Commit graph

148 commits

Author SHA1 Message Date
codeimp
75520db4fc Added closed sectors check to Map Analysis tool 2009-02-09 15:58:18 +00:00
codeimp
178e4db217 - added ability for plugins to add their own tab page on the Preferences dialog
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
9ab807a8d9 added menu and toolbar separators for editing modes 2009-01-27 15:44:45 +00:00
codeimp
f4b62e26ca added automatic zoom in on selected object in Find & Replace mode 2009-01-26 14:09:11 +00:00
codeimp
c5b9246bd3 added Edit Selection button (also right-click) to the Find & Replace results 2009-01-25 23:30:19 +00:00
codeimp
37317fb991 - fixed crash when pasting something in an empty map
@ added a test map in which triangulation fails somehow
2009-01-24 18:21:34 +00:00
codeimp
8bef8da7ec fixed bug that keeps joining previously merged/joined sectors together 2009-01-24 16:02:52 +00:00
codeimp
1ae7813fad changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
codeimp
9af4b5f059 vertices dragged in vertices mode now correctly merge with the other geometry 2009-01-17 14:40:12 +00:00
codeimp
9854653465 - Insert action in Vertices, Lines and Sectors mode now inserts a vertex that also snaps to geometry and grid, when preferred
- Undo now works for insertactions
2009-01-17 12:14:46 +00:00
codeimp
e706e18c3b - fixed crash in Find & Replace Mode when opening the mode for the second time after opening a new map
- added buttons on the toolbar for Find & Replace Mode and Map Analysis Mode
- now allowing direct switching from volatile mode to another volatile mode (old mode is cancelled)
2009-01-15 21:25:29 +00:00
codeimp
c64106d52a Make Sector modes now corrects linedefs when they only have a back side 2009-01-14 09:26:23 +00:00
codeimp
599b8ce667 - added texture Flood-Fill action in Visual Mode
- fixed list of used key combinations on Controls preferences when action without key is selected
- fixed automatic texture loading when geometry with new textures is pasted in the map
2009-01-12 22:00:31 +00:00
codeimp
69f608ddbc fixed left-over geometry when canceling a paste operation 2009-01-12 21:20:12 +00:00
codeimp
1d38b2b7e1 Drawing Mode and Edit Selection Mode no longer keep geometry selected when finished (it was complained that this is an annoyance) 2009-01-12 20:36:13 +00:00
codeimp
c13aa274f0 fixed crash when selecting all vertices and deleting them 2009-01-12 19:56:44 +00:00
codeimp
3067dac119 fixed crash on merging sectors together in which case one of the sectors only has lines adjacent to the others 2009-01-12 19:51:51 +00:00
codeimp
3ac56e2149 fixed another triangulation bug 2009-01-12 18:39:55 +00:00
codeimp
0f9f06ce88 moved files around 2009-01-11 20:50:19 +00:00
codeimp
895c3b8a00 fixed flipping linedefs and sidedefs without selection (only highlight is needed at the very least) 2009-01-10 12:37:31 +00:00
codeimp
94c62a34a2 fixed Visual Mode camera placement with shortcut and changed camera-from-thing positioning logic a bit 2009-01-10 01:35:11 +00:00
codeimp
bd4ee1e556 fixed floor/ceiling geometry update when joining or merging sectors 2009-01-10 00:31:40 +00:00
codeimp
81169e84fe drawing a new sector completely inside a parent sector now takes the properties of the parent sector 2009-01-09 22:04:24 +00:00
codeimp
1982f07ab7 fixed crash on Undo after creating a sector with Make Sector tool and keeping the same highlighted 2009-01-09 06:46:58 +00:00
codeimp
cdcaccf0eb little fix for associations coloring 2009-01-07 18:05:00 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
447ad32c57 bug fixed that prevented editing dialogs from showing up 2009-01-07 10:44:38 +00:00
codeimp
14aef55b7c - controls configuration now shows only available controls and explains why certain controls can't be used
- fixed some dialogs that could be overlapped when binding the same key to two actions that show a dialog
2009-01-06 09:51:14 +00:00
codeimp
1a4b588f44 little refactoring to expose some of the ActionManager to plugins 2009-01-05 21:41:32 +00:00
codeimp
4cbf7e6f0f double select-click (lmb) will be the same as a single edit-click (rmb) 2009-01-05 21:20:51 +00:00
codeimp
5115857b7b inserting a vertex using 'insert item' action now also splits linedefs 2009-01-05 21:00:36 +00:00
codeimp
851a7c7895 - edit selection mode now also rotates thing angles
- edit selection mode now shows a rectangle selection that covers also the thing sizes
- fixed right-click to start drawing mode from linedefs mode
- fixed floor and ceiling texture coordinates in both classic modes and visual mode
2009-01-04 13:58:26 +00:00
codeimp
f8574ace7a removing a vertex that has exactly 2 linedefs attached now leaves one linedef connected to the other linedef's vertex. also removed some unneeded template code. 2009-01-04 09:54:15 +00:00
codeimp
0581b119d0 another fix 2009-01-03 23:11:29 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
d174544cd6 several fixes 2009-01-03 22:18:59 +00:00
codeimp
4ce26ad8fa linedefs with backsides only after removing a sector will now be correctly flipped 2009-01-03 14:27:51 +00:00
codeimp
4b068e93fe fixed undo level when pasting or inserting a prefab 2009-01-03 11:35:12 +00:00
codeimp
a0fa6601ce linedefs will now be correctly flipped when the selection is mirrored 2009-01-03 11:02:51 +00:00
codeimp
42fc938b77 drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
codeimp
97735e5764 working on visual mode 2008-12-24 18:27:13 +00:00
codeimp
94d538434c starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used) 2008-12-16 15:10:40 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
e135c279eb more on selectable editing modes 2008-11-27 19:25:13 +00:00
codeimp
580fe3f181 oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
af509c3682 - some optimizations to visual mode
- changed timing to use double
- added delta time as parameter in OnProcess event
2008-11-27 06:53:38 +00:00
codeimp
659a3df7be - implemented esselfortium's idea to highlight the original sector(s) in Make Sector mode when move the mouse over potential sector areas.
- replaced direct thread-to-thread invocations with messages through the windows message pump (this solves deadlocks)
- delay-update the display when in-map images are loaded by the background thread (results in smoother performance while background loading)
- fixed enabling/disabling some menu items
2008-11-18 13:05:04 +00:00
codeimp
f5c635a998 added settings and view menu and more stuff 2008-11-17 00:41:52 +00:00
codeimp
d514c8837a fixed crash in Make Sector mode on empty map 2008-10-28 10:38:31 +00:00