James R
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d8834143cb
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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f5d9029d2a
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
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Nev3r
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f791c1b4ec
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
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Nev3r
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6dfe236602
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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Hannu Hanhi
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85f5cb20e6
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Fix sector flat alignment issues in OpenGL
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2020-07-26 21:25:11 +03:00 |
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Hannu Hanhi
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24b828b362
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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James R
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e47fbe7dd9
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Compiler error :V
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2020-07-24 02:58:05 -07:00 |
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James R
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28931b90dc
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Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
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2020-07-24 04:49:25 -04:00 |
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Hannu Hanhi
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e331c9d18e
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Fix OpenGL polyobject texture distortion
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2020-07-23 20:51:05 +03:00 |
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Hannu Hanhi
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e4d6e92f37
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Clamp light level for shaders. Fixes #194.
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2020-07-23 19:05:17 +03:00 |
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James R
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839f086216
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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b9a24001d8
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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3a488c243f
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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9909746718
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Nev3r
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2cdfb8ffc6
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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Hannu Hanhi
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5fdc4578db
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Nev3r
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710097a0ca
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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Nev3r
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42d92eab2c
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Fix erroneous merge conflict resolution.
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2020-07-06 11:54:55 +02:00 |
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Nev3r
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fd5b05cafc
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-06 11:13:27 +02:00 |
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Jaime Passos
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4f6420274f
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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3d50bef0e5
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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ac04853f8c
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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Hannu Hanhi
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b4aa5cecc1
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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6e7446dea3
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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b29873ce1c
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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Nev3r
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ff8759e507
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/hardware/hw_main.c
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2020-06-30 20:29:48 +02:00 |
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James R
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7317bbb692
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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2e827705b4
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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6f9b9aacf4
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Hannu Hanhi
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ffaffdf3e1
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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MascaraSnake
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4a0206b38d
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Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
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2020-06-09 09:38:01 +02:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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lachwright
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a7f73bfa85
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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Louis-Antoine
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d40a8efce2
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I forgot to test OpenGL :slight_smile:
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2020-05-18 20:35:30 +02:00 |
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Louis-Antoine
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d0abd6e86c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
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2020-05-18 16:14:05 +02:00 |
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Louis-Antoine
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a06c4a8c98
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Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
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2020-05-18 15:23:56 +02:00 |
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MascaraSnake
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1ccda0b85c
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Merge branch 'next' into udmf-next
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2020-05-13 10:01:12 +02:00 |
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Monster Iestyn
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197da95a23
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Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
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2020-05-10 20:09:08 +01:00 |
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Monster Iestyn
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30105621d4
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Merge branch 'master' into next
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2020-05-06 21:51:36 +01:00 |
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MascaraSnake
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6e7373a475
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Merge branch 'next' into udmf-next
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2020-05-04 20:32:56 +02:00 |
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Hannu Hanhi
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724e093ce8
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Render stats cleanup
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2020-05-02 23:14:08 +03:00 |
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Hannu Hanhi
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7e8543a408
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More render stats for software mode, renamed and relocated some render stats variables
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2020-05-02 23:13:53 +03:00 |
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Hannu Hanhi
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8dcc2fe20d
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Move some render stats variables to better locations, add I_FinishUpdate timing
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2020-05-02 23:13:32 +03:00 |
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Hannu Hanhi
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64a153fdee
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Render stats
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2020-05-02 23:13:08 +03:00 |
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Monster Iestyn
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1528f2aef8
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Fix drop shadow and rotsprite code to use SHORT()
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2020-05-02 17:13:16 +01:00 |
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