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Sayonara, m_vector.c
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4 changed files with 0 additions and 1287 deletions
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@ -32,7 +32,6 @@ set(SRB2_CORE_SOURCES
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m_misc.c
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m_queue.c
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m_random.c
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m_vector.c
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md5.c
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mserv.c
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s_sound.c
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@ -96,7 +95,6 @@ set(SRB2_CORE_HEADERS
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m_queue.h
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m_random.h
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m_swap.h
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m_vector.h
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md5.h
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mserv.h
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p5prof.h
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@ -436,7 +436,6 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/m_misc.o \
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$(OBJDIR)/m_random.o \
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$(OBJDIR)/m_queue.o \
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$(OBJDIR)/m_vector.o \
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$(OBJDIR)/info.o \
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$(OBJDIR)/p_ceilng.o \
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$(OBJDIR)/p_enemy.o \
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src/m_vector.c
1159
src/m_vector.c
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125
src/m_vector.h
125
src/m_vector.h
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright(C) 2004 Stephen McGranahan
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//--------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// Vectors
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// SoM created 05/18/09
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//
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//-----------------------------------------------------------------------------
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#ifndef M_VECTOR_H__
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#define M_VECTOR_H__
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#if 0 //#ifdef ESLOPE
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#include "m_fixed.h"
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#include "tables.h"
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#define TWOPI M_PI*2.0
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#define HALFPI M_PI*0.5
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#define QUARTERPI M_PI*0.25
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#define EPSILON 0.000001f
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#define OMEGA 10000000.0f
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typedef struct
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{
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fixed_t x, y, z;
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} v3fixed_t;
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typedef struct
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{
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fixed_t x, y;
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} v2fixed_t;
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typedef struct
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{
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float x, y, z;
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} v3float_t;
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typedef struct
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{
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float yaw, pitch, roll;
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} angles3d_t;
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typedef struct
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{
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double x, y, z;
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} v3double_t;
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typedef struct
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{
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float x, y;
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} v2float_t;
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v3fixed_t *M_MakeVec3(const v3fixed_t *point1, const v3fixed_t *point2, v3fixed_t *a_o);
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v3float_t *M_MakeVec3f(const v3float_t *point1, const v3float_t *point2, v3float_t *a_o);
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void M_TranslateVec3(v3fixed_t *vec);
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void M_TranslateVec3f(v3float_t *vec);
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void M_AddVec3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2);
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void M_AddVec3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2);
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void M_SubVec3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2);
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void M_SubVec3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2);
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fixed_t M_DotVec3(const v3fixed_t *v1, const v3fixed_t *v2);
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float M_DotVec3f(const v3float_t *v1, const v3float_t *v2);
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#ifdef SESLOPE
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v3double_t *M_MakeVec3d(const v3double_t *point1, const v3double_t *point2, v3double_t *a_o);
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double M_DotVec3d(const v3double_t *v1, const v3double_t *v2);
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void M_TranslateVec3d(v3double_t *vec);
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#endif
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void M_CrossProduct3(v3fixed_t *dest, const v3fixed_t *v1, const v3fixed_t *v2);
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void M_CrossProduct3f(v3float_t *dest, const v3float_t *v1, const v3float_t *v2);
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fixed_t FV_Magnitude(const v3fixed_t *a_normal);
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float FV_Magnitudef(const v3float_t *a_normal);
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fixed_t FV_NormalizeO(const v3fixed_t *a_normal, v3fixed_t *a_o);
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float FV_NormalizeOf(const v3float_t *a_normal, v3float_t *a_o);
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fixed_t FV_Normalize(v3fixed_t *a_normal);
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fixed_t FV_Normalizef(v3float_t *a_normal);
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void FV_Normal(const v3fixed_t *a_triangle, v3fixed_t *a_normal);
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void FV_Normalf(const v3float_t *a_triangle, v3float_t *a_normal);
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v3fixed_t *M_LoadVec(v3fixed_t *vec, fixed_t x, fixed_t y, fixed_t z);
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v3fixed_t *M_CopyVec(v3fixed_t *a_o, const v3fixed_t *a_i);
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v3float_t *M_LoadVecf(v3float_t *vec, float x, float y, float z);
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v3float_t *M_CopyVecf(v3float_t *a_o, const v3float_t *a_i);
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v3fixed_t *FV_Midpoint(const v3fixed_t *a_1, const v3fixed_t *a_2, v3fixed_t *a_o);
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fixed_t FV_Distance(const v3fixed_t *p1, const v3fixed_t *p2);
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v3float_t *FV_Midpointf(const v3float_t *a_1, const v3float_t *a_2, v3float_t *a_o);
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angle_t FV_AngleBetweenVectors(const v3fixed_t *Vector1, const v3fixed_t *Vector2);
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float FV_AngleBetweenVectorsf(const v3float_t *Vector1, const v3float_t *Vector2);
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float FV_Distancef(const v3float_t *p1, const v3float_t *p2);
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// Kalaron: something crazy, vector physics
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float M_VectorYaw(v3float_t v);
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float M_VectorPitch(v3float_t v);
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angles3d_t *M_VectorAlignTo(float Pitch, float Yaw, float Roll, v3float_t v, byte AngleAxis, float Rate);
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void M_VecRotate(v3fixed_t *rotVec, const v3fixed_t *axisVec, const angle_t angle);
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#endif
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// EOF
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#endif // #ifdef ESLOPE
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