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Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros
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425b56c288
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3 changed files with 24 additions and 23 deletions
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@ -379,4 +379,8 @@ Needed for some lua shenanigans.
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#define FIELDFROM( type, field, have, want ) \
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(void *)((intptr_t)(field) - offsetof (type, have) + offsetof (type, want))
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#ifdef HAVE_SDL
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typedef UINT64 precise_t;
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#endif
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#endif //__DOOMTYPE__
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@ -46,7 +46,13 @@ UINT32 I_GetFreeMem(UINT32 *total);
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*/
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tic_t I_GetTime(void);
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int I_GetTimeMicros(void);// provides microsecond counter for render stats
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/** \brief Returns precise time value for performance measurement.
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*/
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precise_t I_GetPreciseTime(void);
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/** \brief Returns the difference between precise times as microseconds.
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*/
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int I_PreciseToMicros(precise_t);
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/** \brief The I_Sleep function
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@ -54,8 +54,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
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#include <fcntl.h>
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#endif
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int TimeFunction(int requested_frequency);
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#include <stdio.h>
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#ifdef _WIN32
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#include <conio.h>
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@ -2045,32 +2043,23 @@ ticcmd_t *I_BaseTiccmd2(void)
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// returns time in 1/TICRATE second tics
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//
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// millisecond precision only
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int TimeFunction(int requested_frequency)
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{
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static Uint64 basetime = 0;
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Uint64 ticks = SDL_GetTicks();
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if (!basetime)
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basetime = ticks;
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ticks -= basetime;
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ticks = (ticks*requested_frequency);
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ticks = (ticks/1000);
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return ticks;
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}
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static Uint64 timer_frequency;
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static Uint64 tic_epoch;
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tic_t I_GetTime(void)
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{
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return TimeFunction(NEWTICRATE);
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const Uint64 now = SDL_GetPerformanceCounter();
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return (now - tic_epoch) * NEWTICRATE / timer_frequency;
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}
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int I_GetTimeMicros(void)
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precise_t I_GetPreciseTime(void)
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{
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return TimeFunction(1000000);
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return SDL_GetPerformanceCounter();
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}
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int I_PreciseToMicros(precise_t d)
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{
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return d / (timer_frequency / 1000000);
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}
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//
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@ -2078,6 +2067,8 @@ int I_GetTimeMicros(void)
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//
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void I_StartupTimer(void)
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{
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timer_frequency = SDL_GetPerformanceFrequency();
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tic_epoch = SDL_GetPerformanceCounter();
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}
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void I_Sleep(void)
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