mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-25 04:00:56 +00:00
Expose inputs to Lua
This commit is contained in:
parent
6bf76602ed
commit
3faa98cf4a
18 changed files with 471 additions and 61 deletions
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@ -281,6 +281,7 @@ set(SRB2_LUA_SOURCES
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lua_mobjlib.c
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lua_playerlib.c
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lua_polyobjlib.c
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lua_inputlib.c
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lua_script.c
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lua_skinlib.c
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lua_thinkerlib.c
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@ -50,4 +50,5 @@ OBJS:=$(OBJS) \
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$(OBJDIR)/lua_taglib.o \
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$(OBJDIR)/lua_polyobjlib.o \
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$(OBJDIR)/lua_blockmaplib.o \
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$(OBJDIR)/lua_hudlib.o
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$(OBJDIR)/lua_hudlib.o \
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$(OBJDIR)/lua_inputlib.o
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@ -221,7 +221,7 @@ static void CONS_Bind_f(void)
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for (key = 0; key < NUMINPUTS; key++)
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if (bindtable[key])
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{
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CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
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CONS_Printf("%s : \"%s\"\n", G_KeyNumToString(key), bindtable[key]);
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na = 1;
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}
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if (!na)
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@ -229,7 +229,7 @@ static void CONS_Bind_f(void)
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return;
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}
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key = G_KeyStringtoNum(COM_Argv(1));
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key = G_KeyStringToNum(COM_Argv(1));
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if (key <= 0 || key >= NUMINPUTS)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
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17
src/d_main.c
17
src/d_main.c
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@ -181,6 +181,8 @@ void D_ProcessEvents(void)
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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{
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boolean hooked = false;
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ev = &events[eventtail];
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// Screenshots over everything so that they can be taken anywhere.
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@ -193,6 +195,12 @@ void D_ProcessEvents(void)
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continue;
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}
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if (!CON_Ready() && !menuactive) {
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if (G_LuaResponder(ev))
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continue;
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hooked = true;
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}
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// Menu input
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#ifdef HAVE_THREADS
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I_lock_mutex(&m_menu_mutex);
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@ -207,6 +215,12 @@ void D_ProcessEvents(void)
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if (eaten)
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continue; // menu ate the event
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if (!hooked && !CON_Ready()) {
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if (G_LuaResponder(ev))
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continue;
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hooked = true;
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}
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// console input
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#ifdef HAVE_THREADS
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I_lock_mutex(&con_mutex);
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@ -221,6 +235,9 @@ void D_ProcessEvents(void)
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if (eaten)
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continue; // ate the event
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if (!hooked && G_LuaResponder(ev))
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continue;
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G_Responder(ev);
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}
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@ -22,6 +22,8 @@
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#include "v_video.h" // video flags (for lua)
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#include "i_sound.h" // musictype_t (for lua)
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#include "g_state.h" // gamestate_t (for lua)
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#include "g_game.h" // Joystick axes (for lua)
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#include "g_input.h" // Game controls (for lua)
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#include "deh_tables.h"
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@ -5455,6 +5457,63 @@ struct int_const_s const INT_CONST[] = {
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{"GS_DEDICATEDSERVER",GS_DEDICATEDSERVER},
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{"GS_WAITINGPLAYERS",GS_WAITINGPLAYERS},
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// Joystick axes
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{"JA_NONE",JA_NONE},
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{"JA_TURN",JA_TURN},
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{"JA_MOVE",JA_MOVE},
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{"JA_LOOK",JA_LOOK},
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{"JA_STRAFE",JA_STRAFE},
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{"JA_DIGITAL",JA_DIGITAL},
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{"JA_JUMP",JA_JUMP},
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{"JA_SPIN",JA_SPIN},
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{"JA_FIRE",JA_FIRE},
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{"JA_FIRENORMAL",JA_FIRENORMAL},
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// Game controls
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{"gc_null",gc_null},
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{"gc_forward",gc_forward},
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{"gc_backward",gc_backward},
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{"gc_strafeleft",gc_strafeleft},
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{"gc_straferight",gc_straferight},
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{"gc_turnleft",gc_turnleft},
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{"gc_turnright",gc_turnright},
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{"gc_weaponnext",gc_weaponnext},
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{"gc_weaponprev",gc_weaponprev},
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{"gc_wepslot1",gc_wepslot1},
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{"gc_wepslot2",gc_wepslot2},
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{"gc_wepslot3",gc_wepslot3},
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{"gc_wepslot4",gc_wepslot4},
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{"gc_wepslot5",gc_wepslot5},
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{"gc_wepslot6",gc_wepslot6},
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{"gc_wepslot7",gc_wepslot7},
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{"gc_wepslot8",gc_wepslot8},
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{"gc_wepslot9",gc_wepslot9},
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{"gc_wepslot10",gc_wepslot10},
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{"gc_fire",gc_fire},
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{"gc_firenormal",gc_firenormal},
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{"gc_tossflag",gc_tossflag},
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{"gc_spin",gc_spin},
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{"gc_camtoggle",gc_camtoggle},
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{"gc_camreset",gc_camreset},
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{"gc_lookup",gc_lookup},
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{"gc_lookdown",gc_lookdown},
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{"gc_centerview",gc_centerview},
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{"gc_mouseaiming",gc_mouseaiming},
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{"gc_talkkey",gc_talkkey},
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{"gc_teamkey",gc_teamkey},
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{"gc_scores",gc_scores},
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{"gc_jump",gc_jump},
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{"gc_console",gc_console},
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{"gc_pause",gc_pause},
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{"gc_systemmenu",gc_systemmenu},
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{"gc_screenshot",gc_screenshot},
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{"gc_recordgif",gc_recordgif},
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{"gc_viewpoint",gc_viewpoint},
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{"gc_custom1",gc_custom1},
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{"gc_custom2",gc_custom2},
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{"gc_custom3",gc_custom3},
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{"num_gamecontrols",num_gamecontrols},
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{NULL,0}
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};
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84
src/g_game.c
84
src/g_game.c
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@ -406,22 +406,6 @@ consvar_t cv_cam_lockonboss[2] = {
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CVAR_INIT ("cam2_lockaimassist", "Bosses", CV_SAVE, lockedassist_cons_t, NULL),
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};
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typedef enum
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{
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AXISNONE = 0,
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AXISTURN,
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AXISMOVE,
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AXISLOOK,
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AXISSTRAFE,
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AXISDIGITAL, // axes below this use digital deadzone
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AXISJUMP,
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AXISSPIN,
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AXISFIRE,
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AXISFIRENORMAL,
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} axis_input_e;
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consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
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consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
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consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
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@ -841,7 +825,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
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return (INT16)((*aiming)>>16);
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}
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static INT32 JoyAxis(axis_input_e axissel)
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INT32 JoyAxis(joyaxis_e axissel)
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{
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INT32 retaxis;
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INT32 axisval;
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@ -850,28 +834,28 @@ static INT32 JoyAxis(axis_input_e axissel)
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//find what axis to get
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switch (axissel)
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{
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case AXISTURN:
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case JA_TURN:
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axisval = cv_turnaxis.value;
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break;
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case AXISMOVE:
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case JA_MOVE:
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axisval = cv_moveaxis.value;
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break;
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case AXISLOOK:
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case JA_LOOK:
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axisval = cv_lookaxis.value;
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break;
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case AXISSTRAFE:
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case JA_STRAFE:
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axisval = cv_sideaxis.value;
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break;
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case AXISJUMP:
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case JA_JUMP:
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axisval = cv_jumpaxis.value;
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break;
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case AXISSPIN:
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case JA_SPIN:
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axisval = cv_spinaxis.value;
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break;
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case AXISFIRE:
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case JA_FIRE:
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axisval = cv_fireaxis.value;
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break;
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case AXISFIRENORMAL:
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case JA_FIRENORMAL:
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axisval = cv_firenaxis.value;
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break;
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default:
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@ -903,7 +887,7 @@ static INT32 JoyAxis(axis_input_e axissel)
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if (retaxis > (+JOYAXISRANGE))
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retaxis = +JOYAXISRANGE;
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if (!Joystick.bGamepadStyle && axissel > AXISDIGITAL)
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if (!Joystick.bGamepadStyle && axissel > JA_DIGITAL)
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{
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone.value) >> FRACBITS;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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@ -914,7 +898,7 @@ static INT32 JoyAxis(axis_input_e axissel)
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return retaxis;
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}
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static INT32 Joy2Axis(axis_input_e axissel)
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INT32 Joy2Axis(joyaxis_e axissel)
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{
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INT32 retaxis;
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INT32 axisval;
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@ -923,28 +907,28 @@ static INT32 Joy2Axis(axis_input_e axissel)
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//find what axis to get
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switch (axissel)
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{
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case AXISTURN:
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case JA_TURN:
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axisval = cv_turnaxis2.value;
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break;
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case AXISMOVE:
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case JA_MOVE:
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axisval = cv_moveaxis2.value;
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break;
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case AXISLOOK:
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case JA_LOOK:
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axisval = cv_lookaxis2.value;
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break;
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case AXISSTRAFE:
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case JA_STRAFE:
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axisval = cv_sideaxis2.value;
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break;
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case AXISJUMP:
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case JA_JUMP:
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axisval = cv_jumpaxis2.value;
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break;
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case AXISSPIN:
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case JA_SPIN:
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axisval = cv_spinaxis2.value;
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break;
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case AXISFIRE:
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case JA_FIRE:
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axisval = cv_fireaxis2.value;
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break;
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case AXISFIRENORMAL:
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case JA_FIRENORMAL:
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axisval = cv_firenaxis2.value;
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break;
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default:
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@ -978,7 +962,7 @@ static INT32 Joy2Axis(axis_input_e axissel)
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if (retaxis > (+JOYAXISRANGE))
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retaxis = +JOYAXISRANGE;
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if (!Joystick2.bGamepadStyle && axissel > AXISDIGITAL)
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if (!Joystick2.bGamepadStyle && axissel > JA_DIGITAL)
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{
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const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_digitaldeadzone2.value) >> FRACBITS;
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if (-jdeadzone < retaxis && retaxis < jdeadzone)
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@ -1174,10 +1158,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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*myaiming = 0;
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joyaiming[forplayer] = thisjoyaiming;
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turnaxis = PlayerJoyAxis(ssplayer, AXISTURN);
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turnaxis = PlayerJoyAxis(ssplayer, JA_TURN);
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if (strafeisturn)
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turnaxis += PlayerJoyAxis(ssplayer, AXISSTRAFE);
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lookaxis = PlayerJoyAxis(ssplayer, AXISLOOK);
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turnaxis += PlayerJoyAxis(ssplayer, JA_STRAFE);
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lookaxis = PlayerJoyAxis(ssplayer, JA_LOOK);
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lookjoystickvector.xaxis = turnaxis;
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lookjoystickvector.yaxis = lookaxis;
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G_HandleAxisDeadZone(forplayer, &lookjoystickvector);
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@ -1256,8 +1240,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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tta_factor[forplayer] = 0; // suspend turn to angle
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}
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strafeaxis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, AXISSTRAFE);
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moveaxis = PlayerJoyAxis(ssplayer, AXISMOVE);
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strafeaxis = strafeisturn ? 0 : PlayerJoyAxis(ssplayer, JA_STRAFE);
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moveaxis = PlayerJoyAxis(ssplayer, JA_MOVE);
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movejoystickvector.xaxis = strafeaxis;
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movejoystickvector.yaxis = moveaxis;
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G_HandleAxisDeadZone(forplayer, &movejoystickvector);
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@ -1313,12 +1297,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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}
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// fire with any button/key
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axis = PlayerJoyAxis(ssplayer, AXISFIRE);
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axis = PlayerJoyAxis(ssplayer, JA_FIRE);
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if (PLAYERINPUTDOWN(ssplayer, gc_fire) || (usejoystick && axis > 0))
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cmd->buttons |= BT_ATTACK;
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// fire normal with any button/key
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axis = PlayerJoyAxis(ssplayer, AXISFIRENORMAL);
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axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL);
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if (PLAYERINPUTDOWN(ssplayer, gc_firenormal) || (usejoystick && axis > 0))
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cmd->buttons |= BT_FIRENORMAL;
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@ -1334,7 +1318,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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axis = PlayerJoyAxis(ssplayer, AXISSPIN);
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axis = PlayerJoyAxis(ssplayer, JA_SPIN);
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if (PLAYERINPUTDOWN(ssplayer, gc_spin) || (usejoystick && axis > 0))
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cmd->buttons |= BT_SPIN;
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@ -1452,7 +1436,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// jump button
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axis = PlayerJoyAxis(ssplayer, AXISJUMP);
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axis = PlayerJoyAxis(ssplayer, JA_JUMP);
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if (PLAYERINPUTDOWN(ssplayer, gc_jump) || (usejoystick && axis > 0))
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cmd->buttons |= BT_JUMP;
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@ -2191,6 +2175,16 @@ boolean G_Responder(event_t *ev)
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return false;
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}
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//
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// G_LuaResponder
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// Let Lua handle key events.
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//
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boolean G_LuaResponder(event_t *ev)
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{
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return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) ||
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(ev->type == ev_keyup && LUAh_KeyUp(ev->data1));
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}
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//
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// G_Ticker
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// Make ticcmd_ts for the players.
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20
src/g_game.h
20
src/g_game.h
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@ -85,6 +85,25 @@ typedef enum
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} lockassist_e;
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typedef enum
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{
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JA_NONE = 0,
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JA_TURN,
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JA_MOVE,
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JA_LOOK,
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JA_STRAFE,
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JA_DIGITAL, // axes below this use digital deadzone
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JA_JUMP,
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JA_SPIN,
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JA_FIRE,
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JA_FIRENORMAL,
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} joyaxis_e;
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INT32 JoyAxis(joyaxis_e axissel);
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INT32 Joy2Axis(joyaxis_e axissel);
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// mouseaiming (looking up/down with the mouse or keyboard)
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#define KB_LOOKSPEED (1<<25)
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#define MAXPLMOVE (50)
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@ -204,6 +223,7 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
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void G_Ticker(boolean run);
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boolean G_Responder(event_t *ev);
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boolean G_LuaResponder(event_t *ev);
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void G_AddPlayer(INT32 playernum);
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@ -626,7 +626,7 @@ void G_ClearAllControlKeys(void)
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// Returns the name of a key (or virtual key for mouse and joy)
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// the input value being an keynum
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//
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const char *G_KeynumToString(INT32 keynum)
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const char *G_KeyNumToString(INT32 keynum)
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{
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static char keynamestr[8];
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@ -650,7 +650,7 @@ const char *G_KeynumToString(INT32 keynum)
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return keynamestr;
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}
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INT32 G_KeyStringtoNum(const char *keystr)
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INT32 G_KeyStringToNum(const char *keystr)
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{
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UINT32 j;
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@ -813,10 +813,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
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for (i = 1; i < num_gamecontrols; i++)
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{
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fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
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G_KeynumToString(fromcontrols[i][0]));
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G_KeyNumToString(fromcontrols[i][0]));
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if (fromcontrols[i][1])
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fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1]));
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fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrols[i][1]));
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else
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fprintf(f, "\n");
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}
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@ -824,10 +824,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
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for (i = 1; i < num_gamecontrols; i++)
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{
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fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
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||||
G_KeynumToString(fromcontrolsbis[i][0]));
|
||||
G_KeyNumToString(fromcontrolsbis[i][0]));
|
||||
|
||||
if (fromcontrolsbis[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1]));
|
||||
fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrolsbis[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -1003,8 +1003,8 @@ static void setcontrol(INT32 (*gc)[2])
|
|||
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
|
||||
return;
|
||||
}
|
||||
keynum1 = G_KeyStringtoNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringtoNum(COM_Argv(3));
|
||||
keynum1 = G_KeyStringToNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringToNum(COM_Argv(3));
|
||||
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
||||
|
||||
if (keynum >= 0)
|
||||
|
|
|
@ -169,8 +169,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin];
|
|||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
// returns the name of a key
|
||||
const char *G_KeynumToString(INT32 keynum);
|
||||
INT32 G_KeyStringtoNum(const char *keystr);
|
||||
const char *G_KeyNumToString(INT32 keynum);
|
||||
INT32 G_KeyStringToNum(const char *keystr);
|
||||
|
||||
// detach any keys associated to the given game control
|
||||
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
|
||||
|
|
|
@ -212,6 +212,8 @@ static const struct {
|
|||
{META_ACTION, "action"},
|
||||
|
||||
{META_LUABANKS, "luabanks[]"},
|
||||
|
||||
{META_MOUSE, "mouse_t"},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
|
|
@ -63,6 +63,8 @@ enum hook {
|
|||
hook_MusicChange,
|
||||
hook_PlayerHeight,
|
||||
hook_PlayerCanEnterSpinGaps,
|
||||
hook_KeyDown,
|
||||
hook_KeyUp,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -122,3 +124,5 @@ boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building pl
|
|||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
fixed_t LUAh_PlayerHeight(player_t *player);
|
||||
UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player);
|
||||
boolean LUAh_KeyDown(INT32 keycode); // Hooks for key events
|
||||
boolean LUAh_KeyUp(INT32 keycode);
|
||||
|
|
|
@ -79,6 +79,8 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"MusicChange",
|
||||
"PlayerHeight",
|
||||
"PlayerCanEnterSpinGaps",
|
||||
"KeyDown",
|
||||
"KeyUp",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -2061,3 +2063,73 @@ UINT8 LUAh_PlayerCanEnterSpinGaps(player_t *player)
|
|||
lua_settop(gL, 0);
|
||||
return canEnter;
|
||||
}
|
||||
|
||||
// Hook for key press
|
||||
boolean LUAh_KeyDown(INT32 keycode)
|
||||
{
|
||||
hook_p hookp;
|
||||
boolean override = false;
|
||||
if (!gL || !(hooksAvailable[hook_KeyDown/8] & (1<<(hook_KeyDown%8))))
|
||||
return false;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_KeyDown)
|
||||
continue;
|
||||
|
||||
PushHook(gL, hookp);
|
||||
lua_pushinteger(gL, keycode);
|
||||
if (lua_pcall(gL, 1, 1, 1)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (lua_toboolean(gL, -1))
|
||||
override = true;
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_settop(gL, 0);
|
||||
|
||||
return override;
|
||||
}
|
||||
|
||||
// Hook for key release
|
||||
boolean LUAh_KeyUp(INT32 keycode)
|
||||
{
|
||||
hook_p hookp;
|
||||
boolean override = false;
|
||||
if (!gL || !(hooksAvailable[hook_KeyUp/8] & (1<<(hook_KeyUp%8))))
|
||||
return false;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_KeyUp)
|
||||
continue;
|
||||
|
||||
PushHook(gL, hookp);
|
||||
lua_pushinteger(gL, keycode);
|
||||
if (lua_pcall(gL, 1, 1, 1)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (lua_toboolean(gL, -1))
|
||||
override = true;
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_settop(gL, 0);
|
||||
|
||||
return override;
|
||||
}
|
||||
|
|
214
src/lua_inputlib.c
Normal file
214
src/lua_inputlib.c
Normal file
|
@ -0,0 +1,214 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2021 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_inputlib.c
|
||||
/// \brief input library for Lua scripting
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "fastcmp.h"
|
||||
#include "g_input.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
||||
///////////////
|
||||
// FUNCTIONS //
|
||||
///////////////
|
||||
|
||||
static int lib_gameControlDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, PLAYER1INPUTDOWN(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gameControl2Down(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, PLAYER2INPUTDOWN(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gameControlToKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, gamecontrol[i][0]);
|
||||
lua_pushinteger(L, gamecontrol[i][1]);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int lib_gameControl2ToKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, gamecontrolbis[i][0]);
|
||||
lua_pushinteger(L, gamecontrolbis[i][1]);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int lib_joyAxis(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, JoyAxis(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_joy2Axis(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushinteger(L, Joy2Axis(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyNumToString(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushstring(L, G_KeyNumToString(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyStringToNum(lua_State *L)
|
||||
{
|
||||
const char *str = luaL_checkstring(L, 1);
|
||||
lua_pushinteger(L, G_KeyStringToNum(str));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyNumPrintable(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushboolean(L, i >= 32 && i <= 127);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_shiftKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i >= 32 && i <= 127)
|
||||
lua_pushinteger(L, shiftxform[i]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static luaL_Reg lib[] = {
|
||||
{"G_GameControlDown", lib_gameControlDown},
|
||||
{"G_GameControl2Down", lib_gameControl2Down},
|
||||
{"G_GameControlToKeyNum", lib_gameControlToKeyNum},
|
||||
{"G_GameControl2ToKeyNum", lib_gameControl2ToKeyNum},
|
||||
{"G_JoyAxis", lib_joyAxis},
|
||||
{"G_Joy2Axis", lib_joy2Axis},
|
||||
{"G_KeyNumToString", lib_keyNumToString},
|
||||
{"G_KeyStringToNum", lib_keyStringToNum},
|
||||
{"HU_KeyNumPrintable", lib_keyNumPrintable},
|
||||
{"HU_ShiftKeyNum", lib_shiftKeyNum},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
///////////////////
|
||||
// gamekeydown[] //
|
||||
///////////////////
|
||||
|
||||
static int lib_getGameKeyDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 2);
|
||||
if (i < 0 || i >= NUMINPUTS)
|
||||
return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
|
||||
lua_pushboolean(L, gamekeydown[i]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_setGameKeyDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 2);
|
||||
boolean j = luaL_checkboolean(L, 3);
|
||||
if (i < 0 || i >= NUMINPUTS)
|
||||
return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
|
||||
gamekeydown[i] = j;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_lenGameKeyDown(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMINPUTS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
///////////
|
||||
// MOUSE //
|
||||
///////////
|
||||
|
||||
static int mouse_get(lua_State *L)
|
||||
{
|
||||
mouse_t *m = *((mouse_t **)luaL_checkudata(L, 1, META_MOUSE));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
|
||||
I_Assert(m != NULL);
|
||||
|
||||
if (fastcmp(field,"dx"))
|
||||
lua_pushinteger(L, m->dx);
|
||||
else if (fastcmp(field,"dy"))
|
||||
lua_pushinteger(L, m->dy);
|
||||
else if (fastcmp(field,"mlookdy"))
|
||||
lua_pushinteger(L, m->mlookdy);
|
||||
else if (fastcmp(field,"rdx"))
|
||||
lua_pushinteger(L, m->rdx);
|
||||
else if (fastcmp(field,"rdy"))
|
||||
lua_pushinteger(L, m->rdy);
|
||||
else
|
||||
return luaL_error(L, "mouse_t has no field named %s", field);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #mouse -> 1 or 2
|
||||
static int mouse_num(lua_State *L)
|
||||
{
|
||||
mouse_t *m = *((mouse_t **)luaL_checkudata(L, 1, META_MOUSE));
|
||||
|
||||
I_Assert(m != NULL);
|
||||
|
||||
lua_pushinteger(L, m == &mouse ? 1 : 2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LUA_InputLib(lua_State *L)
|
||||
{
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getGameKeyDown);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setGameKeyDown);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_lenGameKeyDown);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "gamekeydown");
|
||||
|
||||
luaL_newmetatable(L, META_MOUSE);
|
||||
lua_pushcfunction(L, mouse_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, mouse_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Set global functions
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
luaL_register(L, NULL, lib);
|
||||
return 0;
|
||||
}
|
|
@ -88,6 +88,8 @@ extern lua_State *gL;
|
|||
|
||||
#define META_LUABANKS "LUABANKS[]*"
|
||||
|
||||
#define META_MOUSE "MOUSE_T*"
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg);
|
||||
|
||||
int LUA_EnumLib(lua_State *L);
|
||||
|
@ -106,3 +108,4 @@ int LUA_TagLib(lua_State *L);
|
|||
int LUA_PolyObjLib(lua_State *L);
|
||||
int LUA_BlockmapLib(lua_State *L);
|
||||
int LUA_HudLib(lua_State *L);
|
||||
int LUA_InputLib(lua_State *L);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "r_state.h"
|
||||
#include "r_sky.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "f_finale.h"
|
||||
#include "byteptr.h"
|
||||
#include "p_saveg.h"
|
||||
|
@ -57,6 +58,7 @@ static lua_CFunction liblist[] = {
|
|||
LUA_PolyObjLib, // polyobj_t
|
||||
LUA_BlockmapLib, // blockmap stuff
|
||||
LUA_HudLib, // HUD stuff
|
||||
LUA_InputLib, // inputs
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -380,6 +382,12 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word, "gamestate")) {
|
||||
lua_pushinteger(L, gamestate);
|
||||
return 1;
|
||||
} else if (fastcmp(word, "mouse")) {
|
||||
LUA_PushUserdata(L, &mouse, META_MOUSE);
|
||||
return 1;
|
||||
} else if (fastcmp(word, "mouse2")) {
|
||||
LUA_PushUserdata(L, &mouse2, META_MOUSE);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -934,6 +942,7 @@ enum
|
|||
ARCH_SLOPE,
|
||||
ARCH_MAPHEADER,
|
||||
ARCH_SKINCOLOR,
|
||||
ARCH_MOUSE,
|
||||
|
||||
ARCH_TEND=0xFF,
|
||||
};
|
||||
|
@ -961,6 +970,7 @@ static const struct {
|
|||
{META_SLOPE, ARCH_SLOPE},
|
||||
{META_MAPHEADER, ARCH_MAPHEADER},
|
||||
{META_SKINCOLOR, ARCH_SKINCOLOR},
|
||||
{META_MOUSE, ARCH_MOUSE},
|
||||
{NULL, ARCH_NULL}
|
||||
};
|
||||
|
||||
|
@ -1268,7 +1278,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ARCH_SKINCOLOR:
|
||||
{
|
||||
skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex));
|
||||
|
@ -1276,6 +1285,13 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
WRITEUINT16(save_p, info - skincolors);
|
||||
break;
|
||||
}
|
||||
case ARCH_MOUSE:
|
||||
{
|
||||
mouse_t *m = *((mouse_t **)lua_touserdata(gL, myindex));
|
||||
WRITEUINT8(save_p, ARCH_MOUSE);
|
||||
WRITEUINT8(save_p, m == &mouse ? 1 : 2);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
WRITEUINT8(save_p, ARCH_NULL);
|
||||
return 2;
|
||||
|
@ -1527,6 +1543,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_SKINCOLOR:
|
||||
LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR);
|
||||
break;
|
||||
case ARCH_MOUSE:
|
||||
LUA_PushUserdata(gL, READUINT16(save_p) == 1 ? &mouse : &mouse2, META_MOUSE);
|
||||
break;
|
||||
case ARCH_TEND:
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -12683,13 +12683,13 @@ static void M_DrawControl(void)
|
|||
else
|
||||
{
|
||||
if (keys[0] != KEY_NULL)
|
||||
strcat (tmp, G_KeynumToString (keys[0]));
|
||||
strcat (tmp, G_KeyNumToString (keys[0]));
|
||||
|
||||
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
|
||||
strcat(tmp," or ");
|
||||
|
||||
if (keys[1] != KEY_NULL)
|
||||
strcat (tmp, G_KeynumToString (keys[1]));
|
||||
strcat (tmp, G_KeyNumToString (keys[1]));
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -406,6 +406,7 @@
|
|||
<ClCompile Include="..\lua_hooklib.c" />
|
||||
<ClCompile Include="..\lua_hudlib.c" />
|
||||
<ClCompile Include="..\lua_infolib.c" />
|
||||
<ClCompile Include="..\lua_inputlib.c" />
|
||||
<ClCompile Include="..\lua_maplib.c" />
|
||||
<ClCompile Include="..\lua_mathlib.c" />
|
||||
<ClCompile Include="..\lua_mobjlib.c" />
|
||||
|
|
|
@ -720,6 +720,9 @@
|
|||
<ClCompile Include="..\lua_infolib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_inputlib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_maplib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in a new issue