mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
# Conflicts: # src/m_menu.c
This commit is contained in:
commit
3efa66d537
16 changed files with 1160 additions and 417 deletions
|
@ -1561,34 +1561,27 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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if (var == &cv_chooseskin)
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{
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// Special case for the chooseskin variable, used only directly from the menu
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if (increment > 0) // Going up!
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newvalue = var->value - 1;
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do
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{
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newvalue = var->value - 1;
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do
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if (increment > 0) // Going up!
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{
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newvalue++;
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if (newvalue == MAXSKINS)
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newvalue = 0;
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} while (var->PossibleValue[newvalue].strvalue == NULL);
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var->value = newvalue + 1;
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var->string = var->PossibleValue[newvalue].strvalue;
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var->func();
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return;
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}
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else if (increment < 0) // Going down!
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{
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newvalue = var->value - 1;
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do
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}
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else if (increment < 0) // Going down!
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{
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newvalue--;
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if (newvalue == -1)
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newvalue = MAXSKINS-1;
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} while (var->PossibleValue[newvalue].strvalue == NULL);
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var->value = newvalue + 1;
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var->string = var->PossibleValue[newvalue].strvalue;
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var->func();
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return;
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}
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}
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} while (var->PossibleValue[newvalue].strvalue == NULL);
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var->value = newvalue + 1;
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var->string = var->PossibleValue[newvalue].strvalue;
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var->func();
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return;
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}
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#ifdef PARANOIA
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if (currentindice == -1)
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@ -1549,10 +1549,13 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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// The supplied data are assumed to be good.
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I_Assert(delay >= 0 && delay <= 2);
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if (mapnum != -1)
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CV_SetValue(&cv_nextmap, mapnum);
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CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
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mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
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if (netgame || multiplayer)
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if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
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FLS = false;
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if (delay != 2)
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@ -1718,9 +1721,19 @@ static void Command_Map_f(void)
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}
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}
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// Prevent warping to locked levels
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// ... unless you're in a dedicated server. Yes, technically this means you can view any level by
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// running a dedicated server and joining it yourself, but that's better than making dedicated server's
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// lives hell.
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if (!dedicated && M_MapLocked(newmapnum))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
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return;
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}
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// don't use a gametype the map doesn't support
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if (cv_debug || COM_CheckParm("-force") || cv_skipmapcheck.value)
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; // The player wants us to trek on anyway. Do so.
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fromlevelselect = false; // The player wants us to trek on anyway. Do so.
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// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
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// Alternatively, bail if the map header is completely missing anyway.
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else if (!mapheaderinfo[newmapnum-1]
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@ -1739,19 +1752,10 @@ static void Command_Map_f(void)
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CONS_Alert(CONS_WARNING, M_GetText("%s doesn't support %s mode!\n(Use -force to override)\n"), mapname, gametypestring);
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return;
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}
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else
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fromlevelselect = ((netgame || multiplayer) && ((gametype == newgametype) && (newgametype == GT_COOP)));
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// Prevent warping to locked levels
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// ... unless you're in a dedicated server. Yes, technically this means you can view any level by
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// running a dedicated server and joining it yourself, but that's better than making dedicated server's
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// lives hell.
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if (!dedicated && M_MapLocked(newmapnum))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
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return;
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}
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fromlevelselect = false;
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D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, false);
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D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect);
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}
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/** Receives a map command and changes the map.
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@ -1817,17 +1821,14 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (demoplayback && !timingdemo)
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precache = false;
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if (resetplayer)
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{
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if (!FLS || (netgame || multiplayer))
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emeralds = 0;
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}
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if (resetplayer && !FLS)
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emeralds = 0;
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#ifdef HAVE_BLUA
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LUAh_MapChange();
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#endif
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene);
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS);
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if (demoplayback && !timingdemo)
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precache = true;
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CON_ToggleOff();
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|
|
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@ -1203,6 +1203,12 @@ static void readlevelheader(MYFILE *f, INT32 num)
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{
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deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
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sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
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strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
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}
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else if (fastcmp(word, "SELECTHEADING"))
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{
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deh_strlcpy(mapheaderinfo[num-1]->selectheading, word2,
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sizeof(mapheaderinfo[num-1]->selectheading), va("Level header %d: selectheading", num));
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}
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else if (fastcmp(word, "SCRIPTNAME"))
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{
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@ -1410,6 +1416,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
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else
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mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED;
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}
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else if (fastcmp(word, "WIDEICON"))
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{
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if (i || word2[0] == 'T' || word2[0] == 'Y')
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mapheaderinfo[num-1]->menuflags |= LF2_WIDEICON;
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else
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mapheaderinfo[num-1]->menuflags &= ~LF2_WIDEICON;
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}
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else
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deh_warning("Level header %d: unknown word '%s'", num, word);
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}
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@ -7298,6 +7311,7 @@ struct {
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{"LF2_RECORDATTACK",LF2_RECORDATTACK},
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{"LF2_NIGHTSATTACK",LF2_NIGHTSATTACK},
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{"LF2_NOVISITNEEDED",LF2_NOVISITNEEDED},
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{"LF2_WIDEICON",LF2_WIDEICON},
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// NiGHTS grades
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{"GRADE_F",GRADE_F},
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@ -7670,6 +7684,7 @@ struct {
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{"V_70TRANS",V_70TRANS},
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{"V_80TRANS",V_80TRANS},
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{"V_90TRANS",V_90TRANS},
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{"V_STATIC",V_STATIC},
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{"V_HUDTRANSHALF",V_HUDTRANSHALF},
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{"V_HUDTRANS",V_HUDTRANS},
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{"V_HUDTRANSDOUBLE",V_HUDTRANSDOUBLE},
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@ -241,6 +241,8 @@ typedef struct
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UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
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UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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// Freed animals stuff.
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UINT8 numFlickies; ///< Internal. For freed flicky support.
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mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
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@ -267,6 +269,7 @@ typedef struct
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#define LF2_RECORDATTACK 4 ///< Show this map in Time Attack
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#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
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#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
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#define LF2_WIDEICON 32 ///< If you're in a circumstance where it fits, use a wide map icon
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extern mapheader_t* mapheaderinfo[NUMMAPS];
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@ -311,7 +314,7 @@ enum GameType
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NUMGAMETYPES
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};
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// If you alter this list, update gametype_cons_t in m_menu.c
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// If you alter this list, update dehacked.c, and gametype_cons_t and MISC_ChangeGameTypeMenu in m_menu.c
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extern tic_t totalplaytime;
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15
src/g_game.c
15
src/g_game.c
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@ -697,8 +697,7 @@ void G_SetNightsRecords(void)
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free(gpath);
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// If the mare count changed, this will update the score display
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CV_AddValue(&cv_nextmap, 1);
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CV_AddValue(&cv_nextmap, -1);
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Nextmap_OnChange();
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}
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// for consistency among messages: this modifies the game and removes savemoddata.
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@ -3532,7 +3531,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
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// This is the map command interpretation something like Command_Map_f
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//
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// called at: map cmd execution, doloadgame, doplaydemo
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void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean skipprecutscene)
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void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean skipprecutscene, boolean FLS)
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{
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INT32 i;
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@ -3562,7 +3561,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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if (netgame || multiplayer)
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{
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players[i].lives = cv_startinglives.value;
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if (!FLS || (players[i].lives < cv_startinglives.value))
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players[i].lives = cv_startinglives.value;
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players[i].continues = 0;
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}
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else if (pultmode)
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@ -3576,13 +3576,16 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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players[i].continues = 1;
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}
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if (!((netgame || multiplayer) && (FLS)))
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players[i].score = 0;
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// The latter two should clear by themselves, but just in case
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players[i].pflags &= ~(PF_TAGIT|PF_TAGGED|PF_FULLSTASIS);
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// Clear cheatcodes too, just in case.
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players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
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players[i].score = players[i].xtralife = 0;
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players[i].xtralife = 0;
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}
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// Reset unlockable triggers
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@ -5127,7 +5130,7 @@ void G_DoPlayDemo(char *defdemoname)
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memset(playeringame,0,sizeof(playeringame));
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playeringame[0] = true;
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P_SetRandSeed(randseed);
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G_InitNew(false, G_BuildMapName(gamemap), true, true);
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G_InitNew(false, G_BuildMapName(gamemap), true, true, false);
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// Set skin
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SetPlayerSkin(0, skin);
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|
|
|
@ -89,7 +89,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
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void G_DoReborn(INT32 playernum);
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void G_PlayerReborn(INT32 player);
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void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer,
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boolean skipprecutscene);
|
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boolean skipprecutscene, boolean FLS);
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char *G_BuildMapTitle(INT32 mapnum);
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|
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// XMOD spawning
|
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|
|
|
@ -152,7 +152,9 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
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float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
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|
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if (alphalevel >= 10 && alphalevel < 13)
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if (alphalevel == 12)
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alphalevel = 0;
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else if (alphalevel >= 10 && alphalevel < 13)
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return;
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|
||||
// make patch ready in hardware cache
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|
@ -252,7 +254,9 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
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float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale);
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float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale);
|
||||
|
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if (alphalevel >= 10 && alphalevel < 13)
|
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if (alphalevel == 12)
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alphalevel = 0;
|
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else if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
|
|
1372
src/m_menu.c
1372
src/m_menu.c
File diff suppressed because it is too large
Load diff
35
src/m_menu.h
35
src/m_menu.h
|
@ -66,7 +66,7 @@ void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtyp
|
|||
// Called by linux_x/i_video_xshm.c
|
||||
void M_QuitResponse(INT32 ch);
|
||||
|
||||
// Determines whether to show a level in the list
|
||||
// Determines whether to show a level in the list (platter version does not need to be exposed)
|
||||
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
||||
|
||||
|
||||
|
@ -180,6 +180,28 @@ typedef struct
|
|||
UINT8 next;
|
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} description_t;
|
||||
|
||||
// level select platter
|
||||
typedef struct
|
||||
{
|
||||
char header[22+5]; // mapheader_t lvltttl max length + " ZONE"
|
||||
INT32 maplist[3];
|
||||
char mapnames[3][17+1];
|
||||
boolean mapavailable[4]; // mapavailable[3] == wide or not
|
||||
} levelselectrow_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 numrows;
|
||||
levelselectrow_t *rows;
|
||||
} levelselect_t;
|
||||
// experimental level select end
|
||||
|
||||
// descriptions for gametype select screen
|
||||
typedef struct
|
||||
{
|
||||
char notes[441];
|
||||
} gtdesc_t;
|
||||
|
||||
// mode descriptions for video mode menu
|
||||
typedef struct
|
||||
{
|
||||
|
@ -220,6 +242,9 @@ void M_ForceSaveSlotSelected(INT32 sslot);
|
|||
|
||||
void M_CheatActivationResponder(INT32 ch);
|
||||
|
||||
// Level select updating
|
||||
void Nextmap_OnChange(void);
|
||||
|
||||
// Screenshot menu updating
|
||||
void Moviemode_mode_Onchange(void);
|
||||
void Screenshot_option_Onchange(void);
|
||||
|
@ -261,14 +286,14 @@ void Screenshot_option_Onchange(void);
|
|||
NULL\
|
||||
}
|
||||
|
||||
#define MAPICONMENUSTYLE(header, source, prev)\
|
||||
#define MAPPLATTERMENUSTYLE(header, source)\
|
||||
{\
|
||||
header,\
|
||||
sizeof (source)/sizeof (menuitem_t),\
|
||||
prev,\
|
||||
&MainDef,\
|
||||
source,\
|
||||
M_DrawServerMenu,\
|
||||
27,40,\
|
||||
M_DrawLevelPlatterMenu,\
|
||||
0,0,\
|
||||
0,\
|
||||
NULL\
|
||||
}
|
||||
|
|
|
@ -199,6 +199,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
const INT16 num = (INT16)(i-1);
|
||||
DEH_WriteUndoline("LEVELNAME", mapheaderinfo[num]->lvlttl, UNDO_NONE);
|
||||
mapheaderinfo[num]->lvlttl[0] = '\0';
|
||||
DEH_WriteUndoline("SELECTHEADING", mapheaderinfo[num]->selectheading, UNDO_NONE);
|
||||
mapheaderinfo[num]->selectheading[0] = '\0';
|
||||
DEH_WriteUndoline("SUBTITLE", mapheaderinfo[num]->subttl, UNDO_NONE);
|
||||
mapheaderinfo[num]->subttl[0] = '\0';
|
||||
DEH_WriteUndoline("ACT", va("%d", mapheaderinfo[num]->actnum), UNDO_NONE);
|
||||
|
|
|
@ -909,7 +909,7 @@ static inline boolean I_SkipFrame(void)
|
|||
case GS_LEVEL:
|
||||
if (!paused)
|
||||
return false;
|
||||
case GS_TIMEATTACK:
|
||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||
case GS_WAITINGPLAYERS:
|
||||
return skip; // Skip odd frames
|
||||
default:
|
||||
|
|
|
@ -1311,7 +1311,7 @@ static inline boolean I_SkipFrame(void)
|
|||
case GS_LEVEL:
|
||||
if (!paused)
|
||||
return false;
|
||||
case GS_TIMEATTACK:
|
||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||
case GS_WAITINGPLAYERS:
|
||||
return skip; // Skip odd frames
|
||||
default:
|
||||
|
|
|
@ -325,6 +325,13 @@ static inline UINT8 transmappedpdraw(const UINT8 *dest, const UINT8 *source, fix
|
|||
{
|
||||
return *(v_translevel + (((*(v_colormap + source[ofs>>FRACBITS]))<<8)&0xff00) + (*dest&0xff));
|
||||
}
|
||||
static inline UINT8 staticpdraw(const UINT8 *dest, const UINT8 *source, fixed_t ofs)
|
||||
{
|
||||
UINT8 val = source[ofs>>FRACBITS];
|
||||
(void)dest;
|
||||
if (val < 7) return val;
|
||||
return M_RandomKey(7+1)+(val-7);//M_RandomByte();
|
||||
}
|
||||
|
||||
// Draws a patch scaled to arbitrary size.
|
||||
void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, const UINT8 *colormap)
|
||||
|
@ -356,22 +363,30 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
patchdrawfunc = standardpdraw;
|
||||
|
||||
v_translevel = NULL;
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)))
|
||||
if ((alphalevel = ((scrn & V_ALPHAMASK) >> V_ALPHASHIFT)) == 12) // static
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
alphalevel = hudminusalpha[cv_translucenthud.value];
|
||||
else if (alphalevel == 14)
|
||||
alphalevel = 10 - cv_translucenthud.value;
|
||||
else if (alphalevel == 15)
|
||||
alphalevel = hudplusalpha[cv_translucenthud.value];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
alphalevel = 0;
|
||||
patchdrawfunc = staticpdraw;
|
||||
}
|
||||
if (alphalevel)
|
||||
else
|
||||
{
|
||||
v_translevel = transtables + ((alphalevel-1)<<FF_TRANSSHIFT);
|
||||
patchdrawfunc = translucentpdraw;
|
||||
if (alphalevel)
|
||||
{
|
||||
if (alphalevel == 13)
|
||||
alphalevel = hudminusalpha[cv_translucenthud.value];
|
||||
else if (alphalevel == 14)
|
||||
alphalevel = 10 - cv_translucenthud.value;
|
||||
else if (alphalevel == 15)
|
||||
alphalevel = hudplusalpha[cv_translucenthud.value];
|
||||
|
||||
if (alphalevel >= 10)
|
||||
return; // invis
|
||||
}
|
||||
if (alphalevel)
|
||||
{
|
||||
v_translevel = transtables + ((alphalevel-1)<<FF_TRANSSHIFT);
|
||||
patchdrawfunc = translucentpdraw;
|
||||
}
|
||||
}
|
||||
|
||||
v_colormap = NULL;
|
||||
|
|
|
@ -90,6 +90,7 @@ extern RGBA_t *pLocalPalette;
|
|||
#define V_70TRANS 0x00070000
|
||||
#define V_80TRANS 0x00080000 // used to be V_8020TRANS
|
||||
#define V_90TRANS 0x00090000
|
||||
#define V_STATIC 0x000C0000 // ogl unsupported kthnxbai
|
||||
#define V_HUDTRANSHALF 0x000D0000
|
||||
#define V_HUDTRANS 0x000E0000 // draw the hud translucent
|
||||
#define V_HUDTRANSDOUBLE 0x000F0000
|
||||
|
|
|
@ -322,7 +322,7 @@ static inline boolean I_SkipFrame(void)
|
|||
case GS_LEVEL:
|
||||
if (!paused)
|
||||
return false;
|
||||
case GS_TIMEATTACK:
|
||||
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
|
||||
#ifndef CLIENT_LOADINGSCREEN
|
||||
case GS_WAITINGPLAYERS:
|
||||
#endif
|
||||
|
|
|
@ -900,8 +900,7 @@ static void Y_UpdateRecordReplays(void)
|
|||
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
|
||||
|
||||
// Update timeattack menu's replay availability.
|
||||
CV_AddValue(&cv_nextmap, 1);
|
||||
CV_AddValue(&cv_nextmap, -1);
|
||||
Nextmap_OnChange();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue