UltimateZoneBuilder/Source/BuilderModes/ClassicModes
2008-10-28 10:38:31 +00:00
..
BaseClassicMode.cs even better copy/pasting 2008-09-23 17:46:34 +00:00
BrightnessMode.cs changed the brightness mode to work properly with the new view modes 2008-10-15 18:09:56 +00:00
CurveLinedefsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragGeometryMode.cs renamed events OnEndSelect to OnSelectEnd and OnEndEdit to OnEditEnd for naming consistency 2008-10-08 14:24:21 +00:00
DragLinedefsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragSectorsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragThingsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DragVerticesMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
DrawGeometryMode.cs moved intuitive line drawing code to doom builder core 2008-10-26 09:49:06 +00:00
EditSelectionMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
ErrorCheckMode.cs moo 2008-10-23 22:01:07 +00:00
FindReplaceMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
LinedefsMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00
MakeSectorMode.cs fixed crash in Make Sector mode on empty map 2008-10-28 10:38:31 +00:00
SectorsMode.cs improved the make door feature 2008-10-19 09:42:18 +00:00
ThingsMode.cs working on map analysis mode 2008-10-24 05:50:37 +00:00
VerticesMode.cs generic system to display sector brightness and textures in their polygons (still buggy, working on it) 2008-10-15 11:46:43 +00:00