remove NEED_FIXED_VECTOR and fix angelchk testcase

This commit is contained in:
Alam Ed Arias 2015-08-21 21:27:20 -04:00
parent c64e4d58b7
commit 96c71c68c8
6 changed files with 7 additions and 23 deletions

View file

@ -440,12 +440,8 @@ extern const char *compdate, *comptime, *comprevision;
//#define SLOPENESS
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
/// Depends on NEED_FIXED_VECTORS? for a few functions.
#define ESLOPE
/// Fixed and float point types
//#define NEED_FIXED_VECTOR
/// Delete file while the game is running.
/// \note EXTREMELY buggy, tends to crash game.
//#define DELFILE

View file

@ -119,8 +119,6 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
}
#if 1 //#ifdef NEED_FIXED_VECTOR
vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y)
{
vec->x = x;
@ -863,8 +861,6 @@ void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z)
#undef M
}
#endif
#ifdef M_TESTCASE
//#define MULDIV_TEST
#define SQRT_TEST

View file

@ -357,9 +357,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
#if 1//#ifdef NEED_FIXED_VECTOR
typedef struct
{
fixed_t x;
@ -438,6 +435,4 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme);
void FM_Translate(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
#endif // defined NEED_FIXED_VECTOR
#endif //m_fixed.h

View file

@ -2225,9 +2225,6 @@ angle_t tantoangle[2049] =
536870912
};
#if 1 //#ifdef NEED_FIXED_VECTOR
static angle_t fineacon[65536*2] = {
ANGLE_MAX, 2143707442, 2142143280, 2140943052, 2139931208, 2139039753, 2138233813, 2137492672, 2136802831, 2136154917, 2135542102, 2134959233, 2134402306, 2133868139, 2133354148, 2132858208,
2132378539, 2131913638, 2131462220, 2131023174, 2130595537, 2130178462, 2129771202, 2129373097, 2128983555, 2128602046, 2128228092, 2127861261, 2127501162, 2127147436, 2126799757, 2126457825,
@ -10706,5 +10703,3 @@ void FM_Rotate(matrix_t *dest, angle_t angle, fixed_t x, fixed_t y, fixed_t z)
M(3, 3) = FRACUNIT;
#undef M
}
#endif

View file

@ -96,9 +96,6 @@ FUNCMATH angle_t FixedAngle(fixed_t fa);
// and with a factor, with +factor for (fa/factor) and -factor for (fa*factor)
FUNCMATH angle_t FixedAngleC(fixed_t fa, fixed_t factor);
#if 1 //#ifdef NEED_FIXED_VECTOR
/// The FixedAcos function
FUNCMATH angle_t FixedAcos(fixed_t x);
@ -112,8 +109,6 @@ void FV3_Rotate(vector3_t *rotVec, const vector3_t *axisVec, const angle_t angle
/// Fixed Point Matrix functions
void FM_Rotate(matrix_t *dest, angle_t angle, fixed_t x, fixed_t y, fixed_t z);
#endif // defined NEED_FIXED_VECTOR
// The table values in tables.c are calculated with this many fractional bits.
#define FINE_FRACBITS 16

View file

@ -351,6 +351,13 @@ int main(int argc, char** argv)
return 0;
}
static void *cpu_cpy(void *dest, const void *src, size_t n)
{
return memcpy(dest, src, n);
}
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
void I_Error(const char *error, ...)
{
(void)error;