Sally Coolatta
41997c4549
Keep rect in memory
...
Feel better about this than creating one all da time
2022-04-26 20:56:32 -05:00
Sally Coolatta
40b021d6e4
Calculate FPS stuff even if frame is skipped
...
I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.
2022-04-26 20:56:32 -05:00
James R
1b49a96eed
Interpolate from time of previous tic
...
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 54148a0dd0 too.
2022-04-26 20:56:31 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
...
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
GoldenTails
c49dd5f535
Make dedicated servers not pop up that annoying SDL error window
...
So they don't mess with shell scripts that expect SRB2 to exit when it crashes (like most other programs)
2022-02-05 18:19:00 -06:00
sphere
0ca74432f9
Merge branch 'ogl-better-gpu-error' into 'next'
...
Improve OpenGL GDI Generic error message
See merge request STJr/SRB2!1673
2022-01-11 21:16:32 +00:00
MascaraSnake
5149699def
Update VS project files
2022-01-07 18:00:56 +01:00
GoldenTails
9282a18d82
oops forgot to remove the old hardcoded defines
2021-12-11 20:11:46 -06:00
GoldenTails
20987eba92
Use lookup tables, macros, and for loops to shorten up the wad search code.
...
The old inline mess needed to go badly.
2021-12-11 20:00:00 -06:00
Hannu Hanhi
f3c5addab7
Improve OpenGL GDI Generic error message
2021-12-07 22:35:04 +02:00
Hannu Hanhi
270c7701b4
Timestamp function for Lua
2021-11-08 01:17:30 +02:00
Hannu Hanhi
91aeba6c66
Request 24-bit depth buffer from SDL
...
Should fix problems caused by 16-bit depth buffer usage
2021-10-08 22:47:22 +03:00
SteelT
0f4074f22d
Remove unused I_GetMouseGrab function
2021-09-23 13:46:26 -04:00
James R
fec5f2778e
Fix compiler warnings
2021-09-12 19:03:39 -07:00
SteelT
e2ea480af9
Merge branch 'master' into next
2021-09-12 15:46:32 -04:00
LJ Sonic
9b7263855e
Prevent input.setMouseGrab from interfering with window focus
2021-08-18 20:58:13 +02:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
38e82e55fc
Add a "repeated" field to event_t
2021-08-14 20:33:20 +02:00
SteelT
71f905f95b
Fix gme support being effectively disabled
...
I found this easier than trying to adjust the makefile, as it uses the same thing to automatically generate the various NO* compile options.
2021-07-16 15:26:09 -04:00
LJ Sonic
c319f46462
Merge branch 'hooklib-refactor' into 'next'
...
Hooklib refactor
See merge request STJr/SRB2!1307
2021-06-22 09:52:12 -04:00
James R
fa7a674113
Merge remote-tracking branch 'origin/master' into next
2021-06-19 19:39:15 -07:00
James R
c1aca51fc3
Fix basic warnings
2021-06-19 18:32:56 -07:00
LJ Sonic
e3a5da3f6f
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
...
# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
...
# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
James R
c325306ddf
Merge remote-tracking branch 'origin/master' into makefile-revision-final
2021-06-07 18:36:01 -07:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
sphere
8cfe7cd971
Merge branch 'unix-rdynamic' into 'next'
...
Compile with -rdynamic for UNIXCOMMON platforms
See merge request STJr/SRB2!1481
2021-06-02 06:31:14 -04:00
Nev3r
b978bc4507
Merge branch 'sw-tilted-npo2-span-opt' into 'next'
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NPO2 slope span optimization
See merge request STJr/SRB2!1216
2021-05-29 09:30:58 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
James R
87afa7655a
CMake: fix ASM compile
...
- target_sources from correct directory
- enable_language must be used in add_executable directory
2021-05-07 18:59:51 -07:00
James R
ee72312dea
Merge remote-tracking branch 'origin/master' into makefile-revision-final
2021-05-07 13:32:19 -07:00
LJ Sonic
07e69c5eb3
Add copyright date ranges for files created in 2020
2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
James R
f9813844e7
Update CMakeLists.txt to use Sourcefiles
...
This establishes (near) parity of source code file lists
between the Makefile and CMakeLists.txt
To make that change I messed around CMakeLists.txt a bit.
It now uses target_sources and target_compile_definitions.
I also removed some MSVC stuff since we don't actually
care about MSVC--it made things easier.
CMake minimum version 3.0 -> 3.13 for target_sources.
2021-05-05 04:00:44 -07:00
James R
b31056c7d9
Rewrite Makefile to be modular as well as more automated
...
Some key points for programmers:
- Source code files are mostly listed in a 'Sourcefile'.
So you no longer directly edit the object list. There
can be multiple Sourcefiles and they can even live in
subdirectories--the directory name will be prepended to
every filename in the list. Of course, the Makefile
still needs to be edited to read from each Sourcefile.
- Different rules are no longer required for source code
files that live in subdirectories (such as sdl/ or
hardware/). Subdirectories Just Work so go ham!
In addition to those points, another important change is
that the bin directory is no longer divided into platform
subdirectories (Linux64, Mingw, etc). Executables now go
directly into bin. If you use DEBUGMODE or target 64-bit,
then subdirectories for 'debug' and '64' will be made
though.
Oh by the way, I don't think make clean actually removed
files before on Windows. It should now. I also fixed as
many little inconsistencies like that as I noticed.
And now just an overview of the technical aspects that
shouldn't affect anyone who doesn't REALLY care about the
Makefile...
objs and dep directories have been moved to a make
directory. Makefile.cfg and its variants have been moved
out of their various subdirectories to src/Makefile.d
make distclean removes the bin and make directories
entirely, but make clean and cleandep still only affect
the current build target.
When I say automation, I mean that a lot of copy pasting
in the Makefile has been reduced.
2021-05-04 04:22:37 -07:00
James R
44d217807f
Collect makefiles
2021-05-03 23:07:44 -07:00
Steel Titanium
7cd41a8eb7
Compile with -rdynamic on UNIXCOMMON platforms
2021-04-26 03:48:38 -04:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
...
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
lachablock
36c2be283c
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
LJ Sonic
0765004188
Merge branch 'print-backtrace' into 'next'
...
Print a backtrace when SRB2 crashes in a Unix-like environment.
See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Lachlan Wright
e03700fc2a
Merge branch 'nogmever' into 'next'
...
Check if GME_VERSION is defined.
See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
GoldenTails
a0396d5e43
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
Jaime Ita Passos
2ca8efd7ee
Revert accidental push
2021-02-25 20:17:27 -03:00
Jaime Ita Passos
5b1dc6ba33
[Meta] Change branding
2021-02-25 19:49:34 -03:00
Jaime Ita Passos
5501d495c7
OpenGL backend: Manage uploaded GPU textures with an internal list
...
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Steel Titanium
c8627464c9
Check if GME_VERSION is defined.
...
I made the assumption it would always be defined, which won't always be the case.
2021-01-06 19:40:30 -05:00
James R
353692fa79
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-16 08:43:49 -08:00
James R
503364f5f8
Merge branch 'gme-spc-fix' into 'next'
...
Fix SPC looping on libgme versions >= 0.6.3
See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
9ddeb5f589
Resolve GameQuit hook conflicts
2020-12-12 02:05:21 -08:00
James R
9ea969b62d
Merge branch 'gamequit-argument' into 'next'
...
Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
Steel Titanium
11bbad9be8
Tab fix
2020-12-06 22:58:17 -05:00
Steel Titanium
c3a560f51d
Let's check for looping first
2020-12-06 22:30:50 -05:00
Steel Titanium
284205baac
Fix SPC looping on libgme versions >= 0.6.3
2020-12-06 22:20:06 -05:00
GoldenTails
119d2e9e37
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Nev3r
bcf6823cbf
Merge branch 'dehacked-hell' into 'next'
...
Split dehacked.c into multiple files.
See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
GoldenTails
8fef61aa29
Split dehacked.c into multiple files.
2020-11-23 21:42:26 -06:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
abe35fd008
Some interface fixes
2020-11-22 17:22:18 -03:00
Jaime Ita Passos
9ab3acae2d
Change how texture deletion works in OpenGL
2020-11-22 17:03:04 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
85c5fa9527
Merge branch 'unfuck-icon-mac' into 'next'
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Use SDL version of executable icon at runtime on macOS
See merge request STJr/SRB2!1250
2020-11-17 20:24:42 -05:00
lachwright
26b6b33220
Add parentheses
2020-11-15 15:52:55 +11:00
lachwright
8f570eaa97
Use SDL version of executable icon at runtime on macOS
2020-11-15 01:13:41 +11:00
James R
876aeb6a31
Merge branch 'allowshaders' into 'next'
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Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
James R
c0dbc562bb
Fix floating point math
2020-11-07 13:48:37 -08:00
James R
515d7eeb9e
Let's try an experiment: move the epoch forward as I_GetTime is called
...
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
2020-11-07 01:57:09 -08:00
James R
84ce53db60
Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros
2020-11-07 01:31:24 -08:00
James R
425b56c288
Remove win32 specific timer
2020-11-06 14:14:12 -08:00
James R
998a10e8ad
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
Steel Titanium
62b5b86ed4
CMake: Fix fullscreen toggle not working
...
All because of a typo
2020-10-31 00:59:51 -04:00
Hannu Hanhi
86ad187f05
NPO2 slope span optimization
2020-10-26 00:26:15 +02:00
James R
e9fce20071
Merge remote-tracking branch 'origin/master' into next
2020-10-23 14:57:13 -07:00
GoldenTails
1e0beab254
Add i_threads.h too
2020-10-20 15:58:34 -05:00
GoldenTails
31c410656c
Add multithreading option for CMake
2020-10-20 15:44:01 -05:00
James R
d279489753
Merge branch 'perfstats' into 'next'
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Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
bd9fda8ceb
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
Jaime Passos
8294479a5f
Merge branch 'next' into allowshaders
2020-10-15 01:25:11 -03:00
James R
d73fbd8616
Merge branch 'slight-shader-cleanup' into 'next'
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Shader code cleanup
See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
Jaime Passos
6e5f71dd45
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Jaime Passos
0811f60b2a
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
James R
15008f31a7
Merge branch 'sanity-meter-empty' into 'next'
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Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
James R
45b9e23895
Merge branch 'ogl-driver-error' into 'next'
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Add error message when the GDI Generic OpenGL renderer is encountered in Windows
See merge request STJr/SRB2!1172
2020-10-08 22:00:43 -04:00
Jaime Passos
63d4c1dffc
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Hannu Hanhi
684b868524
Add error message when the GDI Generic OpenGL renderer is encountered in Windows
2020-10-03 18:45:56 +03:00
James R
8beee3761e
Merge branch 'windows-console-go-brrr' into 'next'
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Fix #178
Closes #178
See merge request STJr/SRB2!1112
2020-10-02 20:23:20 -04:00
James R
be4c5751f8
Revert "Warn when going to OpenGL from the menu"
...
This reverts commit 569453ee93
.
And one line from b6089ccdaf
.
2020-10-02 15:37:23 -07:00
lachwright
e715b2f01a
Update ICNS icon for macOS
...
Replaced some of the lower resolution variants with some smoother downscales. The 16x16 one is even Sonic's 1-up icon from the game!
2020-10-01 02:47:24 +10:00
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00