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OpenGL Patch Fill Fix
Patch Fill Drawing for intermission has been fixed to loop properly in non aspect correct resolutions.
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b075d1e3fa
commit
3fbe3d38d3
2 changed files with 10 additions and 2 deletions
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@ -229,7 +229,7 @@ void SCR_Startup(void)
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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#ifdef HWRENDER
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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#endif
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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@ -275,7 +275,7 @@ void SCR_Recalc(void)
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vid.fdupy = FixedDiv(vid.height*FRACUNIT, BASEVIDHEIGHT*FRACUNIT);
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#ifdef HWRENDER
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions, not sure if it does anything in software
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if (rendermode != render_opengl && rendermode != render_none) // This was just placing it incorrectly at non aspect correct resolutions in opengl
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#endif
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vid.fdupx = vid.fdupy = (vid.fdupx < vid.fdupy ? vid.fdupx : vid.fdupy);
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@ -905,6 +905,14 @@ void V_DrawPatchFill(patch_t *pat)
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INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
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INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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pw = FixedMul(SHORT(pat->width)*FRACUNIT, vid.fdupx)>>FRACBITS;
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ph = FixedMul(SHORT(pat->height)*FRACUNIT, vid.fdupy)>>FRACBITS;
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}
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#endif
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for (x = 0; x < vid.width; x += pw)
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{
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for (y = 0; y < vid.height; y += ph)
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