a0
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
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ZZYZX
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6f1b6c7278
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Fixed: forgot to add ZDDomPoint sprites...
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2017-03-15 10:29:59 +02:00 |
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Ioan Chera
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bbeadf6533
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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589b674656
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Fixed: returned accidentally lost Skulltag thing types
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2017-03-09 18:24:59 +02:00 |
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ZZYZX
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4f8f39072e
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Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
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2017-03-09 17:58:46 +02:00 |
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ZZYZX
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d8701b7a3a
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Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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2017-03-09 01:00:20 +02:00 |
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ZZYZX
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748fe9e2e5
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Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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2017-03-02 00:21:08 +02:00 |
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ZZYZX
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5ff54ab319
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Added: arg0str in non-script specials. Kinda.
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2017-02-23 14:19:07 +02:00 |
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ZZYZX
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3ac39598db
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
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ZZYZX
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1cb3682c6b
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Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
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2017-02-20 13:42:12 +02:00 |
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