mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-24 19:52:08 +00:00
First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
This commit is contained in:
parent
63a16355da
commit
99a04cca9c
6 changed files with 31 additions and 65 deletions
44
src/g_game.c
44
src/g_game.c
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@ -1011,13 +1011,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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if (turnleft)
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cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
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}
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if (cv_analog.value || twodlevel
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if (twodlevel
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|| (player->mo && (player->mo->flags2 & MF2_TWOD))
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|| (!demoplayback && (player->climbing
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|| (player->powers[pw_carry] == CR_NIGHTSMODE)
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|| (player->pflags & (PF_SLIDING|PF_FORCESTRAFE))))) // Analog
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forcestrafe = true;
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if (forcestrafe) // Analog
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if (forcestrafe)
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{
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if (turnright)
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side += sidemove[speed];
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@ -1030,6 +1030,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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side += ((axis * sidemove[1]) >> 10);
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}
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}
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else if (cv_analog.value) // Analog
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{
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if (turnright)
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cmd->buttons |= BT_CAMRIGHT;
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if (turnleft)
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cmd->buttons |= BT_CAMLEFT;
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}
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else
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{
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if (turnright)
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@ -1117,15 +1124,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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if (PLAYER1INPUTDOWN(gc_use))
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cmd->buttons |= BT_USE;
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// Camera Controls
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if (cv_debug || cv_analog.value || demoplayback || objectplacing || player->powers[pw_carry] == CR_NIGHTSMODE)
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{
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if (PLAYER1INPUTDOWN(gc_camleft))
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cmd->buttons |= BT_CAMLEFT;
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if (PLAYER1INPUTDOWN(gc_camright))
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cmd->buttons |= BT_CAMRIGHT;
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}
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if (PLAYER1INPUTDOWN(gc_camreset))
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{
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if (camera.chase && !resetdown)
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@ -1225,9 +1223,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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cmd->sidemove = (SINT8)(cmd->sidemove + side);
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if (cv_analog.value) {
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cmd->angleturn = (INT16)(thiscam->angle >> 16);
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if (player->awayviewtics)
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cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16);
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else
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cmd->angleturn = (INT16)(thiscam->angle >> 16);
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}
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else
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{
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@ -1301,7 +1300,7 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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if (turnleft)
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cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]);
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}
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if (cv_analog2.value || twodlevel
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if (twodlevel
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|| (player->mo && (player->mo->flags2 & MF2_TWOD))
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|| player->climbing
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|| (player->powers[pw_carry] == CR_NIGHTSMODE)
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@ -1320,6 +1319,13 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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side += ((axis * sidemove[1]) >> 10);
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}
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}
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else if (cv_analog2.value) // Analog
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{
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if (turnright)
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cmd->buttons |= BT_CAMRIGHT;
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if (turnleft)
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cmd->buttons |= BT_CAMLEFT;
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}
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else
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{
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if (turnright)
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@ -1404,15 +1410,6 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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if (PLAYER2INPUTDOWN(gc_use))
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cmd->buttons |= BT_USE;
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// Camera Controls
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if (cv_debug || cv_analog2.value || player->powers[pw_carry] == CR_NIGHTSMODE)
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{
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if (PLAYER2INPUTDOWN(gc_camleft))
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cmd->buttons |= BT_CAMLEFT;
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if (PLAYER2INPUTDOWN(gc_camright))
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cmd->buttons |= BT_CAMRIGHT;
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}
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if (PLAYER2INPUTDOWN(gc_camreset))
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{
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if (camera2.chase && !resetdown)
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@ -1524,9 +1521,10 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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}
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if (cv_analog2.value) {
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cmd->angleturn = (INT16)(thiscam->angle >> 16);
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if (player->awayviewtics)
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cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16);
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else
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cmd->angleturn = (INT16)(thiscam->angle >> 16);
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}
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else
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{
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@ -977,8 +977,6 @@ static const char *gamecontrolname[num_gamecontrols] =
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"tossflag",
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"use",
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"camtoggle",
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"camleft",
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"camright",
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"camreset",
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"lookup",
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"lookdown",
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@ -1074,8 +1072,6 @@ void G_Controldefault(void)
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gamecontrol[gc_use ][0] = KEY_JOY1+1; //B
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gamecontrol[gc_use ][1] = '.';
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gamecontrol[gc_camtoggle ][1] = ',';
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gamecontrol[gc_camleft ][0] = 'o';
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gamecontrol[gc_camright ][0] = 'p';
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gamecontrol[gc_camreset ][0] = 'c';
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gamecontrol[gc_lookup ][0] = KEY_PGUP;
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gamecontrol[gc_lookdown ][0] = KEY_PGDN;
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@ -1178,8 +1174,6 @@ void G_Controldefault(void)
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gamecontrol[gc_tossflag ][0] = '\'';
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gamecontrol[gc_use ][0] = KEY_LSHIFT;
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gamecontrol[gc_camtoggle ][0] = 'v';
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gamecontrol[gc_camleft ][0] = '[';
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gamecontrol[gc_camright ][0] = ']';
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gamecontrol[gc_camreset ][0] = 'r';
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gamecontrol[gc_lookup ][0] = KEY_UPARROW;
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gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
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@ -105,8 +105,6 @@ typedef enum
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gc_tossflag,
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gc_use,
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gc_camtoggle,
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gc_camleft,
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gc_camright,
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gc_camreset,
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gc_lookup,
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gc_lookdown,
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@ -968,7 +968,7 @@ void OP_NightsObjectplace(player_t *player)
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if (player->pflags & PF_ATTACKDOWN)
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{
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// Are ANY objectplace buttons pressed? If no, remove flag.
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if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_USE|BT_CAMRIGHT|BT_CAMLEFT)))
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if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_USE|BT_WEAPONNEXT|BT_WEAPONPREV)))
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player->pflags &= ~PF_ATTACKDOWN;
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// Do nothing.
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@ -1019,7 +1019,7 @@ void OP_NightsObjectplace(player_t *player)
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}
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// This places a ring!
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if (cmd->buttons & BT_CAMRIGHT)
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if (cmd->buttons & BT_WEAPONNEXT)
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{
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player->pflags |= PF_ATTACKDOWN;
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if (!OP_HeightOkay(player, false))
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@ -1030,7 +1030,7 @@ void OP_NightsObjectplace(player_t *player)
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}
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// This places a wing item!
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if (cmd->buttons & BT_CAMLEFT)
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if (cmd->buttons & BT_WEAPONPREV)
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{
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player->pflags |= PF_ATTACKDOWN;
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if (!OP_HeightOkay(player, false))
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@ -1101,8 +1101,6 @@ static menuitem_t OP_CameraControlsMenu[] =
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{
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{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, gc_lookup },
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{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, gc_lookdown },
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{IT_CALL | IT_STRING2, NULL, "Rotate Camera L", M_ChangeControl, gc_camleft },
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{IT_CALL | IT_STRING2, NULL, "Rotate Camera R", M_ChangeControl, gc_camright },
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{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
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{IT_CALL | IT_STRING2, NULL, "Mouselook", M_ChangeControl, gc_mouseaiming },
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{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
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36
src/p_user.c
36
src/p_user.c
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@ -8451,46 +8451,24 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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thiscam->angle = angle;
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}
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if (!objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
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if ((((thiscam == &camera) && cv_analog.value) || ((thiscam != &camera) && cv_analog2.value) || demoplayback) && !objectplacing && !(twodlevel || (mo->flags2 & MF2_TWOD)) && (player->powers[pw_carry] != CR_NIGHTSMODE) && displayplayer == consoleplayer)
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{
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#ifdef REDSANALOG
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if ((player->cmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) == (BT_CAMLEFT|BT_CAMRIGHT)); else
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#endif
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if (player->cmd.buttons & BT_CAMLEFT)
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if (player->cmd.buttons & BT_CAMRIGHT)
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{
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if (thiscam == &camera)
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{
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if (cv_analog.value || demoplayback)
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angle -= FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
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else
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CV_SetValue(&cv_cam_rotate, camrotate == 0 ? 358
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: camrotate - 2);
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}
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angle -= FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
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else
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{
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if (cv_analog2.value)
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angle -= FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
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else
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CV_SetValue(&cv_cam2_rotate, camrotate == 0 ? 358
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: camrotate - 2);
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}
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angle -= FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
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}
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else if (player->cmd.buttons & BT_CAMRIGHT)
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else if (player->cmd.buttons & BT_CAMLEFT)
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{
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if (thiscam == &camera)
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{
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if (cv_analog.value || demoplayback)
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angle += FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
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else
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CV_SetValue(&cv_cam_rotate, camrotate + 2);
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}
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angle += FixedAngle(cv_cam_rotspeed.value*FRACUNIT);
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else
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{
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if (cv_analog2.value)
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angle += FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
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else
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CV_SetValue(&cv_cam2_rotate, camrotate + 2);
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}
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angle += FixedAngle(cv_cam2_rotspeed.value*FRACUNIT);
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}
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}
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