sphere
f8532d4ad1
Merge branch 'blentran-update' into 'next'
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Blentran - updated
See merge request STJr/SRB2!1656
2022-01-11 21:53:49 +00:00
sphere
f9d2fd9ce5
blentran part 1: Flag changes & semibright support.
2022-01-04 14:26:03 +01:00
spherallic
d9410e3e6a
fix compile warnings (this really puts the mess in message)
2021-12-30 16:29:37 +01:00
spherallic
0a38fef147
Several changes to default control settings:
...
- Renamed Simple to Automatic, and made it the default
- Renamed Standard to Manual
- Changed some camera settings to make Automatic easier to control
- Changed most default gamepad controls, to fit Automatic playstyle
- Changed a few default keyboard controls
- Added default binds for custom actions 1-3
- Removed forced camera settings in the tutorial (to account for
upcoming tutorial update)
- Also lowered default sound/music volume a little bit
2021-12-29 19:29:36 +01:00
spherallic
b830fee2e3
Allow changing the master server address while hosting a netgame.
2021-12-26 21:30:36 +01:00
LJ Sonic
95c61e0fab
Merge branch 'ksf-wadfiles' into 'next'
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Raise addon limit
See merge request STJr/SRB2!1465
2021-12-02 22:50:46 +00:00
LZA
a3353be0dc
Raise addon limit
2021-12-02 22:50:44 +00:00
spherallic
4480af69c7
Only show Ultimate mode warning in unmodified vanilla gameplay.
2021-11-26 14:18:08 +01:00
sphere
08e63fc822
Show values on (float) sliders in the options menu.
2021-11-26 14:18:00 +01:00
sphere
d9fde5c395
Add emblem counter to the Extras checklist.
2021-11-26 14:17:49 +01:00
sphere
a48c8826a1
Add modifiedgame warning to save select menu.
2021-11-26 14:17:36 +01:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
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Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
Tatsuru
eec765749b
Merge branch 'drawcroppedpatch-improvements' into 'next'
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V_DrawCroppedPatch(...) Lua exposure and improvements
See merge request STJr/SRB2!1316
2021-09-10 16:14:38 +00:00
GoldenTails
1639676e8d
Actually free the drawnstr pointer after we're done using it.
...
It probably was like this originally because past Golden was confused about why free was throwing errors :P
2021-09-03 09:14:04 -05:00
GoldenTails
f0bee67d6e
Remove unused static-alloc drawnstr
, rename drawnstrptr
to drawnstr
.
2021-09-03 09:03:46 -05:00
GoldenTails
7e3a6bd44c
Increase Connect via IP textbox width and have shorten and truncate the text as necessary
2021-09-03 09:03:46 -05:00
LJ Sonic
5340db5f67
Make gc_ constants uppercase
2021-08-15 16:15:28 +02:00
LJ Sonic
772695741c
Rename KeyNumToString to KeyNumToName and vice-versa
2021-08-15 15:24:23 +02:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
e3a5da3f6f
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
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# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
SteelT
ad2b4b1809
Merge branch 'save-skin-names' into 'next'
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Save skin names in save files instead of skin numbers
See merge request STJr/SRB2!1503
2021-05-28 22:05:20 -04:00
SteelT
c0f8cb29aa
Merge branch 'select-heading-no-gaps' into 'next'
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[SUGOI] Level select no longer assumes that games will always be linear
See merge request STJr/SRB2!1492
2021-05-28 21:51:52 -04:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
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[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
Sally Coolatta
5d93f86499
Merge branch 'next' into skin-unlocks-sanity
2021-05-08 12:55:46 -04:00
Sally Coolatta
d136c60a3f
Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not.
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I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
2021-05-07 20:13:16 -04:00
Sally Coolatta
a583027006
Remove prints
2021-05-07 19:52:29 -04:00
Sally Coolatta
dc6851dabc
Save skin name instead of skin number into save files
...
Allows you to save a game as any character, and you don't have to load the files in a specific order to access the save file.
2021-05-07 19:41:44 -04:00
Monster Iestyn
d00726cbe9
Merge branch 'monster-cleaning-up-again' into 'next'
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Monster cleaning up again
See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Tatsuru
aac3ca320b
Update LOCATIONSTRING2 as well
2021-05-01 10:24:28 -03:00
Sally Coolatta
381ead4d7e
Level select no longer assumes that games will always be linear
...
- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.
For SUGOI.
2021-04-30 21:46:09 -04:00
Tatsuru
ea7b332525
Visit srb2.org/addons to get & make addons!
2021-04-30 15:49:09 -03:00
Sally Coolatta
382c0aa7de
Fix overshadowed declaration
2021-04-25 16:27:15 -04:00
Sally Coolatta
8278e621fb
Removed skin->availability
...
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Zwip-Zwap Zapony
acff5c1ada
Merge branch 'next' into drawcroppedpatch-improvements
2021-04-25 10:15:16 +02:00
SwitchKaze
3895c02330
Revert "Remove key stuff"
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This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
LJ Sonic
4b15b52dfc
Our menu system sucks. That's all I have to say.
2021-03-31 19:49:37 +02:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
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I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
LJ Sonic
aa33d90215
Add rejointimeout to the server options
2021-02-15 16:23:57 +01:00
James R
353692fa79
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-16 08:43:49 -08:00
James R
cab089c5b1
Merge branch 'gl-colormap-update' into 'next'
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Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
e94bccc503
Merge branch 'apng-downscale' into 'next'
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Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
9ddeb5f589
Resolve GameQuit hook conflicts
2020-12-12 02:05:21 -08:00
Zwip-Zwap Zapony
029e79024b
V_DrawCroppedPatch Lua exposure and improvements
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Separated X and Y scale, and added colormap argument
Added V_*SCALEPATCH and V_PERPLAYER flags support
Made sx,sy,w,h into fixed-point values
Exposed to Lua as "v.drawCropped(...)"
(Also fix HWR_DrawStretchyFixedPatch ignoring vscale without pscale)
2020-12-11 23:43:38 +01:00
Jaime Ita Passos
18ee97c583
Fix animated skincolors in OpenGL
2020-12-06 20:17:14 -03:00
GoldenTails
119d2e9e37
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
GoldenTails
b389700de3
Always call GameQuit when quitting via the Quit menu option on the title screen.
2020-11-29 08:32:04 -06:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Nev3r
bcf6823cbf
Merge branch 'dehacked-hell' into 'next'
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Split dehacked.c into multiple files.
See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
GoldenTails
8fef61aa29
Split dehacked.c into multiple files.
2020-11-23 21:42:26 -06:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
GoldenTails
55f169f3c9
Move the GIF downscaling menu option up one to create some parity.
2020-11-19 13:45:04 -06:00
GoldenTails
12ac096a95
Add a menu option for aPNG downscaling.
2020-11-19 13:45:04 -06:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
lachwright
bfbcc69108
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
James R
be4c5751f8
Revert "Warn when going to OpenGL from the menu"
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This reverts commit 569453ee93
.
And one line from b6089ccdaf
.
2020-10-02 15:37:23 -07:00
Lachlan Wright
86b7957b61
Merge branch 'clarity' into 'next'
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Add-on clarity from Kart
See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Zippy_Zolton
62f379ec41
Add-on clarity from Kart
2020-09-20 13:07:28 -05:00
lachwright
a78a0071f2
Save changes made to the bot's skin, and display it properly in save select
2020-09-17 19:00:49 +09:30
SteelT
a033f482be
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4
Improved memory management for patches
2020-09-07 02:23:07 -03:00
James R
c7c9ae3847
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
a6e59cbb24
Do not do master server things when NOCURL
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(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
300436825d
Cast UINT16 for unlockable_t.height -> alphaKey
2020-08-18 11:19:16 -07:00
James R
beba43cffc
Add a menu option for showjoinaddress
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I also had to make the "alphaKey" UINT16. Hopefully nothing breaks!
2020-08-14 21:13:15 -07:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
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Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
James R
23f218117c
Merge branch 'http-mserv' into 'next'
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HTTP Based Master Server + Multithreading
See merge request STJr/SRB2!940
2020-08-09 20:24:26 -04:00
James R
5153338bf5
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
James R
54e446199d
Merge remote-tracking branch 'origin/next' into http-mserv
2020-08-08 15:05:03 -07:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
63b15f784f
Merge branch 'musicpref-var' into 'next'
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Console variable to select music preference
See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
Steel Titanium
0d48d4c833
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
James R
93615b07be
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
999d8018ca
Oops! Missed a couple...
2020-07-11 21:59:54 -05:00
James R
479bbeacbe
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-11 17:41:46 -07:00
toaster
4c9cdcca0d
Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't.
2020-07-10 21:27:34 +01:00
toaster
1956e9e670
Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback.
2020-07-10 21:24:25 +01:00
toaster
274f649a02
M_RATHON header text.
2020-07-07 17:30:20 +01:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
LJ Sonic
5ee94c8ce7
Merge branch 'patch-1' into 'next'
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Rename "Legacy" control scheme
See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
LJ Sonic
07bbebd9b0
Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
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Tweak display of hidden items in "1 Player" menu
See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
colette
1cc2ab120d
"Legacy controls" was a mistake of a name
2020-07-02 23:17:33 -04:00
Steel Titanium
612386aef0
Correct comment
2020-06-29 23:57:39 -04:00
Steel Titanium
e641895268
Address compat with old-style names
2020-06-29 23:54:45 -04:00