mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Remove key stuff
This commit is contained in:
parent
eb2dc9e99b
commit
cb3a8f7a58
10 changed files with 15 additions and 207 deletions
|
@ -221,7 +221,7 @@ static void CONS_Bind_f(void)
|
|||
for (key = 0; key < NUMINPUTS; key++)
|
||||
if (bindtable[key])
|
||||
{
|
||||
CONS_Printf("%s : \"%s\"\n", G_KeyNumToString(key), bindtable[key]);
|
||||
CONS_Printf("%s : \"%s\"\n", G_KeynumToString(key), bindtable[key]);
|
||||
na = 1;
|
||||
}
|
||||
if (!na)
|
||||
|
@ -229,7 +229,7 @@ static void CONS_Bind_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
key = G_KeyStringToNum(COM_Argv(1));
|
||||
key = G_KeyStringtoNum(COM_Argv(1));
|
||||
if (key <= 0 || key >= NUMINPUTS)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
|
||||
|
|
17
src/d_main.c
17
src/d_main.c
|
@ -183,8 +183,6 @@ void D_ProcessEvents(void)
|
|||
|
||||
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
|
||||
{
|
||||
boolean hooked = false;
|
||||
|
||||
ev = &events[eventtail];
|
||||
|
||||
// Set mouse buttons early in case event is eaten later
|
||||
|
@ -232,12 +230,6 @@ void D_ProcessEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!CON_Ready() && !menuactive) {
|
||||
if (G_LuaResponder(ev))
|
||||
continue;
|
||||
hooked = true;
|
||||
}
|
||||
|
||||
// Menu input
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
|
@ -252,12 +244,6 @@ void D_ProcessEvents(void)
|
|||
if (eaten)
|
||||
continue; // menu ate the event
|
||||
|
||||
if (!hooked && !CON_Ready()) {
|
||||
if (G_LuaResponder(ev))
|
||||
continue;
|
||||
hooked = true;
|
||||
}
|
||||
|
||||
// console input
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&con_mutex);
|
||||
|
@ -272,9 +258,6 @@ void D_ProcessEvents(void)
|
|||
if (eaten)
|
||||
continue; // ate the event
|
||||
|
||||
if (!hooked && G_LuaResponder(ev))
|
||||
continue;
|
||||
|
||||
G_Responder(ev);
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#include "g_state.h" // gamestate_t (for lua)
|
||||
#include "g_game.h" // Joystick axes (for lua)
|
||||
#include "i_joy.h"
|
||||
#include "g_input.h" // Game controls (for lua)
|
||||
|
||||
#include "deh_tables.h"
|
||||
|
||||
|
@ -5471,51 +5470,6 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"JA_FIRENORMAL",JA_FIRENORMAL},
|
||||
{"JOYAXISRANGE",JOYAXISRANGE},
|
||||
|
||||
// Game controls
|
||||
{"gc_null",gc_null},
|
||||
{"gc_forward",gc_forward},
|
||||
{"gc_backward",gc_backward},
|
||||
{"gc_strafeleft",gc_strafeleft},
|
||||
{"gc_straferight",gc_straferight},
|
||||
{"gc_turnleft",gc_turnleft},
|
||||
{"gc_turnright",gc_turnright},
|
||||
{"gc_weaponnext",gc_weaponnext},
|
||||
{"gc_weaponprev",gc_weaponprev},
|
||||
{"gc_wepslot1",gc_wepslot1},
|
||||
{"gc_wepslot2",gc_wepslot2},
|
||||
{"gc_wepslot3",gc_wepslot3},
|
||||
{"gc_wepslot4",gc_wepslot4},
|
||||
{"gc_wepslot5",gc_wepslot5},
|
||||
{"gc_wepslot6",gc_wepslot6},
|
||||
{"gc_wepslot7",gc_wepslot7},
|
||||
{"gc_wepslot8",gc_wepslot8},
|
||||
{"gc_wepslot9",gc_wepslot9},
|
||||
{"gc_wepslot10",gc_wepslot10},
|
||||
{"gc_fire",gc_fire},
|
||||
{"gc_firenormal",gc_firenormal},
|
||||
{"gc_tossflag",gc_tossflag},
|
||||
{"gc_spin",gc_spin},
|
||||
{"gc_camtoggle",gc_camtoggle},
|
||||
{"gc_camreset",gc_camreset},
|
||||
{"gc_lookup",gc_lookup},
|
||||
{"gc_lookdown",gc_lookdown},
|
||||
{"gc_centerview",gc_centerview},
|
||||
{"gc_mouseaiming",gc_mouseaiming},
|
||||
{"gc_talkkey",gc_talkkey},
|
||||
{"gc_teamkey",gc_teamkey},
|
||||
{"gc_scores",gc_scores},
|
||||
{"gc_jump",gc_jump},
|
||||
{"gc_console",gc_console},
|
||||
{"gc_pause",gc_pause},
|
||||
{"gc_systemmenu",gc_systemmenu},
|
||||
{"gc_screenshot",gc_screenshot},
|
||||
{"gc_recordgif",gc_recordgif},
|
||||
{"gc_viewpoint",gc_viewpoint},
|
||||
{"gc_custom1",gc_custom1},
|
||||
{"gc_custom2",gc_custom2},
|
||||
{"gc_custom3",gc_custom3},
|
||||
{"num_gamecontrols",num_gamecontrols},
|
||||
|
||||
// Mouse buttons
|
||||
{"MB_BUTTON1",MB_BUTTON1},
|
||||
{"MB_BUTTON2",MB_BUTTON2},
|
||||
|
|
10
src/g_game.c
10
src/g_game.c
|
@ -2183,16 +2183,6 @@ boolean G_Responder(event_t *ev)
|
|||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// G_LuaResponder
|
||||
// Let Lua handle key events.
|
||||
//
|
||||
boolean G_LuaResponder(event_t *ev)
|
||||
{
|
||||
return (ev->type == ev_keydown && LUAh_KeyDown(ev->data1)) ||
|
||||
(ev->type == ev_keyup && LUAh_KeyUp(ev->data1));
|
||||
}
|
||||
|
||||
//
|
||||
// G_Ticker
|
||||
// Make ticcmd_ts for the players.
|
||||
|
|
|
@ -223,7 +223,6 @@ void G_EndGame(void); // moved from y_inter.c/h and renamed
|
|||
|
||||
void G_Ticker(boolean run);
|
||||
boolean G_Responder(event_t *ev);
|
||||
boolean G_LuaResponder(event_t *ev);
|
||||
|
||||
void G_AddPlayer(INT32 playernum);
|
||||
|
||||
|
|
|
@ -624,7 +624,7 @@ void G_ClearAllControlKeys(void)
|
|||
// Returns the name of a key (or virtual key for mouse and joy)
|
||||
// the input value being an keynum
|
||||
//
|
||||
const char *G_KeyNumToString(INT32 keynum)
|
||||
const char *G_KeynumToString(INT32 keynum)
|
||||
{
|
||||
static char keynamestr[8];
|
||||
|
||||
|
@ -648,7 +648,7 @@ const char *G_KeyNumToString(INT32 keynum)
|
|||
return keynamestr;
|
||||
}
|
||||
|
||||
INT32 G_KeyStringToNum(const char *keystr)
|
||||
INT32 G_KeyStringtoNum(const char *keystr)
|
||||
{
|
||||
UINT32 j;
|
||||
|
||||
|
@ -811,10 +811,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
|
|||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeyNumToString(fromcontrols[i][0]));
|
||||
G_KeynumToString(fromcontrols[i][0]));
|
||||
|
||||
if (fromcontrols[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrols[i][1]));
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -822,10 +822,10 @@ void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis
|
|||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeyNumToString(fromcontrolsbis[i][0]));
|
||||
G_KeynumToString(fromcontrolsbis[i][0]));
|
||||
|
||||
if (fromcontrolsbis[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeyNumToString(fromcontrolsbis[i][1]));
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -1001,8 +1001,8 @@ static void setcontrol(INT32 (*gc)[2])
|
|||
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
|
||||
return;
|
||||
}
|
||||
keynum1 = G_KeyStringToNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringToNum(COM_Argv(3));
|
||||
keynum1 = G_KeyStringtoNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringtoNum(COM_Argv(3));
|
||||
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
||||
|
||||
if (keynum >= 0)
|
||||
|
|
|
@ -181,8 +181,8 @@ extern const INT32 gcl_jump_spin[num_gcl_jump_spin];
|
|||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
// returns the name of a key
|
||||
const char *G_KeyNumToString(INT32 keynum);
|
||||
INT32 G_KeyStringToNum(const char *keystr);
|
||||
const char *G_KeynumToString(INT32 keynum);
|
||||
INT32 G_KeyStringtoNum(const char *keystr);
|
||||
|
||||
// detach any keys associated to the given game control
|
||||
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
|
||||
|
|
|
@ -212,7 +212,7 @@ static const struct {
|
|||
{META_ACTION, "action"},
|
||||
|
||||
{META_LUABANKS, "luabanks[]"},
|
||||
|
||||
|
||||
{META_MOUSE, "mouse_t"},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "fastcmp.h"
|
||||
#include "g_input.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "i_system.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
|
@ -23,44 +22,6 @@
|
|||
// FUNCTIONS //
|
||||
///////////////
|
||||
|
||||
static int lib_gameControlDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, PLAYER1INPUTDOWN(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gameControl2Down(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, PLAYER2INPUTDOWN(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gameControlToKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, gamecontrol[i][0]);
|
||||
lua_pushinteger(L, gamecontrol[i][1]);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int lib_gameControl2ToKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i < 0 || i >= num_gamecontrols)
|
||||
return luaL_error(L, "gc_* constant %d out of range (0 - %d)", i, num_gamecontrols-1);
|
||||
lua_pushinteger(L, gamecontrolbis[i][0]);
|
||||
lua_pushinteger(L, gamecontrolbis[i][1]);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int lib_joyAxis(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
|
@ -75,35 +36,6 @@ static int lib_joy2Axis(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyNumToString(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushstring(L, G_KeyNumToString(i));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyStringToNum(lua_State *L)
|
||||
{
|
||||
const char *str = luaL_checkstring(L, 1);
|
||||
lua_pushinteger(L, G_KeyStringToNum(str));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_keyNumPrintable(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
lua_pushboolean(L, i >= 32 && i <= 127);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_shiftKeyNum(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 1);
|
||||
if (i >= 32 && i <= 127)
|
||||
lua_pushinteger(L, shiftxform[i]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_getMouseGrab(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, I_GetMouseGrab());
|
||||
|
@ -127,51 +59,14 @@ static boolean lib_getCursorPosition(lua_State *L)
|
|||
}
|
||||
|
||||
static luaL_Reg lib[] = {
|
||||
{"G_GameControlDown", lib_gameControlDown},
|
||||
{"G_GameControl2Down", lib_gameControl2Down},
|
||||
{"G_GameControlToKeyNum", lib_gameControlToKeyNum},
|
||||
{"G_GameControl2ToKeyNum", lib_gameControl2ToKeyNum},
|
||||
{"G_JoyAxis", lib_joyAxis},
|
||||
{"G_Joy2Axis", lib_joy2Axis},
|
||||
{"G_KeyNumToString", lib_keyNumToString},
|
||||
{"G_KeyStringToNum", lib_keyStringToNum},
|
||||
{"HU_KeyNumPrintable", lib_keyNumPrintable},
|
||||
{"HU_ShiftKeyNum", lib_shiftKeyNum},
|
||||
{"I_GetMouseGrab", lib_getMouseGrab},
|
||||
{"I_SetMouseGrab", lib_setMouseGrab},
|
||||
{"I_GetCursorPosition", lib_getCursorPosition},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
///////////////////
|
||||
// gamekeydown[] //
|
||||
///////////////////
|
||||
|
||||
static int lib_getGameKeyDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 2);
|
||||
if (i < 0 || i >= NUMINPUTS)
|
||||
return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
|
||||
lua_pushboolean(L, gamekeydown[i]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_setGameKeyDown(lua_State *L)
|
||||
{
|
||||
int i = luaL_checkinteger(L, 2);
|
||||
boolean j = luaL_checkboolean(L, 3);
|
||||
if (i < 0 || i >= NUMINPUTS)
|
||||
return luaL_error(L, "gamekeydown[] index %d out of range (0 - %d)", i, NUMINPUTS-1);
|
||||
gamekeydown[i] = j;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_lenGameKeyDown(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMINPUTS);
|
||||
return 1;
|
||||
}
|
||||
|
||||
///////////
|
||||
// MOUSE //
|
||||
///////////
|
||||
|
@ -214,19 +109,6 @@ static int mouse_num(lua_State *L)
|
|||
|
||||
int LUA_InputLib(lua_State *L)
|
||||
{
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getGameKeyDown);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_setGameKeyDown);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, lib_lenGameKeyDown);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "gamekeydown");
|
||||
|
||||
luaL_newmetatable(L, META_MOUSE);
|
||||
lua_pushcfunction(L, mouse_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
|
|
@ -12683,13 +12683,13 @@ static void M_DrawControl(void)
|
|||
else
|
||||
{
|
||||
if (keys[0] != KEY_NULL)
|
||||
strcat (tmp, G_KeyNumToString (keys[0]));
|
||||
strcat (tmp, G_KeynumToString (keys[0]));
|
||||
|
||||
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
|
||||
strcat(tmp," or ");
|
||||
|
||||
if (keys[1] != KEY_NULL)
|
||||
strcat (tmp, G_KeyNumToString (keys[1]));
|
||||
strcat (tmp, G_KeynumToString (keys[1]));
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue