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Request 24-bit depth buffer from SDL
Should fix problems caused by 16-bit depth buffer usage
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@ -1620,6 +1620,11 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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#ifdef HWRENDER
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if (vid.glstate == VID_GL_LIBRARY_LOADED)
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flags |= SDL_WINDOW_OPENGL;
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// Without a 24-bit depth buffer many visuals are ruined by z-fighting.
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// Some GPU drivers may give us a 16-bit depth buffer since the
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// default value for SDL_GL_DEPTH_SIZE is 16.
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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#endif
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// Create a window
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