Commit graph

1743 commits

Author SHA1 Message Date
MaxED
e611c9347e Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell. 2014-09-22 19:01:51 +00:00
MaxED
ee8e31db37 Fixed: Visual mode: vavoom-type 3d floor sidedefs were not selectable.
Fixed: Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) was not working properly when used on vavoom-type 3d floor sidedefs.
Fixed: Visual mode, UDMF, "Auto-align textures" actions: vertical texture offset was calculated incorrectly for vavoom-type 3d floors.
2014-09-22 14:33:15 +00:00
MaxED
ccc2e00073 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors. 2014-09-22 11:51:49 +00:00
MaxED
da00faf278 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on floors and ceilings of a 3d floor. 2014-09-22 09:04:30 +00:00
MaxED
e6b997a7da MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor.
ZDoom_DECORATE.cfg: added A_SetSpeed definition.
2014-09-22 00:16:42 +00:00
MaxED
786caf3b34 ZDoom_ACS.cfg: added "DropInventory" function definition.
Visual mode: vertex handle size is now updated after closing the Preferences form.
2014-09-20 22:05:23 +00:00
MaxED
a6e44dc941 Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models. 2014-09-20 18:34:06 +00:00
MaxED
a1f81e6436 Sector slopes were not copied by "Copy Properties" actions and were missing from Paste Properties Options form.
Added several missing flags to ZDoom_DECORATE.cfg.
2014-09-19 22:19:25 +00:00
MaxED
5d8e62f887 Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
2014-09-18 22:06:35 +00:00
MaxED
3c116da322 Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode. 2014-09-17 13:16:11 +00:00
MaxED
c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
MaxED
2d9c439325 Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps.
Fixed: certain UDMF-only properties were not cleared when pasting map elements from UDMF to non-UDMF maps.
Fixed a bug introduced in r2043: helper objects were not updated in some cases.
2014-09-16 20:26:42 +00:00
MaxED
145e92eaf0 Cosmetic: reformatted screenshot labels a bit.
More changes to Hexen_linedefs.cfg and ZDoom_linedefs.cfg.
2014-09-16 15:22:32 +00:00
MaxED
c7252865be Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
MaxED
33ec020dca Game Configurations: added "requiresactivation" linedef property (defaults to "true").
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration.
Game configurations: fixed a couple of property names, added more enums & default values.
Updated BCC compiler to rev. 20140818r2.
2014-09-15 23:37:55 +00:00
MaxED
70db005f12 Linedef Edit Form: activation flags check was not updated properly. 2014-09-15 14:49:11 +00:00
MaxED
032c8aaae1 Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.
Linedef Edit Form, UDMF: added less annoying warning about missing activation flags (no checks if an action actually requires activation yet...)
2014-09-15 14:12:31 +00:00
MaxED
2056febb82 Flags Form: added special handling for flag with zero value. 2014-09-15 09:35:11 +00:00
MaxED
7b735dc898 Sector Edit Form (Doom/Hexen): ermm... negative sector brightness is actually a thing... 2014-09-15 08:35:10 +00:00
MaxED
71a3f1c733 Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered.
Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox.
Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
2014-09-15 08:15:22 +00:00
MaxED
f9cedc23a0 Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips. 2014-09-13 21:57:56 +00:00
MaxED
cf82e5e10d Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.
Map Analysis mode: fixed a couple of minor glitches related to enabling/disabling results list, "fix" buttons and "fix all" checkbox.
2014-09-12 21:36:52 +00:00
MaxED
99f6a9a5a8 Map Analysis mode: results can now be hidden individually.
Updated documentation.
2014-09-12 21:08:11 +00:00
MaxED
9b3b04d895 Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
MaxED
c97dd0e401 Map Analysis mode: errors can now be copied to clipboard.
Map Analysis mode: export to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Tag Explorer plugin: save to file command will now show "Save File" dialog instead of putting the file in the same folder as the map, also added some boilerplate.
Internal: reformatted GZCrash.log a bit.
2014-09-12 12:19:58 +00:00
MaxED
ad403de812 Classic modes: changed tinting of selected sprites from multiply to modulate.
Internal: more info is now displayed when a shader fails to compile.
2014-09-11 21:53:31 +00:00
MaxED
814bf4704b Linedef Edit Form: disabled missing activation flags warning. 2014-09-11 17:49:44 +00:00
MaxED
d916e54686 Comments Panel: probably fixed a possible crash when UpdateList() is triggered during map unloading. 2014-09-11 17:37:20 +00:00
MaxED
22c5d6c0b7 Visplane Explorer: added "Open Doors" and "Heat Colors" options. 2014-09-11 11:51:02 +00:00
MaxED
a7488939af Updated Visplane Explorer plugin to v1.0. Visplanes of Hexen maps can now be explored.
Map Options Form: example map name now uses current game's naming scheme.
2014-09-11 08:26:01 +00:00
MaxED
422c605bc7 Linedef Edit Form, UDMF: missing activation flags warning was shown even when action was 0... 2014-09-10 16:56:29 +00:00
MaxED
7b70316b86 Internal: optimized WAD.FindLump() and WAD.FindLumpIndex() functions. They should work ~30x faster now (although, overall performance increase because of this change is fairly noticeable). 2014-09-09 13:54:59 +00:00
MaxED
5e7de03847 View projection is now updated when engaging Visual mode. This means no more distorted visuals after disproportionately changing window size. 2014-09-09 12:16:26 +00:00
MaxED
359cea1ce8 Game Configurations Form: added a help item to "Testing" tab, which displays info about command line placeholders when mouseovered.
Added some missing flags to ZDoom_DECORATE.cfg.
2014-09-09 09:49:28 +00:00
MaxED
1521f9ba20 Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
Program Configuration: selected test engine index was not saved when applying the form.
Program Configuration: selected test engine index was not pasted when pasting a game configuration or test engines.
Program Configuration: in some cases current test engine name was not saved when applying the form.
Program Configuration: fixed broken logic when trying to add a test engine with the same file name as already existing one.
2014-09-08 21:26:30 +00:00
MaxED
697069e27b Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
Texture Browser Form: don't save current texture group when the form was canceled.
Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
Interface: Visplane Explorer Mode is now available only in Doom map format.
2014-09-08 13:09:14 +00:00
MaxED
bfda0c99e7 Find & Replace Mode: sector effects and linedef actions are now searched on bit by bit basis. That means map elements with partially matching Generalized effect/action can now be found. 2014-09-04 13:48:22 +00:00
MaxED
f596b88376 Proper labels are now displayed for generalized sector effects.
Internal, Edit Sectors form: more changes to "Slopes" tab logic. It's still incomplete...
2014-09-04 12:34:26 +00:00
MaxED
daf8c44327 Screenshots: message about missing save folder should not be displayed when using the default save path.
Screenshots: added wad and map names to info text of edit area screenshots.
2014-09-04 07:57:30 +00:00
MaxED
8ea8c154f1 Thing Edit form: position changes were handled differently than other similar properties.
Thing Edit form: absolute thing height was calculated incorrectly in some cases.
General: added a generic update logic when current editing mode doesn't handle OnEditFormValuesChanged event.
Internal, AngleControl: added "AngleOffset" property.
2014-09-03 14:07:08 +00:00
MaxED
50c136fbfe Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
2014-09-02 20:44:58 +00:00
MaxED
3819eb561b Import .obj as Terrain: vertex order was incorrect when creating sectors from a model with up axis set to Z. 2014-09-02 18:52:26 +00:00
MaxED
90689ad1dc Fixed a crash when saving a map after changing map format. 2014-08-30 18:12:07 +00:00
MaxED
10dd68b8c2 Classic modes: Draw Grid, Rectangle and Ellipse modes were missing "toggle grid snapping" mode (enabled by holding Shift key while drawing). 2014-08-28 11:16:33 +00:00
MaxED
a585db6010 Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
Game Configurations: changed default map name for Doom maps to "E1M1".
New Map Form: "E1M1" is now used as a default name for Doom maps.
Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
Interface: added info messages for several toolbar toggles.
Interface: made Brightness icon more readable when using dark windows themes.
2014-08-26 11:08:34 +00:00
MaxED
6f7af0e234 Visual mode, UDMF: added some boilerplate to prevent invalid sector slopes from showing up/crashing the editor. 2014-08-25 14:13:55 +00:00
MaxED
c95c26bbbc Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
Internal: UDMF sector slopes and offsets are no longer stored in sector.Fields. Use sector.FloorSlope, sector.FloorSlopeOffset, sector.CeilingSlope and sector.CeilingSlopeOffset.
2014-08-25 11:15:19 +00:00
MaxED
aee55d497b Visual mode, 3d floors: fixed broken 3d floor visibility detection (which failed in some cases when real floor or ceiling was sloped). 2014-08-25 09:41:21 +00:00
MaxED
4f0cfb1eb5 Map Analysis form: fixed a bug related to window resizing introduced in r2002. 2014-08-19 21:58:53 +00:00
MaxED
bce651348a "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
MaxED
be12251c2f Tag Range plugin: 0 should not be considered as "used tag" 2014-08-12 09:06:10 +00:00
MaxED
18dea2d7da Tag Range plugin: tags of selected map elements should not be considered as "already used". 2014-08-12 08:30:19 +00:00
MaxED
9802b653d8 Tag Range plugin: custom increment can now be set.
Tag Range plugin: tags can be set in relative mode (when this mode is enabled, generated values are added to existing tags instead of replacing them).
Updated documentation.
2014-08-12 08:13:46 +00:00
MaxED
2a880920d9 Map Analysis Mode: made several error descriptions more... descriptive.
Map Analysis form is now resize-able.
Map Analysis form: number of found errors is now shown in the form's title.
2014-08-11 10:30:52 +00:00
MaxED
780ccae41a Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
Thing Type Info: errorcheck is now set to THING_ERROR_INSIDE_STUCK for blocking DECORATE things.
2014-08-11 09:39:21 +00:00
MaxED
450ee02e49 Tag Selector, changed: tag ranges are now set using ">=N" and "<=N" syntax.
Tag Selector: tags can now be set relatively using "++N" and "--N" syntax.
2014-08-11 08:35:39 +00:00
MaxED
ae0fc036da ACC: Added GetArmorInfo() and several missing constants to ZDoom_ACC.cfg
ACC: Also updated zdefs.acs and zspecial.acs
2014-08-08 11:00:49 +00:00
MaxED
6e46203b38 Screenshots Folder can now be set in the Preferences.
Added custom icons for ZDoom's Decal and Sparkle things.
2014-08-07 10:20:35 +00:00
MaxED
948dda0406 Revision number is now also added to screenshot's filename.
Fixed a typo in the Preferences form.
2014-08-06 14:48:25 +00:00
MaxED
95a57dc72a Revision number is now printed on screenshots. 2014-08-06 14:24:23 +00:00
MaxED
47717e937e Linedef Edit Form: fixed a crash when setting a flag to "indeterminate" state when said flag was not present in a linedef's Flags dictionary.
CheckboxArrayControl's OnValueChanged event was not fired if a check-box was in the ThreeState mode.
Minor fixes in the documentation.
2014-08-06 10:21:12 +00:00
MaxED
9446de2d87 Sector Edit Form: negative brightness can now be entered.
Doom_misc.cfg, ZDoom_misc.cfg: changed the highest "sectorbrightness" value to 256 (was 255).
2014-08-06 08:17:39 +00:00
MaxED
7916cb6bbb Some game configuration settings were not removed from GZBuilder.cfg after removing them in the Game Configurations form (namely, deletion of texture sets, test engines or linedef color presets was not actually removing them from the config file). 2014-08-05 14:27:26 +00:00
MaxED
bed613694d Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag. 2014-08-05 11:03:55 +00:00
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566ff2855e Thing, Linedef, Sector Edit forms: in some cases flags were set to "enabled" state when they should have been set to "mixed" state when editing multiple map elements. 2014-08-05 08:22:49 +00:00
MaxED
a29cfe5a53 Prefabs parsing was broken. 2014-08-04 10:02:42 +00:00
MaxED
9c17aa4fe8 Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
Things mode: "snap to grid increment" mode now works in this mode.
Updated documentation.
2014-07-18 15:11:37 +00:00
MaxED
3d7cceaae4 Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
Action Browser form: keyboard focus is now set to Filter text box by default.
2014-07-18 11:25:08 +00:00
MaxED
4cb81b8025 Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00
MaxED
dbe3fc9e1a Updated Zandronum compiler
MapSet: should probably clamp parsed selection group, because you never know...
2014-07-17 09:01:56 +00:00
MaxED
542d3bbfcf Visual mode: unrelated sidedefs were selected when trying to select empty texture using "Select with the same textures" action. 2014-07-17 08:15:06 +00:00
MaxED
d2b1351a4c Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
Updated documentation.
2014-07-16 13:40:42 +00:00
MaxED
4a1dacc11a Script Editor: functions are now shown in the script selector drop-down. 2014-07-16 09:47:23 +00:00
MaxED
7cce80f030 Selection groups are now stored in the map's .dbs file.
Rewritten Add to/Select/Clear group Edit menu handling.
2014-07-16 09:45:04 +00:00
MaxED
f3f6d62081 ImageBrowserControl was not shown in Visual Studio's Designer view.
Redesigned Texture Set Form a bit.
2014-07-15 08:50:52 +00:00
MaxED
8bfa9a8944 Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs.
Image Browser control: item selection event was triggered twice.
2014-07-15 08:22:45 +00:00
MaxED
c462eb7bfd Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
"Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a TEXTURE1/2 texture contains a patch with the same name as the texture.
2014-07-15 08:08:57 +00:00
MaxED
f2ba13d509 Fixed 2 bugs introduced in r1970:
Script names/numbers cache was not updated (no scripts were shown in the drop downs when using script setting actions).
SCRIPTS lump was not saved when saving a map.
2014-07-14 08:33:03 +00:00
MaxED
c8510b7b0f Script type can now be chosen when opening a map.
Updated documentation.
2014-07-12 13:10:41 +00:00
MaxED
a485b40bee "Texture 'XXX' is double defined in resource 'YYY'." warning is no longer displayed if a texture contains a patch with the same name as the texture. 2014-07-11 11:00:24 +00:00
MaxED
f2c0d0a4c8 Classic modes: you can now hold ALT key while dragging map items to lock movement to grid increments relative to initial position. 2014-07-11 10:46:10 +00:00
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00688d4c7c Script type can now be chosen when creating a new map and changed in Map Options form.
BCC script compiler (https://github.com/wormt/bcc/) is now bundled with GZDB.
Main Form, "File" menu: only existing files are now added to the "recent files" list.
2014-07-11 10:13:26 +00:00
MaxED
755a554964 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURES or placed between TX_START and TX_END markers must override "regular" flats (ZDoom behavior).
Updated documentation.
2014-07-07 14:48:29 +00:00
MaxED
c9cb4ad11f Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
2014-07-07 14:17:49 +00:00
MaxED
cee185c757 When "MixTexturesFlats" flag is set in a game configuration, textures defined in TEXTURE[S|x] must override "regular" flats (ZDoom behavior). 2014-07-07 08:42:46 +00:00
MaxED
7254c62ee0 Draw Rectangle mode, Draw Ellipse mode: fixed a possible crash when restoring bevel/subdivisions values.
Draw Curve mode: added "Reset" button to the toolbar.
Draw Rectangle/Ellipse/Grid modes: "Reset" toolbar buttons didn't have a proper tooltip.
2014-07-02 10:12:53 +00:00
MaxED
17c793f17d "File -> Save Map Into" command: a map with previously used map name was deleted from the target wad if the command was used after changing current map name.
"File -> Save Map Into" command: added a confirmation dialog when a map with the same name already exists in the target wad.
2014-06-30 13:42:45 +00:00
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3309a804a2 Map Analysis mode: "Check unknown textures" didn't check middle textures on double-sided linedefs. 2014-06-30 08:17:43 +00:00
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dacd6d2abb Map Analysis mode: "Check overlapping vertices" was setting incorrect total progress value, which could cause a crash in some cases. 2014-05-27 09:22:44 +00:00
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8ba1d9c3a7 Visual mode: middle sidedef geometry of single-sided linedefs was rendered differently than in (G)ZDoom in some cases. 2014-05-21 09:22:37 +00:00
MaxED
8555d75cd2 A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
Also made a bunch of methods static.
2014-05-20 09:09:28 +00:00
MaxED
e6204be571 UDMF sector slopes: looks like 4-th parameter is used in GZDoom after all :) 2014-05-20 07:45:19 +00:00
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a61bba2536 UDMF map format: increased maximum supported texture name length to 2048.
Preferences: added "Capitalize texture names" option (located in Preferences -> Appearance -> Additional options). When disabled, the casing of displayed texture names will match filenames for textures loaded form TEXTURES or pk3/pk7/folder resources.
Textures Browser: added support for displaying long texture names.
Errors list is now cleared when reloading resources.
Visual mode: added basic support for sector slopes (no UI for that feature yet).
2014-05-19 13:33:38 +00:00
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48cef417d4 Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
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abdeb84728 Map compilers are no longer copied to a temporary folder when compiling map lumps.
Script editor: incorrect line numbers were displayed in Errors list.
2014-05-15 13:16:30 +00:00
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15bcea9417 Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
Snippets: changed token syntax from $XX to [XX]
[LB] (Line Break) marker can now be used in snippets.
Game Configurations: added "enabledbydefault" parameter. When set to true, a game configuration will be available by default (e.g. when an user starts the editor for the first time).
GZDB will no longer throw an exception when trying to update default value in a TypeHandler, which doesn't implement default value handling.
2014-05-15 08:32:08 +00:00
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9401828f73 Script Editor: function arguments helper pop-up was obscuring the text cursor in some cases.
Reverted some changes from previous commit.
Updated documentation.
2014-05-14 15:17:14 +00:00
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b4b0b4cc33 Script Editor: added Visual Studio-like snippet expanding (type the name of a snippet, then press the Tab key to expand it).
Script Editor: added snippets to auto-complete list (currently they aren't inserted properly though...).
Script Editor: auto-indentation now works a bit smarter.
ScintillaControl.GetLine() was retrieving incorrect line.
2014-05-13 14:41:51 +00:00
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3c6a9547fa Script Editor: added a simple snippets system.
Updated documentation.
2014-05-13 09:43:58 +00:00
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076d0cfe4b Tag Explorer was not showing map elements with negative tag. 2014-05-12 07:33:36 +00:00