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Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which may be offset from game time due to connection lag. Consider this the proper fix to 54148a0dd0 too.
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e6dff8eedc
commit
1b49a96eed
5 changed files with 30 additions and 13 deletions
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@ -5206,8 +5206,10 @@ static void SV_Maketic(void)
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maketic++;
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}
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void TryRunTics(tic_t realtics)
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boolean TryRunTics(tic_t realtics)
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{
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boolean ticking;
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// the machine has lagged but it is not so bad
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if (realtics > TICRATE/7) // FIXME: consistency failure!!
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{
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@ -5251,10 +5253,14 @@ void TryRunTics(tic_t realtics)
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}
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#endif
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if (player_joining)
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return;
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ticking = neededtic > gametic;
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if (neededtic > gametic)
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if (player_joining)
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{
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return false;
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}
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if (ticking)
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{
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if (advancedemo)
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{
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@ -5290,6 +5296,8 @@ void TryRunTics(tic_t realtics)
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break;
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}
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}
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return ticking;
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}
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/*
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@ -430,7 +430,7 @@ boolean Playing(void);
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void D_QuitNetGame(void);
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//? How many ticks to run?
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void TryRunTics(tic_t realtic);
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boolean TryRunTics(tic_t realtic);
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// extra data for lmps
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// these functions scare me. they contain magic.
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16
src/d_main.c
16
src/d_main.c
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@ -697,6 +697,7 @@ void D_SRB2Loop(void)
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{
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tic_t oldentertics = 0, entertic = 0, realtics = 0, rendertimeout = INFTICS;
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static lumpnum_t gstartuplumpnum;
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boolean ticked;
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if (dedicated)
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server = true;
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@ -783,11 +784,20 @@ void D_SRB2Loop(void)
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realtics = 1;
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// process tics (but maybe not if realtic == 0)
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TryRunTics(realtics);
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ticked = TryRunTics(realtics);
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if (cv_frameinterpolation.value == 1)
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if (cv_frameinterpolation.value == 1 && !(paused || P_AutoPause()))
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{
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fixed_t entertimefrac = I_GetTimeFrac();
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static float tictime;
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float entertime = I_GetTimeFrac();
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fixed_t entertimefrac;
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if (ticked)
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tictime = entertime;
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entertimefrac = FLOAT_TO_FIXED(entertime - tictime);
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// renderdeltatics is a bit awkard to evaluate, since the system time interface is whole tic-based
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renderdeltatics = realtics * FRACUNIT;
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if (entertimefrac > rendertimefrac)
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@ -46,9 +46,9 @@ UINT32 I_GetFreeMem(UINT32 *total);
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*/
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tic_t I_GetTime(void);
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/** \brief Get the current time as a fraction of a tic since the last tic.
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/** \brief Get the current time in tics including fractions.
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*/
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fixed_t I_GetTimeFrac(void);
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float I_GetTimeFrac(void);
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/** \brief Returns precise time value for performance measurement.
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*/
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@ -2160,11 +2160,10 @@ tic_t I_GetTime(void)
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return (tic_t) floor(elapsed_tics);
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}
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fixed_t I_GetTimeFrac(void)
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float I_GetTimeFrac(void)
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{
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UpdateElapsedTics();
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return FLOAT_TO_FIXED((float) (elapsed_tics - floor(elapsed_tics)));
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return elapsed_tics;
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}
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precise_t I_GetPreciseTime(void)
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