mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'hooklib-refactor' into 'next'
Hooklib refactor See merge request STJr/SRB2!1307
This commit is contained in:
commit
c319f46462
24 changed files with 1101 additions and 2110 deletions
|
@ -75,7 +75,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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return;
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// Lua can handle it!
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if (LUAh_BotAI(sonic, tails, cmd))
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if (LUA_HookBotAI(sonic, tails, cmd))
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return;
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if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC)
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@ -363,7 +363,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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CV_SetValue(&cv_analog[1], false);
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// Let Lua scripts build ticcmds
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if (LUAh_BotTiccmd(player, cmd))
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if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd)))
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return;
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// We don't have any main character AI, sorry. D:
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@ -461,7 +461,7 @@ boolean B_CheckRespawn(player_t *player)
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// B_RespawnBot doesn't do anything if the condition above this isn't met
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{
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UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
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UINT8 shouldForce = LUA_Hook2Mobj(sonic, tails, MOBJ_HOOK(BotRespawn));
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if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails))
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return (shouldForce == 1); // mobj was removed
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@ -2536,14 +2536,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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}
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}
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LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
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LUA_HookPlayerQuit(&players[playernum], reason); // Lua hook for player quitting
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// don't look through someone's view who isn't there
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if (playernum == displayplayer)
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{
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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displayplayer = consoleplayer;
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}
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@ -3023,7 +3023,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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if (pnum == consoleplayer)
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{
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LUAh_GameQuit(false);
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LUA_HookBool(false, HOOK(GameQuit));
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#ifdef DUMPCONSISTENCY
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if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
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#endif
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@ -3443,7 +3443,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
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if (!rejoined)
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LUAh_PlayerJoin(newplayernum);
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LUA_HookInt(newplayernum, HOOK(PlayerJoin));
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}
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static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
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@ -3723,7 +3723,7 @@ static void HandleConnect(SINT8 node)
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static void HandleShutdown(SINT8 node)
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{
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(void)node;
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LUAh_GameQuit(false);
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -3738,7 +3738,7 @@ static void HandleShutdown(SINT8 node)
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static void HandleTimeout(SINT8 node)
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{
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(void)node;
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LUAh_GameQuit(false);
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -2117,7 +2117,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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}
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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LUAh_MapChange(mapnumber);
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LUA_HookInt(mapnumber, HOOK(MapChange));
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G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS);
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if (demoplayback && !timingdemo)
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@ -2702,7 +2702,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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}
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// Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh
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if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
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if (!LUA_HookTeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
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return;
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//no status changes after hidetime
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@ -2863,7 +2863,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
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LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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LUA_HookViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
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displayplayer = consoleplayer;
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}
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@ -3626,7 +3626,7 @@ static void Command_Playintro_f(void)
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*/
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FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
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{
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LUAh_GameQuit(true);
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LUA_HookBool(true, HOOK(GameQuit));
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I_Quit();
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}
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@ -4288,7 +4288,7 @@ void Command_ExitGame_f(void)
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{
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INT32 i;
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LUAh_GameQuit(false);
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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CL_Reset();
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@ -356,6 +356,8 @@ typedef UINT32 tic_t;
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#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
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#endif
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#define TOSTR(x) #x
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/* preprocessor dumb and needs second macro to expand input */
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#define WSTRING2(s) L ## s
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#define WSTRING(s) WSTRING2 (s)
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|
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@ -1968,7 +1968,7 @@ void G_DoPlayDemo(char *defdemoname)
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// Set skin
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SetPlayerSkin(0, skin);
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LUAh_MapChange(gamemap);
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LUA_HookInt(gamemap, HOOK(MapChange));
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displayplayer = consoleplayer = 0;
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memset(playeringame,0,sizeof(playeringame));
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playeringame[0] = true;
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16
src/g_game.c
16
src/g_game.c
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@ -1672,7 +1672,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->angleturn = orighookangle;
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LUAh_PlayerCmd(player, cmd);
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LUA_HookTiccmd(player, cmd, HOOK(PlayerCmd));
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extra = cmd->angleturn - orighookangle;
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cmd->angleturn = origangle + extra;
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@ -1681,7 +1681,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// Send leveltime when this tic was generated to the server for control lag calculations.
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// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
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cmd->latency = (leveltime & 0xFF);
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cmd->latency = (leveltime & 0xFF);
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}
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//Reset away view if a command is given.
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@ -1690,7 +1690,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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{
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// Call ViewpointSwitch hooks here.
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// The viewpoint was forcibly changed.
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LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
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LUA_HookViewpointSwitch(player, &players[consoleplayer], true);
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displayplayer = consoleplayer;
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}
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@ -2064,7 +2064,7 @@ boolean G_Responder(event_t *ev)
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continue;
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// Call ViewpointSwitch hooks here.
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canSwitchView = LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], false);
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canSwitchView = LUA_HookViewpointSwitch(&players[consoleplayer], &players[displayplayer], false);
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if (canSwitchView == 1) // Set viewpoint to this player
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break;
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else if (canSwitchView == 2) // Skip this player
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@ -2194,8 +2194,8 @@ boolean G_Responder(event_t *ev)
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//
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boolean G_LuaResponder(event_t *ev)
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{
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return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) ||
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(ev->type == ev_keyup && LUAh_KeyUp(ev->data1));
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return (ev->type == ev_keydown && LUA_HookKey(ev->data1, HOOK(KeyDown))) ||
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(ev->type == ev_keyup && LUA_HookKey(ev->data1, HOOK(KeyUp)));
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}
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//
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@ -2748,7 +2748,7 @@ void G_SpawnPlayer(INT32 playernum)
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P_SpawnPlayer(playernum);
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G_MovePlayerToSpawnOrStarpost(playernum);
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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LUA_HookPlayer(&players[playernum], HOOK(PlayerSpawn)); // Lua hook for player spawning :)
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}
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void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
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@ -3127,7 +3127,7 @@ void G_DoReborn(INT32 playernum)
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}
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else
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{
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LUAh_MapChange(gamemap);
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LUA_HookInt(gamemap, HOOK(MapChange));
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titlecardforreload = true;
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G_DoLoadLevel(true);
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titlecardforreload = false;
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@ -686,7 +686,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
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if (LUAh_PlayerMsg(playernum, target, flags, msg))
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if (LUA_HookPlayerMsg(playernum, target, flags, msg))
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return;
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if (spam_eatmsg)
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|
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223
src/lua_hook.h
223
src/lua_hook.h
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@ -12,117 +12,122 @@
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#include "r_defs.h"
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#include "d_player.h"
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#include "s_sound.h"
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enum hook {
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hook_NetVars=0,
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hook_MapChange,
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hook_MapLoad,
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hook_PlayerJoin,
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hook_PreThinkFrame,
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hook_ThinkFrame,
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hook_PostThinkFrame,
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hook_MobjSpawn,
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hook_MobjCollide,
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hook_MobjLineCollide,
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hook_MobjMoveCollide,
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hook_TouchSpecial,
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hook_MobjFuse,
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hook_MobjThinker,
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hook_BossThinker,
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hook_ShouldDamage,
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hook_MobjDamage,
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hook_MobjDeath,
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hook_BossDeath,
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hook_MobjRemoved,
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hook_JumpSpecial,
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hook_AbilitySpecial,
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hook_SpinSpecial,
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hook_JumpSpinSpecial,
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hook_BotTiccmd,
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hook_BotAI,
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hook_BotRespawn,
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hook_LinedefExecute,
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hook_PlayerMsg,
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hook_HurtMsg,
|
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hook_PlayerSpawn,
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hook_ShieldSpawn,
|
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hook_ShieldSpecial,
|
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hook_MobjMoveBlocked,
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hook_MapThingSpawn,
|
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hook_FollowMobj,
|
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hook_PlayerCanDamage,
|
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hook_PlayerQuit,
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hook_IntermissionThinker,
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hook_TeamSwitch,
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hook_ViewpointSwitch,
|
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hook_SeenPlayer,
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hook_PlayerThink,
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hook_ShouldJingleContinue,
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hook_GameQuit,
|
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hook_PlayerCmd,
|
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hook_MusicChange,
|
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hook_PlayerHeight,
|
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hook_PlayerCanEnterSpinGaps,
|
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hook_KeyDown,
|
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hook_KeyUp,
|
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/*
|
||||
Do you know what an 'X Macro' is? Such a macro is called over each element of
|
||||
a list and expands the input. I use it for the hook lists because both an enum
|
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and array of hook names need to be kept in order. The X Macro handles this
|
||||
automatically.
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*/
|
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|
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hook_MAX // last hook
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};
|
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extern const char *const hookNames[];
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#define MOBJ_HOOK_LIST(X) \
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X (MobjSpawn),/* P_SpawnMobj */\
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X (MobjCollide),/* PIT_CheckThing */\
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X (MobjLineCollide),/* ditto */\
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X (MobjMoveCollide),/* tritto */\
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X (TouchSpecial),/* P_TouchSpecialThing */\
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X (MobjFuse),/* when mobj->fuse runs out */\
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X (MobjThinker),/* P_MobjThinker, P_SceneryThinker */\
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X (BossThinker),/* P_GenericBossThinker */\
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X (ShouldDamage),/* P_DamageMobj (Should mobj take damage?) */\
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X (MobjDamage),/* P_DamageMobj (Mobj actually takes damage!) */\
|
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X (MobjDeath),/* P_KillMobj */\
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X (BossDeath),/* A_BossDeath */\
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X (MobjRemoved),/* P_RemoveMobj */\
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X (BotRespawn),/* B_CheckRespawn */\
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X (MobjMoveBlocked),/* P_XYMovement (when movement is blocked) */\
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X (MapThingSpawn),/* P_SpawnMapThing */\
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X (FollowMobj),/* P_PlayerAfterThink Smiles mobj-following */\
|
||||
|
||||
#define HOOK_LIST(X) \
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X (NetVars),/* add to archive table (netsave) */\
|
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X (MapChange),/* (before map load) */\
|
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X (MapLoad),\
|
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X (PlayerJoin),/* Got_AddPlayer */\
|
||||
X (PreThinkFrame)/* frame (before mobj and player thinkers) */,\
|
||||
X (ThinkFrame),/* frame (after mobj and player thinkers) */\
|
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X (PostThinkFrame),/* frame (at end of tick, ie after overlays, precipitation, specials) */\
|
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X (JumpSpecial),/* P_DoJumpStuff (Any-jumping) */\
|
||||
X (AbilitySpecial),/* P_DoJumpStuff (Double-jumping) */\
|
||||
X (SpinSpecial),/* P_DoSpinAbility (Spin button effect) */\
|
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X (JumpSpinSpecial),/* P_DoJumpStuff (Spin button effect (mid-air)) */\
|
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X (BotTiccmd),/* B_BuildTiccmd */\
|
||||
X (PlayerMsg),/* chat messages */\
|
||||
X (HurtMsg),/* imhurttin */\
|
||||
X (PlayerSpawn),/* G_SpawnPlayer */\
|
||||
X (ShieldSpawn),/* P_SpawnShieldOrb */\
|
||||
X (ShieldSpecial),/* shield abilities */\
|
||||
X (PlayerCanDamage),/* P_PlayerCanDamage */\
|
||||
X (PlayerQuit),\
|
||||
X (IntermissionThinker),/* Y_Ticker */\
|
||||
X (TeamSwitch),/* team switching in... uh... *what* speak, spit it the fuck out */\
|
||||
X (ViewpointSwitch),/* spy mode (no trickstabs) */\
|
||||
X (SeenPlayer),/* MT_NAMECHECK */\
|
||||
X (PlayerThink),/* P_PlayerThink */\
|
||||
X (GameQuit),\
|
||||
X (PlayerCmd),/* building the player's ticcmd struct (Ported from SRB2Kart) */\
|
||||
X (MusicChange),\
|
||||
X (PlayerHeight),/* override player height */\
|
||||
X (PlayerCanEnterSpinGaps),\
|
||||
X (KeyDown),\
|
||||
X (KeyUp),\
|
||||
|
||||
#define STRING_HOOK_LIST(X) \
|
||||
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
|
||||
X (LinedefExecute),\
|
||||
X (ShouldJingleContinue),/* should jingle of the given music continue playing */\
|
||||
|
||||
/*
|
||||
I chose to access the hook enums through a macro as well. This could provide
|
||||
a hint to lookup the macro's definition instead of the enum's definition.
|
||||
(Since each enumeration is not defined in the source code, but by the list
|
||||
macros above, it is not greppable.) The name passed to the macro can also be
|
||||
grepped and found in the lists above.
|
||||
*/
|
||||
|
||||
#define MOBJ_HOOK(name) mobjhook_ ## name
|
||||
#define HOOK(name) hook_ ## name
|
||||
#define STRING_HOOK(name) stringhook_ ## name
|
||||
|
||||
enum { MOBJ_HOOK_LIST (MOBJ_HOOK) MOBJ_HOOK(MAX) };
|
||||
enum { HOOK_LIST (HOOK) HOOK(MAX) };
|
||||
enum { STRING_HOOK_LIST (STRING_HOOK) STRING_HOOK(MAX) };
|
||||
|
||||
/* dead simple, LUA_HOOK(GameQuit) */
|
||||
#define LUA_HOOK(type) LUA_HookVoid(HOOK(type))
|
||||
|
||||
extern boolean hook_cmd_running;
|
||||
|
||||
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
||||
void LUAh_MapLoad(void); // Hook for map load
|
||||
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
||||
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
|
||||
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
||||
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
|
||||
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
|
||||
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
|
||||
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
|
||||
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which);
|
||||
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
|
||||
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
|
||||
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
|
||||
boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type
|
||||
#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type
|
||||
UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Should mobj take damage?)
|
||||
boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)
|
||||
boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for P_KillMobj by mobj type
|
||||
#define LUAh_BossDeath(mo) LUAh_MobjHook(mo, hook_BossDeath) // Hook for A_BossDeath by mobj type
|
||||
#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type
|
||||
#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping)
|
||||
#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping)
|
||||
#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinAbility (Spin button effect)
|
||||
#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air))
|
||||
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
|
||||
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
|
||||
boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails); // Hook for B_CheckRespawn
|
||||
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
||||
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
||||
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages
|
||||
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
|
||||
#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb
|
||||
#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities
|
||||
#define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked)
|
||||
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
|
||||
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
|
||||
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting
|
||||
void LUAh_IntermissionThinker(boolean stagefailed); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
|
||||
void LUAh_GameQuit(boolean quitting); // Hook for game quitting
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
fixed_t LUAh_PlayerHeight(player_t *player);
|
||||
UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);
|
||||
boolean LUAh_KeyDown(INT32 keycode); // Hooks for key events
|
||||
boolean LUAh_KeyUp(INT32 keycode);
|
||||
void LUA_HookVoid(int hook);
|
||||
|
||||
int LUA_HookMobj(mobj_t *, int hook);
|
||||
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
|
||||
void LUA_HookInt(INT32 integer, int hook);
|
||||
void LUA_HookBool(boolean value, int hook);
|
||||
int LUA_HookPlayer(player_t *, int hook);
|
||||
int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook);
|
||||
|
||||
void LUA_HookThinkFrame(void);
|
||||
int LUA_HookMobjLineCollide(mobj_t *, line_t *);
|
||||
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher);
|
||||
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
|
||||
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
|
||||
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
|
||||
int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd);
|
||||
void LUA_HookLinedefExecute(line_t *, mobj_t *, sector_t *);
|
||||
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg);
|
||||
int LUA_HookHurtMsg(player_t *, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
|
||||
int LUA_HookMapThingSpawn(mobj_t *, mapthing_t *);
|
||||
int LUA_HookFollowMobj(player_t *, mobj_t *);
|
||||
int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
|
||||
void LUA_HookPlayerQuit(player_t *, kickreason_t);
|
||||
int LUA_HookTeamSwitch(player_t *, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble);
|
||||
int LUA_HookViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced);
|
||||
int LUA_HookSeenPlayer(player_t *player, player_t *seenfriend);
|
||||
int LUA_HookShouldJingleContinue(player_t *, const char *musname);
|
||||
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
|
||||
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
|
||||
fixed_t LUA_HookPlayerHeight(player_t *player);
|
||||
int LUA_HookPlayerCanEnterSpinGaps(player_t *player);
|
||||
int LUA_HookKey(INT32 keycode, int hooktype); // Hooks for key events
|
||||
|
|
2787
src/lua_hooklib.c
2787
src/lua_hooklib.c
File diff suppressed because it is too large
Load diff
|
@ -1658,7 +1658,7 @@ void LUA_Archive(void)
|
|||
|
||||
WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
|
||||
|
||||
LUAh_NetArchiveHook(NetArchive); // call the NetArchive hook in archive mode
|
||||
LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode
|
||||
ArchiveTables();
|
||||
|
||||
if (gL)
|
||||
|
@ -1693,7 +1693,7 @@ void LUA_UnArchive(void)
|
|||
}
|
||||
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode
|
||||
LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode
|
||||
UnArchiveTables();
|
||||
|
||||
if (gL)
|
||||
|
|
|
@ -59,7 +59,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
|||
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
|
||||
int Lua_optoption(lua_State *L, int narg,
|
||||
const char *def, const char *const lst[]);
|
||||
void LUAh_NetArchiveHook(lua_CFunction archFunc);
|
||||
void LUA_HookNetArchive(lua_CFunction archFunc);
|
||||
|
||||
void LUA_PushTaggableObjectArray
|
||||
( lua_State *L,
|
||||
|
|
|
@ -7040,7 +7040,7 @@ static void M_SelectableClearMenus(INT32 choice)
|
|||
static void M_UltimateCheat(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
LUAh_GameQuit(true);
|
||||
LUA_HookBool(true, HOOK(GameQuit));
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
|
@ -13509,7 +13509,7 @@ void M_QuitResponse(INT32 ch)
|
|||
|
||||
if (ch != 'y' && ch != KEY_ENTER)
|
||||
return;
|
||||
LUAh_GameQuit(true);
|
||||
LUA_HookBool(true, HOOK(GameQuit));
|
||||
if (!(netgame || cv_debug))
|
||||
{
|
||||
S_ResetCaptions();
|
||||
|
|
|
@ -3962,7 +3962,7 @@ void A_BossDeath(mobj_t *mo)
|
|||
}
|
||||
|
||||
bossjustdie:
|
||||
if (LUAh_BossDeath(mo))
|
||||
if (LUA_HookMobj(mo, MOBJ_HOOK(BossDeath)))
|
||||
return;
|
||||
else if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
|
|
|
@ -365,7 +365,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET)
|
||||
return;
|
||||
|
||||
if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special))
|
||||
if (LUA_HookTouchSpecial(special, toucher) || P_MobjWasRemoved(special))
|
||||
return;
|
||||
|
||||
// 0 = none, 1 = elemental pierce, 2 = bubble bounce
|
||||
|
@ -1939,7 +1939,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
if (!netgame)
|
||||
return; // Presumably it's obvious what's happening in splitscreen.
|
||||
|
||||
if (LUAh_HurtMsg(player, inflictor, source, damagetype))
|
||||
if (LUA_HookHurtMsg(player, inflictor, source, damagetype))
|
||||
return;
|
||||
|
||||
deadtarget = (player->mo->health <= 0);
|
||||
|
@ -2413,7 +2413,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL);
|
||||
target->health = 0; // This makes it easy to check if something's dead elsewhere.
|
||||
|
||||
if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target))
|
||||
if (LUA_HookMobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target))
|
||||
return;
|
||||
|
||||
// Let EVERYONE know what happened to a player! 01-29-2002 Tails
|
||||
|
@ -3548,7 +3548,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
// Everything above here can't be forced.
|
||||
if (!metalrecording)
|
||||
{
|
||||
UINT8 shouldForce = LUAh_ShouldDamage(target, inflictor, source, damage, damagetype);
|
||||
UINT8 shouldForce = LUA_HookShouldDamage(target, inflictor, source, damage, damagetype);
|
||||
if (P_MobjWasRemoved(target))
|
||||
return (shouldForce == 1); // mobj was removed
|
||||
if (shouldForce == 1)
|
||||
|
@ -3589,7 +3589,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (!force && target->flags2 & MF2_FRET) // Currently flashing from being hit
|
||||
return false;
|
||||
|
||||
if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target))
|
||||
if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target))
|
||||
return true;
|
||||
|
||||
if (target->health > 1)
|
||||
|
@ -3639,7 +3639,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|| (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam)))
|
||||
return false; // Don't run eachother over in special stages and team games and such
|
||||
}
|
||||
if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
|
||||
if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype))
|
||||
return true;
|
||||
P_NiGHTSDamage(target, source); // -5s :(
|
||||
return true;
|
||||
|
@ -3693,13 +3693,13 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (force
|
||||
|| (inflictor && inflictor->flags & MF_MISSILE && inflictor->flags2 & MF2_SUPERFIRE)) // Super Sonic is stunned!
|
||||
{
|
||||
if (!LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
|
||||
if (!LUA_HookMobjDamage(target, inflictor, source, damage, damagetype))
|
||||
P_SuperDamage(player, inflictor, source, damage);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
|
||||
else if (LUA_HookMobjDamage(target, inflictor, source, damage, damagetype))
|
||||
return true;
|
||||
else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield
|
||||
{
|
||||
|
|
|
@ -754,7 +754,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
return true; // underneath
|
||||
|
||||
// REX HAS SEEN YOU
|
||||
if (!LUAh_SeenPlayer(tmthing->target->player, thing->player))
|
||||
if (!LUA_HookSeenPlayer(tmthing->target->player, thing->player))
|
||||
return false;
|
||||
|
||||
seenplayer = thing->player;
|
||||
|
@ -943,7 +943,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
}
|
||||
|
||||
{
|
||||
UINT8 shouldCollide = LUAh_MobjCollide(thing, tmthing); // checks hook for thing's type
|
||||
UINT8 shouldCollide = LUA_Hook2Mobj(thing, tmthing, MOBJ_HOOK(MobjCollide)); // checks hook for thing's type
|
||||
if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing))
|
||||
return true; // one of them was removed???
|
||||
if (shouldCollide == 1)
|
||||
|
@ -951,7 +951,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
else if (shouldCollide == 2)
|
||||
return true; // force no collide
|
||||
|
||||
shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type
|
||||
shouldCollide = LUA_Hook2Mobj(tmthing, thing, MOBJ_HOOK(MobjMoveCollide)); // checks hook for tmthing's type
|
||||
if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing))
|
||||
return true; // one of them was removed???
|
||||
if (shouldCollide == 1)
|
||||
|
@ -1935,7 +1935,7 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
blockingline = ld;
|
||||
|
||||
{
|
||||
UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type
|
||||
UINT8 shouldCollide = LUA_HookMobjLineCollide(tmthing, blockingline); // checks hook for thing's type
|
||||
if (P_MobjWasRemoved(tmthing))
|
||||
return true; // one of them was removed???
|
||||
if (shouldCollide == 1)
|
||||
|
|
22
src/p_mobj.c
22
src/p_mobj.c
|
@ -1844,7 +1844,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
B_MoveBlocked(player);
|
||||
}
|
||||
|
||||
if (LUAh_MobjMoveBlocked(mo))
|
||||
if (LUA_HookMobj(mo, MOBJ_HOOK(MobjMoveBlocked)))
|
||||
{
|
||||
if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
|
@ -7508,7 +7508,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
|
|||
|
||||
static void P_MobjSceneryThink(mobj_t *mobj)
|
||||
{
|
||||
if (LUAh_MobjThinker(mobj))
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)))
|
||||
return;
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
|
@ -7856,7 +7856,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
|
||||
if (!mobj->fuse)
|
||||
{
|
||||
if (!LUAh_MobjFuse(mobj))
|
||||
if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)))
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
@ -7915,7 +7915,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
mobj->fuse--;
|
||||
if (!mobj->fuse)
|
||||
{
|
||||
if (!LUAh_MobjFuse(mobj))
|
||||
if (!LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)))
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
@ -7944,7 +7944,7 @@ static boolean P_MobjPushableThink(mobj_t *mobj)
|
|||
|
||||
static boolean P_MobjBossThink(mobj_t *mobj)
|
||||
{
|
||||
if (LUAh_BossThinker(mobj))
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(BossThinker)))
|
||||
{
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return false;
|
||||
|
@ -9871,7 +9871,7 @@ static boolean P_FuseThink(mobj_t *mobj)
|
|||
if (mobj->fuse)
|
||||
return true;
|
||||
|
||||
if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj))
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjFuse)) || P_MobjWasRemoved(mobj))
|
||||
;
|
||||
else if (mobj->info->flags & MF_MONITOR)
|
||||
{
|
||||
|
@ -10047,13 +10047,13 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
// Check for a Lua thinker first
|
||||
if (!mobj->player)
|
||||
{
|
||||
if (LUAh_MobjThinker(mobj) || P_MobjWasRemoved(mobj))
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker)) || P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
}
|
||||
else if (!mobj->player->spectator)
|
||||
{
|
||||
// You cannot short-circuit the player thinker like you can other thinkers.
|
||||
LUAh_MobjThinker(mobj);
|
||||
LUA_HookMobj(mobj, MOBJ_HOOK(MobjThinker));
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
}
|
||||
|
@ -10521,7 +10521,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
|
||||
// DANGER! This can cause P_SpawnMobj to return NULL!
|
||||
// Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks!
|
||||
if (LUAh_MobjSpawn(mobj))
|
||||
if (LUA_HookMobj(mobj, MOBJ_HOOK(MobjSpawn)))
|
||||
{
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return NULL;
|
||||
|
@ -10908,7 +10908,7 @@ void P_RemoveMobj(mobj_t *mobj)
|
|||
return; // something already removing this mobj.
|
||||
|
||||
mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing.
|
||||
LUAh_MobjRemoved(mobj);
|
||||
LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved));
|
||||
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work.
|
||||
|
||||
// Rings only, please!
|
||||
|
@ -12570,7 +12570,7 @@ static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong)
|
|||
|
||||
static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean *doangle)
|
||||
{
|
||||
boolean override = LUAh_MapThingSpawn(mobj, mthing);
|
||||
boolean override = LUA_HookMapThingSpawn(mobj, mthing);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return false;
|
||||
|
|
|
@ -65,7 +65,7 @@
|
|||
|
||||
#include "md5.h" // map MD5
|
||||
|
||||
// for LUAh_MapLoad
|
||||
// for MapLoad hook
|
||||
#include "lua_script.h"
|
||||
#include "lua_hook.h"
|
||||
|
||||
|
@ -4370,7 +4370,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
}
|
||||
P_PreTicker(2);
|
||||
P_MapStart(); // just in case MapLoad modifies tmthing
|
||||
LUAh_MapLoad();
|
||||
LUA_HookInt(gamemap, HOOK(MapLoad));
|
||||
P_MapEnd(); // just in case MapLoad modifies tmthing
|
||||
}
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "v_video.h" // V_AUTOFADEOUT|V_ALLOWLOWERCASE
|
||||
#include "m_misc.h"
|
||||
#include "m_cond.h" //unlock triggers
|
||||
#include "lua_hook.h" // LUAh_LinedefExecute
|
||||
#include "lua_hook.h" // LUA_HookLinedefExecute
|
||||
#include "f_finale.h" // control text prompt
|
||||
#include "r_skins.h" // skins
|
||||
|
||||
|
@ -3134,7 +3134,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
case 443: // Calls a named Lua function
|
||||
if (line->stringargs[0])
|
||||
LUAh_LinedefExecute(line, mo, callsec);
|
||||
LUA_HookLinedefExecute(line, mo, callsec);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in arg0str)\n", sizeu1(line-lines));
|
||||
break;
|
||||
|
|
12
src/p_tick.c
12
src/p_tick.c
|
@ -656,7 +656,7 @@ void P_Ticker(boolean run)
|
|||
ps_lua_mobjhooks = 0;
|
||||
ps_checkposition_calls = 0;
|
||||
|
||||
LUAh_PreThinkFrame();
|
||||
LUA_HOOK(PreThinkFrame);
|
||||
|
||||
ps_playerthink_time = I_GetPreciseTime();
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
@ -687,7 +687,7 @@ void P_Ticker(boolean run)
|
|||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
ps_lua_thinkframe_time = I_GetPreciseTime();
|
||||
LUAh_ThinkFrame();
|
||||
LUA_HookThinkFrame();
|
||||
ps_lua_thinkframe_time = I_GetPreciseTime() - ps_lua_thinkframe_time;
|
||||
}
|
||||
|
||||
|
@ -760,7 +760,7 @@ void P_Ticker(boolean run)
|
|||
if (modeattacking)
|
||||
G_GhostTicker();
|
||||
|
||||
LUAh_PostThinkFrame();
|
||||
LUA_HOOK(PostThinkFrame);
|
||||
}
|
||||
|
||||
P_MapEnd();
|
||||
|
@ -783,7 +783,7 @@ void P_PreTicker(INT32 frames)
|
|||
{
|
||||
P_MapStart();
|
||||
|
||||
LUAh_PreThinkFrame();
|
||||
LUA_HOOK(PreThinkFrame);
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
|
@ -810,7 +810,7 @@ void P_PreTicker(INT32 frames)
|
|||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
LUAh_ThinkFrame();
|
||||
LUA_HookThinkFrame();
|
||||
|
||||
// Run shield positioning
|
||||
P_RunShields();
|
||||
|
@ -819,7 +819,7 @@ void P_PreTicker(INT32 frames)
|
|||
P_UpdateSpecials();
|
||||
P_RespawnSpecials();
|
||||
|
||||
LUAh_PostThinkFrame();
|
||||
LUA_HOOK(PostThinkFrame);
|
||||
|
||||
P_MapEnd();
|
||||
}
|
||||
|
|
46
src/p_user.c
46
src/p_user.c
|
@ -1111,7 +1111,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
|
|||
return false;
|
||||
|
||||
{
|
||||
UINT8 shouldCollide = LUAh_PlayerCanDamage(player, thing);
|
||||
UINT8 shouldCollide = LUA_HookPlayerCanDamage(player, thing);
|
||||
if (P_MobjWasRemoved(thing))
|
||||
return false; // removed???
|
||||
if (shouldCollide == 1)
|
||||
|
@ -1594,7 +1594,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
|
|||
break;
|
||||
|
||||
case JT_OTHER: // Other state
|
||||
result = LUAh_ShouldJingleContinue(&players[i], musname);
|
||||
result = LUA_HookShouldJingleContinue(&players[i], musname);
|
||||
break;
|
||||
|
||||
case JT_NONE: // Null state
|
||||
|
@ -1860,7 +1860,7 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
I_Error("P_SpawnShieldOrb: player->mo is NULL!\n");
|
||||
#endif
|
||||
|
||||
if (LUAh_ShieldSpawn(player))
|
||||
if (LUA_HookPlayer(player, HOOK(ShieldSpawn)))
|
||||
return;
|
||||
|
||||
if (player->powers[pw_shield] & SH_FORCE)
|
||||
|
@ -4583,7 +4583,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
if (cmd->buttons & BT_SPIN)
|
||||
{
|
||||
if (LUAh_SpinSpecial(player))
|
||||
if (LUA_HookPlayer(player, HOOK(SpinSpecial)))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5055,7 +5055,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
}
|
||||
}
|
||||
}
|
||||
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects
|
||||
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
|
@ -5179,7 +5179,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
// and you don't have a shield, do it!
|
||||
P_DoSuperTransformation(player, false);
|
||||
}
|
||||
else if (!LUAh_JumpSpinSpecial(player))
|
||||
else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
|
||||
switch (player->charability)
|
||||
{
|
||||
case CA_THOK:
|
||||
|
@ -5252,7 +5252,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
|
||||
if (cmd->buttons & BT_JUMP && !player->exiting && !P_PlayerInPain(player))
|
||||
{
|
||||
if (LUAh_JumpSpecial(player))
|
||||
if (LUA_HookPlayer(player, HOOK(JumpSpecial)))
|
||||
;
|
||||
// all situations below this require jump button not to be pressed already
|
||||
else if (player->pflags & PF_JUMPDOWN)
|
||||
|
@ -5287,7 +5287,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
}*/
|
||||
else if (player->pflags & PF_JUMPED)
|
||||
{
|
||||
if (!LUAh_AbilitySpecial(player))
|
||||
if (!LUA_HookPlayer(player, HOOK(AbilitySpecial)))
|
||||
switch (player->charability)
|
||||
{
|
||||
case CA_THOK:
|
||||
|
@ -5480,7 +5480,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
else if (player->pflags & PF_THOKKED)
|
||||
{
|
||||
if (!LUAh_AbilitySpecial(player))
|
||||
if (!LUA_HookPlayer(player, HOOK(AbilitySpecial)))
|
||||
switch (player->charability)
|
||||
{
|
||||
case CA_FLY:
|
||||
|
@ -5503,7 +5503,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player)))
|
||||
else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUA_HookPlayer(player, HOOK(ShieldSpecial))))
|
||||
P_DoJumpShield(player);
|
||||
}
|
||||
|
||||
|
@ -8653,7 +8653,7 @@ void P_MovePlayer(player_t *player)
|
|||
{
|
||||
boolean atspinheight = false;
|
||||
fixed_t oldheight = player->mo->height;
|
||||
fixed_t luaheight = LUAh_PlayerHeight(player);
|
||||
fixed_t luaheight = LUA_HookPlayerHeight(player);
|
||||
|
||||
if (luaheight != -1)
|
||||
{
|
||||
|
@ -10515,7 +10515,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
else
|
||||
changeto = (P_RandomFixed() & 1) + 1;
|
||||
|
||||
if (!LUAh_TeamSwitch(player, changeto, true, false, false))
|
||||
if (!LUA_HookTeamSwitch(player, changeto, true, false, false))
|
||||
return false;
|
||||
|
||||
if (player->mo)
|
||||
|
@ -10532,7 +10532,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
{
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
LUA_HookViewpointSwitch(player, &players[consoleplayer], true);
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
||||
|
@ -10550,7 +10550,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
// respawn in place and sit there for the rest of the round.
|
||||
if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE)))
|
||||
{
|
||||
if (!LUAh_TeamSwitch(player, 3, true, false, false))
|
||||
if (!LUA_HookTeamSwitch(player, 3, true, false, false))
|
||||
return false;
|
||||
if (player->mo)
|
||||
{
|
||||
|
@ -10577,7 +10577,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
|||
{
|
||||
// Call ViewpointSwitch hooks here.
|
||||
// The viewpoint was forcibly changed.
|
||||
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
|
||||
LUA_HookViewpointSwitch(player, &players[consoleplayer], true);
|
||||
displayplayer = consoleplayer;
|
||||
}
|
||||
|
||||
|
@ -11503,7 +11503,7 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
if (player->playerstate == PST_REBORN)
|
||||
{
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -11605,7 +11605,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -11726,7 +11726,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
P_DeathThink(player);
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -11768,7 +11768,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
{
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return; // player->mo was removed.
|
||||
}
|
||||
}
|
||||
|
@ -11873,7 +11873,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (!player->mo)
|
||||
{
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return; // P_MovePlayer removed player->mo.
|
||||
}
|
||||
|
||||
|
@ -12327,7 +12327,7 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
#undef dashmode
|
||||
|
||||
LUAh_PlayerThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
|
||||
/*
|
||||
// Colormap verification
|
||||
|
@ -12896,7 +12896,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
|
||||
if (player->followmobj)
|
||||
{
|
||||
if (LUAh_FollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj))
|
||||
if (LUA_HookFollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj))
|
||||
{;}
|
||||
else
|
||||
{
|
||||
|
@ -12975,7 +12975,7 @@ boolean P_PlayerFullbright(player_t *player)
|
|||
// returns true if the player can enter a sector that they could not if standing at their skin's full height
|
||||
boolean P_PlayerCanEnterSpinGaps(player_t *player)
|
||||
{
|
||||
UINT8 canEnter = LUAh_PlayerCanEnterSpinGaps(player);
|
||||
UINT8 canEnter = LUA_HookPlayerCanEnterSpinGaps(player);
|
||||
if (canEnter == 1)
|
||||
return true;
|
||||
else if (canEnter == 2)
|
||||
|
|
|
@ -2238,6 +2238,16 @@ static void S_ChangeMusicToQueue(void)
|
|||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
|
||||
{
|
||||
char newmusic[7];
|
||||
|
||||
struct MusicChange hook_param = {
|
||||
newmusic,
|
||||
&mflags,
|
||||
&looping,
|
||||
&position,
|
||||
&prefadems,
|
||||
&fadeinms
|
||||
};
|
||||
|
||||
boolean currentmidi = (I_SongType() == MU_MID || I_SongType() == MU_MID_EX);
|
||||
boolean midipref = cv_musicpref.value;
|
||||
|
||||
|
@ -2245,7 +2255,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
|
|||
return;
|
||||
|
||||
strncpy(newmusic, mmusic, 7);
|
||||
if (LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms))
|
||||
if (LUA_HookMusicChange(music_name, &hook_param))
|
||||
return;
|
||||
newmusic[6] = 0;
|
||||
|
||||
|
|
|
@ -265,6 +265,16 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst);
|
|||
// Music Playback
|
||||
//
|
||||
|
||||
/* this is for the sake of the hook */
|
||||
struct MusicChange {
|
||||
char * newname;
|
||||
UINT16 * mflags;
|
||||
boolean * looping;
|
||||
UINT32 * position;
|
||||
UINT32 * prefadems;
|
||||
UINT32 * fadeinms;
|
||||
};
|
||||
|
||||
// Start music track, arbitrary, given its name, and set whether looping
|
||||
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
|
||||
// 13-15 aren't used yet
|
||||
|
|
|
@ -1070,7 +1070,7 @@ void I_GetEvent(void)
|
|||
M_SetupJoystickMenu(0);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
LUAh_GameQuit(true);
|
||||
LUA_HookBool(true, HOOK(GameQuit));
|
||||
I_Quit();
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1021,7 +1021,8 @@ void Y_Ticker(void)
|
|||
if (paused || P_AutoPause())
|
||||
return;
|
||||
|
||||
LUAh_IntermissionThinker(intertype == int_spec && stagefailed);
|
||||
LUA_HookBool(intertype == int_spec && stagefailed,
|
||||
HOOK(IntermissionThinker));
|
||||
|
||||
intertic++;
|
||||
|
||||
|
|
Loading…
Reference in a new issue