UltimateZoneBuilder/Source/BuilderModes/ClassicModes
2009-01-03 22:18:59 +00:00
..
BaseClassicMode.cs oops, the EditingManager should be a general manager, not depending on the loaded map 2008-11-27 11:59:17 +00:00
BrightnessMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
CurveLinedefsMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
DragGeometryMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
DragLinedefsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragSectorsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragThingsMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
DragVerticesMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DrawGeometryMode.cs several fixes 2009-01-03 22:18:59 +00:00
EditSelectionMode.cs fixed undo level when pasting or inserting a prefab 2009-01-03 11:35:12 +00:00
ErrorCheckMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
FindReplaceMode.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
LinedefsMode.cs drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00
MakeSectorMode.cs working on visual mode 2008-12-24 18:27:13 +00:00
SectorsMode.cs linedefs with backsides only after removing a sector will now be correctly flipped 2009-01-03 14:27:51 +00:00
ThingsMode.cs several fixes 2009-01-03 22:18:59 +00:00
VerticesMode.cs drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry 2008-12-31 11:52:58 +00:00