Commit graph

303 commits

Author SHA1 Message Date
toasterbabe
336a26602d Not strictly pretty, but fixes a bug I discovered whilst working on this. 2017-12-10 14:35:55 +00:00
toasterbabe
e63c1d15d8 * Show an emerald token box on the tally screen.
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
toasterbabe
c89b1ec234 Always allow the first singleplayer level in the MP level platter. 2017-11-02 21:20:55 +00:00
toasterbabe
2a42291b30 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc Merge branch 'sal-misc-stuff' into 'master'
Sal misc stuff (state overwriting, gamepad tweaks)

See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3 Merge branch 'more_about_menus' into 'master'
More about menus

Closes #72

See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406 Merge branch 'FileManagement' into 'master'
File management - PK3 support.

See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
2458c06f5b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
# Conflicts:
#	src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47 Merge branch 'master' into gametype-strings 2017-10-30 21:34:16 +00:00
toasterbabe
d4e08551bf * Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
toasterbabe
f512b64563 Fix some mistakes when updating the function signature. 2017-10-26 17:30:08 +01:00
toasterbabe
df1e5eb9b7 * Optimise the new static code further.
* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.

(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe
b2e89f6832 WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU 2017-10-26 11:45:08 +01:00
toasterbabe
4a4ba228df Per request, remove the "/ * ACTION" stuff 2017-10-25 23:34:20 +01:00
toasterbabe
9a10dfeaee Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif 2017-10-25 16:40:21 +01:00
toasterbabe
d1e007ef8d Change the little green light symbol on the save to indicate modifiedgame. 2017-10-24 00:06:13 +01:00
toasterbabe
50d6208913 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
toasterbabe
49aa6ee339 Tweak to modifications to new level select. 2017-10-18 22:18:43 +01:00
toasterbabe
8372bde91b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
toasterbabe
a4f10a4b96 Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing). 2017-10-15 12:35:49 +01:00
TehRealSalt
f0b938eb98 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_saveg.c
2017-10-14 16:20:56 -04:00
Monster Iestyn
3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
wolfy852
93584f6811 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:52:40 -05:00
wolfy852
69d0e84b00 Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
toasterbabe
40ef1335a1 * Smiles hardcode!
* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
TehRealSalt
f31cdf395a Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_user.c
2017-09-30 22:29:16 -04:00
toasterbabe
8ffec89207 * Fix music not being properly restored when toggling music on/off ingame.
* Fix non-centiseconds rings position.
2017-09-30 15:28:38 +01:00
Monster Iestyn
49542cdaa1 Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
Monster Iestyn
f4e535a64d Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
Alam Ed Arias
f0eee4737f Menu: no more pop/push options 2017-09-28 17:45:27 -04:00
Alam Ed Arias
3e26e2a443 Menu: Compile M_DrawAddons without any optimizes 2017-09-28 17:38:14 -04:00
Alam Ed Arias
01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
Alam Ed Arias
1be137f461 cleanup 2017-09-28 11:10:24 -04:00
Alam Ed Arias
5986720789 Build: fixups 2017-09-28 11:01:52 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
toasterbabe
7fb2e6633e Fix a crash. 2017-09-27 14:43:18 +01:00
toasterbabe
295b100df4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
# Conflicts:
#	src/m_menu.c
2017-09-27 14:43:09 +01:00
TehRealSalt
4a51d4bee0 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/g_game.h
2017-09-19 17:07:09 -04:00
toaster
3cc14e3985 Merge branch 'directionchar' into 'master'
Autobrake & decoupling player sprite angle from camera angle

See merge request !69
2017-09-19 07:56:22 -04:00
TehRealSalt
da82a6bb56 Replaced instances of "joystick" with "gamepad" in menus 2017-09-19 00:33:53 -04:00
toasterbabe
918edda672 * Make exitlevel only work if someone's at the exit or you've visited the next map before.
* Added a message to suggest changing cheats before release to a future self.
* Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png)
2017-09-18 15:04:38 +01:00
TehRealSalt
ce0a49ede5 Add jump & spin joystick axis
Lets you set jump/spin to Xbox controller triggers, like you can with
fire/nfire
2017-09-17 22:30:48 -04:00
toasterbabe
970268ec38 Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data. 2017-09-17 22:05:13 +01:00
toasterbabe
b217e9eb92 * Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata)
* Tweaked Pandora's box to add:
 - A mid-game link to the Addons menu.
 - A button to give everyone SF_SUPER (except Tails in non-devmode executables).
2017-09-17 16:49:39 +01:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
toasterbabe
d6701edcb6 Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata). 2017-08-27 18:47:24 +01:00
toasterbabe
9641196374 * Fixed bug with wide blank select pic being used instead of the normal one.
* Added length cap to savegame's zone name.
* Refactor to level select's zone name length cap code.
2017-08-25 00:40:45 +01:00
toasterbabe
16395f4dd2 Final corrections. Branch should be ready to merge now. 2017-08-24 21:29:29 +01:00
toasterbabe
00c62e6d88 * Removed unused info from struct as part of clean up.
* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
toasterbabe
673fbc3ec2 * Make the delete save message include the save number.
* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
2017-08-22 23:47:25 +01:00
toasterbabe
8d78d32d64 * Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
* Optimisations in a bunch of places, including to static
* Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
2017-08-22 21:02:33 +01:00
toasterbabe
6e7605e4f3 * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe
706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
toasterbabe
42211f02b4 * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
* Fix a bug where I got emeralds and mapnumbers mixed up when checking for the "there's a tailsbot" flag.
* Consider a save with an invalid skin an invalid save, rather than allowing its continued presence.
2017-08-20 13:14:17 +01:00
toasterbabe
fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe
780f9b1645 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
TehRealSalt
e24b8b917a Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode 2017-08-06 01:19:33 -04:00
toasterbabe
0a1e055ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/m_menu.c
2017-08-05 22:13:14 +01:00
TehRealSalt
2d9a024c4a Commenting out lastmapsaved 2017-08-04 13:57:47 -04:00
toasterbabe
3186d6a4e4 * An improved Multiplayer menu.
* If NONET, the Multiplayer option on the main menu leads directly to the Splitscreen menu, which also includes player 1/2 setup under this circumstance.
* A mechanism to save player name, skin and colour as defaults to config.cfg.
2017-07-25 18:34:13 +01:00
toasterbabe
634c560e99 * Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
* Now that Cyan is back, swap out the substitute Teal in the emblems for it.
* P_GetMobjSprite2 is now P_GetSkinSprite2.
* Correct "Siler".
2017-07-23 17:49:19 +01:00
toasterbabe
b197dcdb1f A little bit of monitor love.
* Rename "Unknown" options to "Mystery".
* Make Random monitors work consistently in singleplayer if hacked/SOC'd in.
2017-07-08 12:31:37 +01:00
toasterbabe
fa42875aee Better setting names/values for various new and old console variables impacted by this branch. 2017-07-05 12:34:13 +01:00
toasterbabe
dad6ce9796 * Tweaked some monitor toggle names I forgot to modify.
* Added arrows to the "sky room" menu.
2017-07-04 14:59:48 +01:00
toasterbabe
bc066a16a0 Whoops, I did some menu stuff in here. Oh well.
NEW COOP BASED:
* Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.

OTHER MULTIPLAYER BASED (semi-related):
* Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.

MENU BASED (not related):
* Add horizontal arrows to menu options which respond to the arrow keys.
* Make the menu arrows bob.
* Switch out the seperate arrows for combination arrows on the joystick menus.
* Minor cvar description tweaks.
2017-07-04 13:17:29 +01:00
Monster Iestyn
a4cd7b7f38 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
toasterbabe
8d8ae2b538 Renamed again, and this time I'm happy with it.
* "playstyle" to "coopstarposts"
* "lifedistribution" to "cooplives"
2017-06-03 17:55:03 +01:00
toasterbabe
f3cad19184 * Renamed "steallives" to "lifedistribution".
* Gave lifedistribution a "Sharing" option to go along with its previous individual and stealing options.
* Made the game over graphic and music only happen if everyone's out of lives if you're sharing or stealing lives.
* Fixed a bug where game over wouldn't come to fruition because it kept on happening each tic of the countdown2.
* Made spectator stuff display in Co-op splitscreen.
2017-06-03 12:26:42 +01:00
toasterbabe
964df31ee5 * Combine cv_sharedstarposts and cv_respawntype into cv_playstyle (Individual, Sharing, Together).
* Put steallives on menu.
2017-05-29 00:03:46 +01:00
toasterbabe
f9120e3a44 Some corrections. 2017-05-28 21:43:53 +01:00
toasterbabe
2765868940 * Add new cvars to menu.
* Don't try to respawn on a checkpoint if you don't have any lives.
2017-05-28 18:09:05 +01:00
toasterbabe
33d5373e84 Don't need this addition any more. 2017-05-27 13:13:00 +01:00
toasterbabe
cbe56b1b06 Essentially - show how close the numwadfiles is getting to the maximum as WELL as the packetsizetally. 2017-05-27 12:36:33 +01:00
toasterbabe
d3bd17d862 Make the zeroed temperature gauge actually look right. 2017-05-26 16:04:10 +01:00
toasterbabe
e2f6366292 Minimum fill for temperature gauge if you have any wads loaded at all. 2017-05-24 22:05:41 +01:00
toasterbabe
e41976fb05 https://cdn.discordapp.com/attachments/293238104096112641/317023848493088779/srb20016.png
* Visual Indicator of modifiedgame/savemoddata.
* Other assorted improvements to layout.
2017-05-24 20:55:05 +01:00
toasterbabe
593416328a String addition to the addfile menu suggesting to visit the modifications page! No change to actual functionality, just secondary utility. 2017-05-16 23:43:21 +01:00
toasterbabe
3e7377930f FIX FOR MI'S CRASH 2017-05-09 17:38:00 +01:00
toasterbabe
3e9cc51953 Change config recognition method 2017-05-09 17:09:40 +01:00
toasterbabe
fd81a82cca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-09 16:45:58 +01:00
toasterbabe
a4b74e7d3f <Alam_Squeeze> m_menu.c:1907: error: `M_DrawScreenshotMenu' undeclared here (not in a function)
<Alam_Squeeze> m_menu.c:1907: error: initializer element is not constant
<Alam_Squeeze> m_menu.c:1907: error: (near initialization for `OP_ScreenshotOptionsDef.drawroutine')
<Alam_Squeeze> m_menu.c:9353: warning: 'M_DrawScreenshotMenu' defined but not used
<Alam_Squeeze> Makefile:770: recipe for target '../objs/Mingw/Debug/m_menu.o' failed
<Alam_Squeeze> make: *** [../objs/Mingw/Debug/m_menu.o] Error 1
2017-05-09 14:19:54 +01:00
toasterbabe
ba41d46587 Thanks Alam for letting me know I was messing up!
* Search case is now handled via cvar instead of assumed based on system.
* filemenusearch (previously strsystemstr) uses static char[] to prevent stack suffering.
* New cvar for searching from start of string instead of anywhere in it!
* Menu tweaked for the above.
* Reverted slash from pathsep.
2017-05-09 14:09:09 +01:00
toasterbabe
90d21f5c39 woops broke little green loaded icon for all, fixed 2017-05-08 23:08:40 +01:00
toasterbabe
b5b5b983a5 re-order mpause menu addons to be at top 2017-05-08 21:43:56 +01:00
toasterbabe
54ac157c6c Disable log.txt, errorlog.txt, and config.cfg from being "loadable" (exec-runnable) from the addfile menu. 2017-05-08 21:04:26 +01:00
toasterbabe
06721bd041 kill/resurrect secrets if to be changed 2017-05-08 18:42:24 +01:00
toasterbabe
1fc835e4a3 Made the refreshdirmenu stuff SLIGHTLY less hacky. 2017-05-08 17:28:48 +01:00
toasterbabe
4c495cafc9 thanks mi for my life 2017-05-07 20:59:20 +01:00
toasterbabe
4e0d015803 Good:
* Improved layout of addons menu.
* Disabled input for 5 tics after a console-touching enter key command on the menu, so that weird stuff doesn't happen.
* Added Add-on options.
* cv_addons_option - chooses save location. A little smaller in scope than the weird Default/HOME/SRB2/Custom thing for screenshots - now it's SRB2 Folder and Custom.
* cv_addons_folder - goes with Custom for above.
* cv_addons_md5 - chooses whether to identify files on the addons menu with name comparison only, or with checksum comparison as well (more intensive hence not default).
* cv_addons_showall - chooses whether to show just supported file extensions, or all
* Some minor other refactors.

Bad:
* Screenshot options menu crashes on access for some reason (to do with itemOn not being valid?????) looking into
2017-05-07 17:14:57 +01:00
toasterbabe
f3b054fc8f Consistency with deeznux. 2017-05-06 23:44:21 +01:00
toasterbabe
a4fc3372ca Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
# Conflicts:
#	src/m_menu.c
2017-05-06 23:24:21 +01:00
Monster Iestyn
a2915bbb5d Merge branch 'Deez_NewUserXperiences' into 'master'
New User Experiences - Menus, Closed Captioning, and other non-substantial tweaks

Hello! I'm going to words.

* Menu stuff!
    * Scrolling menus when there's lots of options instead of doing lots of nestling!
    * Video Options, Server Options, and Screenshot Options have been updated to take advantage of this.
    * Headings are prettier in general to match the level platter's headers!
    * Expose a bunch of stuff Mystic wanted exposed, without iundating the player!
    * Little arrows!
* Better, clearer control menus!
    * I know this is probably related to the above, but whatever.
    * Very organised with lots of renaming and magical clarifying context headings!
    * Killed the analog-only Camera L/R keys in favour of merging them with the regular turn keys in that context!
    * Also little arrows!
* Statistics!
    * One page instead of two, loses a lot less info than you'd expect!
    * The benefit of having them on one page is greater than the loss of being able to individually discern which of your Score/Time/Rings is incomplete.
    * ALSO also little arrows!
* Secrets checklist!
    * Scrolls vertically!
    * Allows for autogeneration of conditions based off conditionset, which allows for names of required levels to be hidden if you haven't played them yet!
    * Still allows overriding condition string per traditional checklist.
    * This allows us to show every secret's condition without letting it be spoiled or overflowing the everything.
    * Also ALSO also little arrows!
* Closed captioning!
    * Console command "closedcaptioning on/off".
    * Shows stuff in the bottom right hand corner of the screen.
    * sfxinfo[sfx_name].caption = "Butt.".
    * S_StartMusicCaption(string, tics, optional player) allows for a caption to play without being anchored to a specific sound.
* Color Profile!
    * Using only the best in advanced cube-based majyks.
    * cv_gamma now goes from -15 to +5!
    * cv_saturation - from 0 to 10!
    * A new menu for modifying the hue, saturation and gamma of specific corners of the cube (RYGCBM) independently of the master options!
    * Screenshots/Video Mode now supports turning on/off circumstantial color profile alterations (cv_screenshot_colorprofile).
* Spring cleaning!
    * cv_allcaps is dead.
    * Sudden death and old match scoring (25 points for shield damage as the only change??) is dead
    * A few things are taken off the menu because they're not that relevant to have.
    * cv_competitionboxes now applies to race as well.
    * Failed teleports go nuh-uh.
    * Question mark boxes don't have doomednums anymore, so they can't be placed in singleplayer and used to get free lives by playing with the tv_extralife etc stuff.
* Other tidbits!
    * HUD offsets are tweaked to give one digit less space to score and one digit more space each to time and rings to match up the right edges.
    * Emerald tokens show up on the level complete screen and are loaded into a coin slot at the end of the tally.
    * Speaking of Emerald tokens, they now give score all the time, and continues instead of 50 rings when you have all Emeralds.
    * Moved Race HUD down, and made it go bing bing bing BONG.
    * V_DrawCroppedPatch now properly handles topdeltas.
    * Minor tweak to GFZ3 eggmobile's pinch to be more lenient.
    * Hudnames for skins now replace full stops with katakana dots. We could make it replace a different character instead if we really wanted to, but I figure this matches what is desired.

Check out ```<root>/!LatestSRB2Files/srb2win_branch_deeznux.exe``` to try it out.

See merge request !91
2017-05-06 17:53:41 -04:00
toasterbabe
da239d36e8 background https://cdn.discordapp.com/attachments/293238104096112641/310476917218344970/srb20012.png 2017-05-06 19:14:50 +01:00
toasterbabe
de46e72545 * "Type to search..." prompt.
* Menu shuffling for addons. Shows up on main menu and MP pause menu if you're host/admin (not encouraged in SP).
* The menu yells at you in red text if you're playing, warning of issues.
2017-05-06 14:59:54 +01:00
toasterbabe
b2cbbb63c6 Prevent holding down one of the string change keys being free lag generation. 2017-05-05 22:22:49 +01:00
toasterbabe
03eb1a5d56 * Make no results instead of generic search search message. https://cdn.discordapp.com/attachments/293238104096112641/310153659356938241/srb20007.png
* Page up and page down now work!
2017-05-05 22:15:16 +01:00
toasterbabe
0081fa839d Search box is now standardised in style, and the menu is jiggered around a little bit for cleanness! https://cdn.discordapp.com/attachments/293238104096112641/310143962440794114/srb20006.png 2017-05-05 21:02:37 +01:00
toasterbabe
8f2490d588 Search!
https://gfycat.com/DizzyEnergeticCygnet

I will make it prettier.

(Also: stristr. Since the Windows (and others?) standard library doesn't have it for some reason, I modified code someone put on StackExchange as a stopgap; once I'm ready to get on IRC for the day, we'll discuss attribution/rewriting.)
2017-05-05 16:29:46 +01:00