Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
...
This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Eidolon
5827a19b89
Revert "Merge branch 'controller-fixes' into 'next'"
...
This reverts commit 71736f358f
, reversing
changes made to 4e3f78784a
.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c
Revert "Merge branch 'gamepadtweaks' into 'next'"
...
This reverts commit 96bfd8cea7
, reversing
changes made to 24f9ec4ec4
.
2023-01-26 19:24:21 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
...
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
LJ Sonic
dfdbdee0a8
Move netcode console variables to appropriate files
2023-01-07 15:57:04 +01:00
spherallic
ca8842fa45
Merge branch 'next' into gamepadtweaks
2023-01-04 09:01:55 +01:00
Eidolon
c270cca55f
Always swallow pad axis events when menu is active
...
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
LJ Sonic
4660d3cab6
Move client connection handling to a new file
2022-12-31 21:37:35 +01:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
sphere
e401f77524
Merge branch 'extend-ip-textbox' into 'next'
...
Extend the length of the Connect via IP textbox.
See merge request STJr/SRB2!1410
2022-12-31 09:06:28 +00:00
LJ Sonic
05d232c029
Delete netcode
...
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
spherallic
d7606fd85a
{
2022-12-27 13:48:42 +01:00
spherallic
f5ede24775
Fix gamepad being unable to skip tutorial prompt
2022-12-27 11:44:56 +01:00
spherallic
1964869c69
Remove redundant control axes & cleanup
2022-12-22 01:40:33 +01:00
spherallic
b772c3a00d
Remove "controls per key" option
2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd
Check double usage per-player, remove 2.1 code
2022-12-21 23:51:24 +01:00
Eidolon
696e2ab909
Merge branch 'gamepad-refactor' into next
...
Some hacks from the snake minigame patch have been removed as they are
no longer needed.
See STJr/SRB2!1870
# Conflicts:
# src/g_game.c
# src/g_input.c
2022-12-08 20:00:41 -06:00
LJ Sonic
28dba7f3c1
Add a separate control for switching to the previous viewpoint
2022-11-23 18:44:58 +01:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
...
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
6709100997
Merge branch 'emblem-drawing-hud' into 'next'
...
Various changes to emblem drawing (menu changes only)
See merge request STJr/SRB2!1810
2022-11-12 23:37:22 +00:00
Eidolon
147b3c925e
Ensure st_time does not exceed 2.0
2022-11-12 11:45:10 -06:00
Eidolon
24ab858684
Merge branch 'fix-negative-lives-crash' into 'next'
...
Fix a crash when scrolling away from a save file with a negative lives count.
See merge request STJr/SRB2!1822
2022-11-11 23:11:44 -06:00
ashifolfi
60ab28c1ab
improved down arrow check + t->b/b->t looping
2022-11-11 22:57:17 -06:00
ashifolfi
4c08daa01f
remove down arrow at bottom of addon list
2022-11-11 22:57:17 -06:00
ashifolfi
e12db019d6
fix addon menu down arrow always being visible
2022-11-11 22:57:17 -06:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Eidolon
62b142f136
Uncap room list ellipsis animation
2022-11-07 20:08:33 -06:00
Eidolon
3c5855b64a
Uncap sound test
2022-11-07 19:48:42 -06:00
GoldenTails
3244d6586d
Fix a crash when scrolling away from a save file with a negative lives count.
2022-10-02 19:08:01 -05:00
spherallic
a85b820b44
Don't skip map completion emblems when skipping record attack emblems.
2022-09-17 00:59:35 +02:00
spherallic
4f744bc06f
Various changes to emblem drawing:
...
- Emblems in a row now have a little bit of spacing between them.
- Score/time/ring emblems are drawn only once in the pause menu.
- Record Attack & NiGHTS Mode show in-level emblems as well.
2022-09-17 00:47:08 +02:00
spherallic
ef35084d95
Merge remote-tracking branch 'public/master' into next
2022-09-08 16:52:54 +02:00
Jaime Ita Passos
07011a7044
Stop -Waddress warnings
2022-08-11 04:24:24 -03:00
Eidolon
bd73256390
Fix Marathon Mode menu for uncapped
2022-05-03 18:18:08 -05:00
Eidolon
f0d7d8467f
Refactor timing code even more
...
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
7c41564362
Fix multiplayer character select
2022-04-28 20:44:22 -05:00
Eidolon
4095ef599b
Delta time choose player menu animations
2022-04-26 20:56:35 -05:00
Eidolon
a56a57b3d1
Misc changes after Kart cherry-picks
2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Eidolon
056abd0461
Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll
2022-04-26 20:31:38 -05:00
Eidolon
c330c05718
Add smooth rendering to save select screen
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
...
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
722b04518d
Place Frame Interpolation in "Experimental" video options header
...
This seems like an appropriate way to describe the feature for now.
2022-04-26 20:31:38 -05:00
sphere
20b73dedfe
Merge branch 'multimare-grades' into 'next'
...
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu
Closes #71
See merge request STJr/SRB2!1762
2022-03-21 21:58:54 +00:00
sphere
c0a21ccbf3
Merge branch 'levelplatternames' into 'next'
...
Level platter name improvements
See merge request STJr/SRB2!1730
2022-03-21 21:57:03 +00:00
SteelT
3eaae066ef
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu
...
Fixes #71
2022-03-08 21:06:01 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
e64775c867
Check V_ThinStringWidth instead of strlen for level platter names.
2022-02-02 23:16:12 +01:00