SRB2/src
2016-01-14 12:37:04 -05:00
..
android Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
blua Change int32_t to __int32 on MSC. 2015-06-10 07:41:44 -04:00
djgppdos Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
dummy SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hardware Merge branch 'public_next' into master 2016-01-14 12:37:04 -05:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
sdl SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-14 12:32:04 -05:00
sdl12 New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
win32 Merge branch 'public_todo_next' into next 2015-04-01 12:32:34 -04:00
win32ce New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
am_map.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Merge branch 'player-animations' 2015-02-24 01:59:38 -06:00
b_bot.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
byteptr.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt Sayonara, m_vector.c 2015-05-23 01:32:28 -05:00
command.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
command.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
comptime.c Attempt to play nice to cmake. 2016-01-14 07:46:28 -08:00
config.h.in Attempt to play nice to cmake. 2016-01-14 07:46:28 -08:00
console.c update stuff 2015-11-07 13:56:21 -06:00
console.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_clisrv.c Drawfills and Console 2015-07-23 18:56:05 +01:00
d_clisrv.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
d_event.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_main.c Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette 2015-11-09 14:34:26 -05:00
d_main.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_net.c SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
d_net.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_netcmd.c Branch and revision information in builds 2016-01-14 07:46:27 -08:00
d_netcmd.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
d_netfil.c SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
d_netfil.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_player.h Several changes to split jump anims from spin anims: 2016-01-03 18:19:11 +00:00
d_think.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
d_ticcmd.h SRB2 2.1.5 release 2014-03-23 12:00:29 -04:00
dehacked.c Merge branch 'Rob-request-player-anims' into 'master' 2016-01-14 00:52:26 -05:00
dehacked.h SRB2 2.1.7 release 2014-04-14 01:14:58 -04:00
doomdata.h SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
doomdef.h Branch and revision information in builds 2016-01-14 07:46:27 -08:00
doomstat.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
doomtype.h doomtype.h tweaks 2016-01-14 16:41:26 +00:00
endian.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
f_finale.c Add Chee to credits 2015-08-21 18:23:37 -05:00
f_finale.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
f_wipe.c Further optimization of fading code because I'm crazy 2016-01-13 22:48:39 -08:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c If this isn't an accidental copy+paste then I'd be very surprised 2016-01-14 16:41:19 +00:00
g_game.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
g_input.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_input.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
g_state.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hu_stuff.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
hu_stuff.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_addrinfo.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_joy.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_net.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
i_sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_system.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_tcp.c Further fix IPv4 when IPv6 is available 2015-02-05 15:36:07 -06:00
i_tcp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_video.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
info.c Merge branch 'Rob-request-player-anims' into 'master' 2016-01-14 00:52:26 -05:00
info.h Several changes to split jump anims from spin anims: 2016-01-03 18:19:11 +00:00
keys.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_baselib.c Merge remote-tracking branch 'private/public_next' into private_master 2015-08-14 18:26:33 -04:00
lua_consolelib.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
lua_hook.h Rewrote the entirety of lua_hooklib.c 2015-06-10 07:28:09 -04:00
lua_hooklib.c Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_hud.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lua_hudlib.c Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_infolib.c Merge branch 'public_next' into private 2015-06-18 10:54:53 -04:00
lua_libs.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
lua_maplib.c Reset tmthing after P_CheckSector calls from Lua 2015-05-22 01:51:40 -04:00
lua_mathlib.c Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched) 2016-01-14 16:32:13 +00:00
lua_mobjlib.c Merge remote-tracking branch 'public/lua-32bit-changes' into next 2015-06-18 10:22:07 -04:00
lua_playerlib.c Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. 2015-05-20 23:54:04 -04:00
lua_script.c Merge remote-tracking branch 'public/hotfix-hook_NetVars' into next 2015-09-03 13:54:12 -04:00
lua_script.h Move garbage collection out of Lua hooks. 2015-06-10 13:42:45 -04:00
lua_skinlib.c Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. 2015-05-20 23:54:04 -04:00
lua_thinkerlib.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_anigif.c SRB2 2.1.8 release 2014-04-19 13:41:29 -04:00
m_anigif.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_argv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_bbox.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_cheat.c Fixed WGL code "device mode" breaking. 2015-03-01 20:44:32 -05:00
m_cheat.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
m_cond.c Rename Colours 2015-07-25 14:07:05 +01:00
m_cond.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_dllist.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_fixed.c remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
m_fixed.h remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
m_menu.c Branch and revision information in builds 2016-01-14 07:46:27 -08:00
m_menu.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
m_misc.c Branch and revision information in builds 2016-01-14 07:46:27 -08:00
m_misc.h SRB2 2.1.3 release 2014-03-18 13:56:54 -04:00
m_queue.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_queue.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_random.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
m_random.h SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
m_swap.h Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
Makefile Sayonara, m_vector.c 2015-05-23 01:32:28 -05:00
Makefile.cfg evil changes 2014-08-27 22:43:10 -04:00
md5.c Make endianess detection more flexible 2014-04-25 02:40:19 +04:00
md5.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
mserv.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_enemy.c Merge branch 'next' 2016-01-03 10:35:12 -06:00
p_fab.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_floor.c Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_inter.c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2016-01-14 16:32:30 +00:00
p_lights.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_local.h Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2016-01-14 16:32:30 +00:00
p_map.c Several changes to split jump anims from spin anims: 2016-01-03 18:19:11 +00:00
p_maputl.c We can compile the slopes code now, yay! My brain hurts. 2016-01-03 10:30:36 -06:00
p_maputl.h Store the slope an object is resting on (if applicable) 2015-04-29 00:33:04 -05:00
p_mobj.c Removed a few old OpenGL-specific hacks that compensated for lack of dispoffset 2016-01-13 22:50:16 -08:00
p_mobj.h Merge branch 'public_next' into master 2015-09-03 15:58:16 -04:00
p_polyobj.c whitespace cleanup from merge 2015-08-14 18:32:30 -04:00
p_polyobj.h Merge branch 'next' into internal-master 2015-04-14 19:33:38 -05:00
p_pspr.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
p_saveg.c Added missing SHORT macros around these variables, they're needed for big-endian builds to use these properly 2016-01-14 16:41:40 +00:00
p_saveg.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_setup.c Separate P_LoadThings into two functions to make the next commit cleaner 2015-08-03 19:27:10 -05:00
p_setup.h SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
p_sight.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_slopes.c Make internal slope functions static and remove from header 2016-01-03 10:33:45 -06:00
p_slopes.h Make internal slope functions static and remove from header 2016-01-03 18:25:45 -06:00
p_spec.c Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit. 2016-01-14 16:32:30 +00:00
p_spec.h Removing unused cruft 2015-04-26 22:20:03 -05:00
p_telept.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_tick.c Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time? 2015-02-24 02:09:18 -06:00
p_tick.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_user.c Removed a few old OpenGL-specific hacks that compensated for lack of dispoffset 2016-01-13 22:50:16 -08:00
r_bsp.c We can compile the slopes code now, yay! My brain hurts. 2016-01-03 10:30:36 -06:00
r_bsp.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_data.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_defs.h Add vertex slopes 2015-08-03 22:15:59 -05:00
r_draw.c Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette 2015-11-09 14:34:26 -05:00
r_draw.h We can compile the slopes code now, yay! My brain hurts. 2016-01-03 10:30:36 -06:00
r_draw8.c We can compile the slopes code now, yay! My brain hurts. 2016-01-03 10:30:36 -06:00
r_draw16.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_local.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_main.c Move finecosine[] declaration to where it really belongs in the source code 2016-01-14 16:32:02 +00:00
r_main.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
r_plane.c Partial undo of what I did last commit to make Inu happy again. 2016-01-14 16:40:55 +00:00
r_plane.h Make FOF planes render slopedly if set 2015-05-16 22:32:12 -05:00
r_segs.c Partial undo of what I did last commit to make Inu happy again. 2016-01-14 16:40:55 +00:00
r_segs.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_sky.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_splats.c Partial undo of what I did last commit to make Inu happy again. 2016-01-14 16:40:55 +00:00
r_splats.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_state.h SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
r_things.c Partial undo of what I did last commit to make Inu happy again. 2016-01-14 16:40:55 +00:00
r_things.h large dispoffset values no longer cause sprites to be distorted 2016-01-13 22:50:14 -08:00
s_sound.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
s_sound.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
screen.c OpenGL Patch Fill Fix 2014-03-24 20:06:13 +00:00
screen.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
sounds.c SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
sounds.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
st_stuff.c Removed dummied-out Pope XVI code 2016-01-14 16:41:33 +00:00
st_stuff.h SRB2 2.1.6 release 2014-03-24 22:17:59 -04:00
string.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tables.c From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so... 2016-01-14 16:41:10 +00:00
tables.h remove NEED_FIXED_VECTOR and fix angelchk testcase 2015-08-21 21:27:20 -04:00
tmap.nas Define TRANSPARENTPIXEL as 255 in asm files 2015-11-07 15:32:11 -06:00
tmap.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_asm.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
tmap_mmx.nas Define TRANSPARENTPIXEL as 255 in asm files 2015-11-07 15:32:11 -06:00
tmap_vc.nas SRB2 2.1 release 2014-03-15 13:11:35 -04:00
v_video.c Partial undo of what I did last commit to make Inu happy again. 2016-01-14 16:40:55 +00:00
v_video.h SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
vid_copy.s SRB2 2.1 release 2014-03-15 13:11:35 -04:00
w_wad.c Make sure lump name is zeroed out before writing so it always ends in a terminating char 2015-03-31 18:00:14 -04:00
w_wad.h Removed void typedef for GLPatch_t used when HWRENDER is undefined 2016-01-12 15:42:36 +00:00
y_inter.c SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
y_inter.h SRB2 2.1.14 release 2015-01-01 14:50:31 -05:00
z_zone.c SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
z_zone.h SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00