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Rename Colours
This commit is contained in:
parent
14b157b98d
commit
5209787ebd
6 changed files with 60 additions and 60 deletions
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@ -7310,9 +7310,9 @@ static const char *COLOR_ENUMS[] = {
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"GREY", // SKINCOLOR_GREY
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"BLACK", // SKINCOLOR_BLACK
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"CYAN", // SKINCOLOR_CYAN
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"AQUAMARINE", // SKINCOLOR_AQUAMARINE
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"AQUA", // SKINCOLOR_AQUA
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"TEAL", // SKINCOLOR_TEAL
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"STEELBLUE", // SKINCOLOR_STEELBLUE
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"AZURE", // SKINCOLOR_AZURE
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"BLUE", // SKINCOLOR_BLUE
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"PEACH", // SKINCOLOR_PEACH
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"TAN", // SKINCOLOR_TAN
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@ -7322,12 +7322,12 @@ static const char *COLOR_ENUMS[] = {
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"PURPLE", // SKINCOLOR_PURPLE
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"MAGENTA", // SKINCOLOR_MAGENTA
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"ORANGE", // SKINCOLOR_ORANGE
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"ROSEWOOD", // SKINCOLOR_ROSEWOOD
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"RUST", // SKINCOLOR_RUST
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"BEIGE", // SKINCOLOR_BEIGE
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"BROWN", // SKINCOLOR_BROWN
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"RED", // SKINCOLOR_RED
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"DARKRED", // SKINCOLOR_DARKRED
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"NEONGREEN", // SKINCOLOR_NEONGREEN
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"CRIMSON", // SKINCOLOR_CRIMSON
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"EMERALD", // SKINCOLOR_EMERALD
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"GREEN", // SKINCOLOR_GREEN
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"ZIM", // SKINCOLOR_ZIM
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"PERIDOT", // SKINCOLOR_PERIDOT
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@ -231,9 +231,9 @@ typedef enum
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SKINCOLOR_GREY,
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SKINCOLOR_BLACK,
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SKINCOLOR_CYAN,
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SKINCOLOR_AQUAMARINE,
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SKINCOLOR_AQUA,
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SKINCOLOR_TEAL,
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SKINCOLOR_STEELBLUE,
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SKINCOLOR_AZURE,
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SKINCOLOR_BLUE,
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SKINCOLOR_PEACH,
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SKINCOLOR_TAN,
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@ -243,12 +243,12 @@ typedef enum
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SKINCOLOR_PURPLE,
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SKINCOLOR_MAGENTA,
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SKINCOLOR_ORANGE,
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SKINCOLOR_ROSEWOOD,
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SKINCOLOR_RUST,
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SKINCOLOR_BEIGE,
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SKINCOLOR_BROWN,
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SKINCOLOR_RED,
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SKINCOLOR_DARKRED,
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SKINCOLOR_NEONGREEN,
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SKINCOLOR_CRIMSON,
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SKINCOLOR_EMERALD,
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SKINCOLOR_GREEN,
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SKINCOLOR_ZIM,
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SKINCOLOR_PERIDOT,
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@ -123,7 +123,7 @@ boolean useNightsSS = false;
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UINT8 skincolor_redteam = SKINCOLOR_RED;
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UINT8 skincolor_blueteam = SKINCOLOR_BLUE;
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UINT8 skincolor_redring = SKINCOLOR_RED;
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UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
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UINT8 skincolor_bluering = SKINCOLOR_AZURE;
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tic_t countdowntimer = 0;
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boolean countdowntimeup = false;
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52
src/m_cond.c
52
src/m_cond.c
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@ -49,7 +49,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Streams come to an end\n"
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"where they can no longer fall.\n"
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"But if you went up...", 0},
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{0, -336, 2064, 195, 1, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0,
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"This one's in plain sight.\n"
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"Why haven't you claimed it?\n"
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"Surely you saw it.", 0},
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@ -77,7 +77,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Near the level's end,\n"
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"another bridge spans a lake.\n"
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"What could be under...?", 0},
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{0, -170, 491, 3821, 2, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0,
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"An ivied tunnel\n"
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"has a corner that's sunlit.\n"
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"Go reach for the sky!", 0},
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@ -110,7 +110,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Spinning through small gaps\n"
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"can slip you into a cave.\n"
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"In that cave's first stretch...", 0},
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{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0,
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"The slime lake is deep,\n"
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"but reaching the floor takes height.\n"
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"Scream \"Geronimo!\"...", 0},
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@ -138,7 +138,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"There is a hallway\n"
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"that a button floods with slime.\n"
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"Go through it again!", 0},
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{0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -2468,-12128, 1312, 5, 'E', SKINCOLOR_EMERALD, 0,
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"Jumping on turtles\n"
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"will send you springing skyward.\n"
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"Now, do that six times...", 0},
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@ -171,7 +171,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"A caved-in hallway?\n"
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"The floor falls; the path goes down.\n"
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"But those rocks looked weak...", 0},
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{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0,
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"The end is quite dry.\n"
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"Some rocks dam the water in.\n"
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"Knuckles can fix that...", 0},
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@ -199,7 +199,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"In the current maze\n"
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"hides a dark room of columns.\n"
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"Find it, then look up.", 0},
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{0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 3104, 16192, 2408, 8, 'E', SKINCOLOR_EMERALD, 0,
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"That same dragon's eye\n"
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"hides another secret room.\n"
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"There, solve its riddle.", 0},
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@ -232,7 +232,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"The final approach!\n"
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"A tower holds the emblem\n"
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"near a ring arrow.", 0},
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{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0,
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"The right starting path\n"
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"hides this near a canopy,\n"
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"high, where two trees meet.", 0},
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@ -260,7 +260,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Some of these bookshelves\n"
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"are not flush against the walls.\n"
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"Wonder why that is?", 0},
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{0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 12708,-13536, 4768, 11, 'E', SKINCOLOR_EMERALD, 0,
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"The ending's towers\n"
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"are hiding a small alcove.\n"
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"Check around outside.", 0},
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@ -293,7 +293,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Not far from the start,\n"
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"if you climb toward the sky,\n"
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"the cliffs hide something.", 0},
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{0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 12504, 6848, 3424, 13, 'E', SKINCOLOR_EMERALD, 0,
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"Right by the exit,\n"
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"an emblem lies on a cliff.\n"
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"Ride ropes to reach it.", 0},
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@ -321,7 +321,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Where once a bridge stood,\n"
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"now magma falls from above.\n"
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"The bridge dropped something...", 0},
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{0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 8287,-11043, 1328, 16, 'E', SKINCOLOR_EMERALD, 0,
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"A lake of magma\n"
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"ebbs and flows unendingly.\n"
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"Wait for its nadir.", 0},
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@ -349,7 +349,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Don't jump too high here!\n"
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"No conveyor will catch you;\n"
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"you'd fall to your death.", 0},
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{0, -6432, -6192, 584, 22, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -6432, -6192, 584, 22, 'E', SKINCOLOR_EMERALD, 0,
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"Conveyors! Magma!\n"
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"What an intense room this is!\n"
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"But, what brought you here?", 0},
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@ -377,7 +377,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Gears with missing teeth\n"
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"can hide a clever secret!\n"
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"Think Green Hill Zone boss.", 0},
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{0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 1920, 20608, 1064, 23, 'E', SKINCOLOR_EMERALD, 0,
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"Just before you reach\n"
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"the defective cargo bay,\n"
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"fly under a bridge.", 0},
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@ -398,7 +398,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"[PH] In the ceiling of the conveyor belt + laser hallway.", 0},
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{0,-13728,-13728, 1552, 24, 'D', SKINCOLOR_ORANGE, 0,
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"[PH] On top of the platform with rows of spikes in reverse gravity.", 0},
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{0,-14944, 768, 1232, 24, 'E', SKINCOLOR_NEONGREEN, 0,
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{0,-14944, 768, 1232, 24, 'E', SKINCOLOR_EMERALD, 0,
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"Follow the leader.", 0},
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*/
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@ -430,7 +430,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"The underground room\n"
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"with platforms that fall and rise\n"
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"only LOOKS empty...", 0},
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{0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_NEONGREEN, 0,
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{0 , 4960, -6112, 1312, 30, 'E', SKINCOLOR_EMERALD, 0,
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"This one's straightforward.\n"
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"What comes to mind when I say:\n"
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"\"WELCOME TO WARP ZONE!\"?", 0},
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@ -458,7 +458,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"Much like the last one,\n"
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"you need to find some switches.\n"
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"Only two, this time.", 0},
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{0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, 13184, 18880, 6672, 40, 'E', SKINCOLOR_EMERALD, 0,
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"The inner sanctum!\n"
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"Teleport to its switches;\n"
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"then, check near the goal.", 0},
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@ -486,7 +486,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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"A room of currents;\n"
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"most of them are marked by spikes.\n"
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"This one? A corner.", 0},
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{0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_NEONGREEN, 0,
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{0, -4128, 21344, 1120, 41, 'E', SKINCOLOR_EMERALD, 0,
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"The only way to hit\n"
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"all those gems at once is with\n"
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"a radial blast.", 0},
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@ -498,63 +498,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
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// FLORAL FIELD
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// ---
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{0, 5394, -996, 160, 50, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0},
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// TOXIC PLATEAU
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// ---
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{0, 780, -1664, 32, 51, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0},
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// FLOODED COVE
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// ---
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{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
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// CAVERN FORTRESS
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// ---
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{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0},
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// DUSTY WASTELAND
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// ---
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{0, 957, 924, 2956, 54, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0},
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// MAGMA CAVES
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// ---
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{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0},
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// EGG SATELLITE
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// ---
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{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
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// BLACK HOLE
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// ---
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{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
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// SPRING HILL
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// ---
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{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_ROSEWOOD, 0, "", 0},
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{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
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{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
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{ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0},
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};
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@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
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{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
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{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
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{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
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{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_ROSEWOOD, 0},
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{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0},
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{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
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};
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40
src/r_draw.c
40
src/r_draw.c
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@ -137,9 +137,9 @@ const char *Color_Names[MAXSKINCOLORS] =
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"Grey", // SKINCOLOR_GREY
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"Black", // SKINCOLOR_BLACK
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"Cyan", // SKINCOLOR_CYAN
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"Aquamarine",// SKINCOLOR_AQUAMARINE
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"Aqua", // SKINCOLOR_AQUAMARINE
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"Teal", // SKINCOLOR_TEAL
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"Steel_Blue",// SKINCOLOR_STEELBLUE
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"Azure", // SKINCOLOR_AZURE
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"Blue", // SKINCOLOR_BLUE
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"Peach", // SKINCOLOR_PEACH
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"Tan", // SKINCOLOR_TAN
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@ -149,12 +149,12 @@ const char *Color_Names[MAXSKINCOLORS] =
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"Purple", // SKINCOLOR_PURPLE
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"Magenta", // SKINCOLOR_MAGENTA
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"Orange", // SKINCOLOR_ORANGE
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"Rosewood", // SKINCOLOR_ROSEWOOD
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"Rust", // SKINCOLOR_RUST
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"Beige", // SKINCOLOR_BEIGE
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"Brown", // SKINCOLOR_BROWN
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"Red", // SKINCOLOR_RED
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"Dark_Red", // SKINCOLOR_DARKRED
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"Neon_Green",// SKINCOLOR_NEONGREEN
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"Crimson", // SKINCOLOR_CRIMSON
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"Emerald", // SKINCOLOR_EMERALD
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"Green", // SKINCOLOR_GREEN
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"Zim", // SKINCOLOR_ZIM
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"Peridot", // SKINCOLOR_PERIDOT
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@ -170,9 +170,9 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
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SKINCOLOR_SILVER,12,// SKINCOLOR_GREY
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SKINCOLOR_WHITE,8, // SKINCOLOR_BLACK
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SKINCOLOR_NONE,8, // SKINCOLOR_CYAN
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SKINCOLOR_NONE,8, // SKINCOLOR_AQUAMARINE
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SKINCOLOR_NONE,8, // SKINCOLOR_AQUA
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SKINCOLOR_NONE,8, // SKINCOLOR_TEAL
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SKINCOLOR_NONE,8, // SKINCOLOR_STEELBLUE
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SKINCOLOR_NONE,8, // SKINCOLOR_AZURE
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SKINCOLOR_ORANGE,9, // SKINCOLOR_BLUE
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SKINCOLOR_NONE,8, // SKINCOLOR_PEACH
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SKINCOLOR_NONE,8, // SKINCOLOR_TAN
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@ -182,12 +182,12 @@ const UINT8 Color_Opposite[MAXSKINCOLORS*2] =
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SKINCOLOR_NONE,8, // SKINCOLOR_PURPLE
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SKINCOLOR_NONE,8, // SKINCOLOR_MAGENTA
|
||||
SKINCOLOR_BLUE,12, // SKINCOLOR_ORANGE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_ROSEWOOD
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_RUST
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_BEIGE
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_BROWN
|
||||
SKINCOLOR_GREEN,5, // SKINCOLOR_RED
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_DARKRED
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_NEONGREEN
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_CRIMSON
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_EMERALD
|
||||
SKINCOLOR_RED,11, // SKINCOLOR_GREEN
|
||||
SKINCOLOR_MAGENTA,3, // SKINCOLOR_ZIM
|
||||
SKINCOLOR_NONE,8, // SKINCOLOR_PERIDOT
|
||||
|
@ -243,9 +243,9 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
0x08, // SKINCOLOR_GREY
|
||||
0x18, // SKINCOLOR_BLACK
|
||||
0x70, // SKINCOLOR_CYAN
|
||||
0xf8, // SKINCOLOR_AQUAMARINE
|
||||
0xf8, // SKINCOLOR_AQUA
|
||||
0x7c, // SKINCOLOR_TEAL
|
||||
0x9a, // SKINCOLOR_STEELBLUE
|
||||
0x9a, // SKINCOLOR_AZURE
|
||||
0x82, // SKINCOLOR_BLUE
|
||||
0xc8, // SKINCOLOR_PEACH
|
||||
0x54, // SKINCOLOR_TAN
|
||||
|
@ -255,12 +255,12 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
0x90, // SKINCOLOR_PURPLE
|
||||
0xa3, // SKINCOLOR_MAGENTA
|
||||
0x31, // SKINCOLOR_ORANGE
|
||||
0x3a, // SKINCOLOR_ROSEWOOD
|
||||
0x3a, // SKINCOLOR_RUST
|
||||
0xe0, // SKINCOLOR_BEIGE
|
||||
0xd0, // SKINCOLOR_BROWN
|
||||
0x21, // SKINCOLOR_RED
|
||||
0x28, // SKINCOLOR_DARKRED
|
||||
0xf0, // SKINCOLOR_NEONGREEN
|
||||
0x28, // SKINCOLOR_CRIMSON
|
||||
0xf0, // SKINCOLOR_EMERALD
|
||||
0x60, // SKINCOLOR_GREEN
|
||||
0x58, // SKINCOLOR_ZIM
|
||||
0xac, // SKINCOLOR_PERIDOT
|
||||
|
@ -330,7 +330,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
|
||||
break;
|
||||
|
||||
case SKINCOLOR_AQUAMARINE:
|
||||
case SKINCOLOR_AQUA:
|
||||
// 10 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
|
@ -354,7 +354,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_STEELBLUE:
|
||||
case SKINCOLOR_AZURE:
|
||||
// 8 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
|
@ -458,7 +458,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ROSEWOOD:
|
||||
case SKINCOLOR_RUST:
|
||||
// 9 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
|
@ -496,7 +496,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_DARKRED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
// 9 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
|
@ -509,7 +509,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
|
|||
}
|
||||
break;
|
||||
|
||||
case SKINCOLOR_NEONGREEN:
|
||||
case SKINCOLOR_EMERALD:
|
||||
// 8 colors
|
||||
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
|
||||
{
|
||||
|
|
|
@ -888,7 +888,7 @@ static void ST_drawFirstPersonHUD(void)
|
|||
|
||||
// [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold
|
||||
static skincolors_t linkColor[14] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_STEELBLUE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPER4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};
|
||||
|
||||
|
@ -938,7 +938,7 @@ static void ST_drawNightsRecords(void)
|
|||
V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50));
|
||||
ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_STEELBLUE);
|
||||
ST_DrawNightsOverlayNum(BASEVIDWIDTH/2 + 48, STRINGY(160), aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
|
||||
|
||||
// If new record, say so!
|
||||
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
|
||||
|
@ -1220,7 +1220,7 @@ static void ST_drawNiGHTSHUD(void)
|
|||
#endif
|
||||
)
|
||||
{
|
||||
ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_STEELBLUE);
|
||||
ST_DrawNightsOverlayNum(304, STRINGY(16), SPLITFLAGS(V_SNAPTOTOP)|V_SNAPTORIGHT, stplyr->marescore, nightsnum, SKINCOLOR_AZURE);
|
||||
}
|
||||
|
||||
if (!stplyr->exiting
|
||||
|
|
Loading…
Reference in a new issue